[Event "?"]
[Site "?"]
[Date "1892.01.29"]
[Round "?"]
[White "Tarrasch"]
[Black "Marco"]
[Result "*"]
[ECO "C66"]
[Annotator "DrDave"]
[PlyCount "35"]
{Just for contrast, here's a Good Trap, discovered by Tarrasch. White plays
only good moves, but if Black doesn't choose correctly, White can spring a
trap!} 1. e4 e5 2. Nf3 Nc6 3. Bb5 {The Ruy Lopez. In this line, Black goes for
the most solid and safe moves they can find, hoping their strong point in the
centre will provide shelter...} d6 (3... -- 4. Bxc6 dxc6 5. Nxe5 Qd4) 4. d4 Bd7
It doesn't matter if you don't get them all -- the main thing is to have a good reason for everything you play, and you don't miss any chances for either side!
Elegant and subtle, Capablanca was the perfect endgame machine. His opponents were often in losing positions before they realised it. In other games no-one could decide if he should have won or not... but he did! There is a fine book by Irving Chernev which collected and annotated Capablanca's endgames: here are the games to play along with the book.
These games stretch from when he was 12 to late in his career.