Weakness
A weakness is typically a pawn that can be attacked (Chekhover-Rudakowsky) or a square that can be used (a hole or outpost) (Smyslov-Rudakowsky) [Sorry, Master Rudakowsky!] The King’s position can be weak, when an attack is more likely to succeed (Tarrasch-Mieses) The principle of two weaknesses in the endgame says that one weakness may not…
