Overprotection is an idea Nimzowitsch discussed at length, but I don't hear a lot about it these days. Nimzo thought that some important central points should be not just protected but overprotected, and this would be a good thing.
There is a concrete sense in which overprotection helps: if your weak e6 pawn is attacked three times and defended three times, you have to be careful to move the defenders only so far as they still protect e6. If you have four defenders of e6 with three attackers, you can move any defender whereever you like.
A weakness is typically a pawn that can be attacked (Chekhover-Rudakowsky) or a square that can be used (a hole or outpost) (Smyslov-Rudakowsky) [Sorry, Master Rudakowsky!]
The King's position can be weak, when an attack is more likely to succeed (Tarrasch-Mieses)
The principle of two weaknesses in the endgame says that one weakness may not be enough to lose (it gets attacked twice, you defend it twice) but two weaknesses will be much harder to manage, particularly if they are not close together (Hartmann-Yanofsky)
You can sometimes give up material and come out with an advantage.
You often see a sacrifice as part of a combination -- a sacrificial combination, in Botvinnik's language. Spielmann didn't think these were real sacrifices.
The advantage you get from sacrificing might be a mating attack (like the Greek gift) or just a very fine position where mate is still a long way off (Fried Liver Attack, Tal-Simagin, Bronstein-Rojahn). Spielmann called this last sort a real sacrifice.
We are often told to get at least a stake in the centre in the opening. Without this, you might get pushed off the board (Boleslavsky-Scitov, Hage-Nimzowitsch)
With less space, swap pieces if you can. You might find the home of your pawn structure now fits.
If an enemy piece is stranded on one wing, finding it difficult or impossible to get across the board, then start a fight on the other wing. There you will be a piece ahead. (Winter-Capablanca)
A nice easy one: having more pawns than your opponent on one side (and an open file there too, otherwise we have the half-open files setting for a minority attack)
Capablanca shows Marshall that a working majority is enough to win the game: you create a passed pawn.
A working King's-side majority can produce an attack on the King (Alekhin-Marshall)
Both sides work hard to make the most of their majorities in Botvinnik-Euwe