OPENING TIPS: tip072
(Lasker) 3. Bring out your knights before developing your bishops, especially the Queen’s Bishop.
(Lasker) 3. Bring out your knights before developing your bishops, especially the Queen’s Bishop.
Don’t play a move with a one-move threat that can be easily stopped.
One key idea: the passed pawn. 1. Endgames, and some middlegames, are all about creating and advancing a passed pawn. Either the pawn queens, or your opponent gets so tied up in knots trying to stop it that they lose something else.
* Take your opponent seriously if they are lower-rated, but don’t be overawed if they outgrade you. [Don’t look at your opponent’s rating if it takes the edge off your attitude.]
Many players when pitted against a stronger opponent try and swap everything off and get a draw in the endgame. They then get a worse game, and are ground steadily down by their opponent’s superior technique who is pleased to get a win without danger of losing. Every exchange made is going to be better for one side or the other, and every passive move makes your position less promising.
Don’t play a quick move because you can’t really decide what is going on, or because you suddenly see a good-looking idea. Take the time to find a good move. I think 15-20 minutes to decide if a Pawn grab is safe is not unreasonable.
* A space advantage is meaningless without a potential breakthrough, or some other way to get behind enemy lines.
* Ignore your opponent’s time pressure. Take your own time to find the best moves as you normally would. Don’t try and rush your opponent – they are probably more used to playing quickly than you are and may outplay you, or set you a trap!
* Danger signs – General things to watch out for:
1. leaving the king without sufficient support from other pieces