Approaching coaching

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Do you need a chess coach?

I think, if you want to improve, you should be

  1. Playing often, including a good slice of slow-play games
  2. Writing down all your slow-play games (and others if you can) or storing them in a database
  3. Going over your games, (a) by yourself, (b) with another player, and/or (c) with a computer
  4. Checking your opening moves against a book or database – who made the last ‘book’ move?
  5. Doing a bit of study of (a) tactics, (b) openings, and (c) endgames

If you aren’t doing any or all of those things, you won’t improve as fast as you could.  None of that needs a coach, but a coach might be able to give you pointers about your games (#2) or what you might look at to study (#4).  There’s a terrific amount of free instructional material online these days, so be sure you’re making the best use of your time and money before you hire a coach.  Here are some starting places:

https://exeterchessclub.org.uk/content/getting-started-coaching-stuff
http://exeterchessclub.org.uk/content/u14-training-day-1st-february-2014

Hiring Dr.Dave

If you want to talk to me about coaching, I usually offer a free first consultation, to decide (a) if we like each other enough to spend more time talking,
(b) if I think I can do you any good, and
(c) if so, how and how often.
I’d like to do the consultation after having looked at your last dozen chess games – not your best dozen, or your last dozen wins, but your last dozen games, preferably with at least 30 minutes each on the clock.

The easiest thing, if you play online, is to point me to your chess profiles, where I can see your games for myself.  Lichess.org I think is one of the best places to play and is entirely free.

You can send games to me as scoresheets, photocopies or scans of scoresheets, transcribed typed moves, read to me over the ‘phone, or best of all as a PGN file.

Portable Game Notation (PGN) is a way of swapping games between computers, and any chess software worthy of the name should be able to read and write PGN files. A PGN file looks like this:

[Event "Game for stakes"]
[Site "London, Simpson's"]
[Date "1879"]
[Round "?"]
[White "Schilling,PDQ"]
[Black "Blackburne,JH"]
[Result "0-1"]
[ECO "C50"]

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4 4. Nxe5 Qg5 5. Nxf7 Qxg2 
6. Rf1 Qxe4+ 7. Be2 Nf3# 0-1

Usually, a programme will give you a board to make the moves and a little form to fill in the game information.  To enter and email chess games in PGN format you can use:

If you play chess online, your server or software should be storing your games somewhere, and you should be able to find the games and send them along.  However, I never find ‘should’ much of a guarantee in life, so best of luck with that.

ALSO:

I am also interested to know about chess books, DVDs and software that you have in the house and also about any chess books that you may have devoured in the past and websites you may have plundered.

I can work face-to-face, over the ‘phone, or over the Internet using something like Skype and/or a chess server like Lichess .  Depending on your telephone contract and Internet speed, either may be the best option for us, but happy to discuss and experiment.

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Do you experience any of these symptoms:

  • dry, stodgy openings?
  • poor tactical vision?
  • feeling weak or dizzy during play?
  • fading in the endgame?
  • difficulty focussing on strategy?

If so, you could be suffering from what we doctors* don’t call hypocoachosis, or lack of coaching.
Luckily, we have an effective treatment. With just a few doses of our coaching, we can have you up and winning again in no time.

“My openings have never felt better!”
“My grip on the game is now strong and sure.”
“I can keep going now right to the end!”
“It’s like a mist has lifted from my eyes… Thank you Dr.Dave!”

Here are some genuinely made-up patient statements:

If you think you could benefit from a course of coaching, get in touch today, and soon you too will be making those winning moves.

* N.B. He’s not even a real doctor.

About Dr Dave

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drdave_sheu

Dr Dave Regis is a researcher in health education working in Exeter, Devon.

He does a bit of chess coaching (in person, over the Internet or by phone), chess publishing and other projects on the side.

He has been talking to adults and children about chess for 20 years and the session notes and free materials that have resulted are all online elsewhere; a couple of examples are on this site.

English Chess Federation Accredited Coach: http://www.englishchess.org.uk/coaches-2/

[If you don’t think the header photo is very good, click on it for another one.]

Checks and captures

We are always admonished that to blunder-proof our chess, we must search for checks, captures and threats on every move, for ourselves and our opponents.

This is not so easy to practice — how do you know when you’ve missed something, except when a gleeful opponent swoops in to take an overlooked loose piece?

The answer is now at hand:

Here are two sets of positions selected at random moments from a selection of master games.

Random positions: https://lichess.org/study/gC1AGen6

Random shuffled positions: https://lichess.org/study/RNvhutHd

The second set is the same positions, but with the piece positions randomised.

Both sets of positions have the number of checks and captures available to each side counted.

Random positions, checks and captures counted: https://lichess.org/study/tYjkWV8P

Random shuffled positions, checks and captures counted: https://lichess.org/study/lM4Wqeyw

So now you can find out when you are missing something!

I haven’t counted threats.  What is a threat?  Maybe it’s a check or a capture one move hence, or two moves hence, or some sort of tactic… I can’t count those.

Endgame resources

A Theory 20%

  1. A few of my videos: https://www.youtube.com/playlist?list=PLECkSFMyGnO2gGz6b4-hbvB2J4I2EfHzz
  2. Dvoretsky Endgame manual
  3. Silman’s Endgame Course
  4. 100 Endgames you must know https://lichess.org/study/SPBNV2KC https://lichess.org/study/C4viqibD https://lichess.org/study/XknQQHpO
  5. Littlewood’s ABC: Q1 https://lichess.org/study/JwlvHUM0 Q2 https://lichess.org/study/gZmM4Re3 A1 https://lichess.org/study/JfWpkp7e A2 https://lichess.org/study/GM3yw36K
  6. The Hawkins approach…
  7. Models: RB v R & RP v R

B Practical endgames 80%

  1. Capablanca’s 60 Best Endgames + supp:
    https://lichess.org/study/eAXbfHol
    https://lichess.org/study/F9CUTdxs
    https://lichess.org/study/Xsl5Y6it
    https://lichess.org/study/NYNd62dC
  2. Videos of those: https://www.youtube.com/playlist?list=PL-tIntisuY-dpgV59-Sf0S01WswYXca8U
    or https://www.youtube.com/watch?v=BEG2mI4YEXg
    or https://www.youtube.com/playlist?list=PLp7SLTJhX1u7jJhp54U7CQMNvLJwAp3Y- 
    or https://www.youtube.com/watch?v=zueXGSa1eps
  3. Tips: https://devonjuniorchess.co.uk/endgame-tips
  4. Endgame principles: https://lichess.org/study/kkTv7Rvc
  5. Videos of those:
  6. King marches: https://lichess.org/study/DvUlkQrq
  7. Two weaknesses: https://exeterchessclub.org.uk/content/two-weaknesses
  8. Bishop pair: https://exeterchessclub.org.uk/content/double-bishop-endgames
  9. Iceland Endgame Challenge: Q https://lichess.org/study/H4GDiTxo A https://lichess.org/study/dMtNIZf5
  10. van Perlo’s Endgame wossname
  11. Greatest Ever Chess Endgames: https://www.chessgames.com/perl/chesscollection?cid=1024701
  12. Endgames to savour:
    Capablanca-Corzo (BvN) https://lichess.org/study/eAXbfHol/0NMWpuUP
    Capablanca-Teichmann (OCB & IQP) https://lichess.org/study/Xsl5Y6it/cRN4kwom
    Marshall, Frank vs. Capablanca, Jose (New York, 1909) (majority) https://lichess.org/study/eAXbfHol/IetBusVH
    Duras, Oldrich vs. Capablanca, Jose (New York, 1913) (R+4 vs R+3P) https://lichess.org/study/Xsl5Y6it/T34gTtRq
    Janowski, Dawid vs. Capablanca, Jose (New York, 1916) https://lichess.org/study/Xsl5Y6it/0zjoPZj9
    Capablanca-Shipley (K+P) https://lichess.org/study/sZxJH44O/y8Cpcrev
    Capablanca-Tartakower (K+R) https://lichess.org/study/Xsl5Y6it/3uRrXp6S
    Minev – Botvinnik (Q) https://lichess.org/study/5sDx4l8e/reruufmj
    Smyslov – Tal (N v B) https://lichess.org/study/5sDx4l8e/3QavGI2B
    Pillsbury – Gunsberg (N) https://lichess.org/study/5sDx4l8e/VHKQdx6o

C Endgame studies

Lichess Studies study https://lichess.org/study/jfeamIEt

How to analyse your own games

Depending on how much time you have, you can do any or all of these things:

  • Make some notes after the game as soon as you can 

    1. What were you thinking?  First of all, try and write down the main things you thought about during the game.  Who was better or worse at each stage?  Which moves were you sure of, which were you unsure of?  Which moves were good or not so good?  What were the alternative moves you thought about?  This records your own thoughts, and you can come back and do the rest later. Can you tell the story of the game in a couple of sentences?
    2. What does the textbook say?  Which side turned off the main line of the opening first? You might want to look up what you should have played in the opening.  You don’t have to know every move, but it’s a good goal always to have your opponent be the one who runs out of book moves first.
    3. What went wrong? Next, try and find improvements — of the alternative moves you thought about, do you now think any of them were better than what you played?  Can you find a better move than any of the ones you thought about at the time? Focus on (a) big mistakes not little ones, and (b) positions where the evaluation changed significantly (winning → equal, equal → losing). These moments where the expected result changes are the ones to learn from.
    4. Better next time? If you find some improvements in your later play, try and remember the point for later games.  Improvement comes from fixing thinking errors, not just book moves or noticing a tactic.
  • When you have a group of reviewed games:

    1. Classify your mistakes by type
      For each serious error, label it e.g. Tactical mistake, Positional misunderstanding, Wrong or absent plan, Time trouble / too fast, Opening knowledge,Endgame technique.  Are there themes?  Patterns matter more than individual blunders.  And a hard question: why did you make that mistake?  If you can answer that question, you can think about a cure.

    2. Turn ‘better next time’ lessons into rules or reminders
      e.g. “Don’t push flank pawns when behind in development”,  “In endgames, activate the king earlier — no need to castle”

    3. Track recurring themes across games
      Keep a simple list of common issues (e.g. “missed back-rank tactics,” “overoptimistic attacks”). Again, then you can think about a cure.
  • Compare with model games in similar positions

    If a game featured a common structure or opening, look at how strong players handle those positions. This helps you replace any mistakes or confusion with better ideas.

And most importantly:

  • You can do all this on paper or using a computer. 

BUT

Only turn on a chess engine to check your conclusions
Use the engine to:

    1. Confirm or refute your analysis

    2. Reveal tactical shots you missed

    3. Suggest better plans
      Don’t just click through moves—pause and understand why the engine prefers something

    4. If you are doing the thinking, your thinking can improve.  If the computer is doing all the work, then I can expect only the computer to improve!

SFD1958 MOT

STUDY: https://lichess.org/study/30VwW7Ah/

I downloaded your last 50 games, banged them through the computer analysis, and did some sums.

  1. THE ANALYSIS.  The game analysis compares the players’ chosen moves with the likely best moves.  Deviations from the best moves are put into three categories: inaccuracies, mistakes, and blunders.  To change the expected game result, I’d say you need either just one blunder, two or three mistakes, or a good sprinkle of inaccuracies.  But that’s the expected game result against perfect play from the opponent — against an imperfect opponent, you might get the chance to make several blunders in a game without losing, because your opponent is also making mistakes. [While you are making blunders in most games, it’s probably not worth worrying about mistakes and certainly not inaccuracies.]
  2. THE BOT. At any point in a chess game, you might have 30 moves available.  The best of these will maintain or improve your position, while the worst might lose a piece, or worse.  As I understand it, the Lichess AI bots at different levels might be programmed to (a) avoid the top-rated move (or moves) available, either often or all the time, and also (b) at random moments, throw in one of the much lower-ranked moves, that are mistakes or blunders.  [This means that occasionally when you make a capture, the bot will fail to make the obvious recapture.]
  3. THE SUMS.  Games: 50.  Moves: 2105.  Results: W7 D5 L38.  Blunders: SFD1958 319; LichessAI3 267.  Rate of blunders per move: SFD1958 15%; Lichess AI3 13%.  Most blunders in one game: SFD1958: 23; Lichess AI3: 22 (game 45 in the study).

“…sometimes I don’t lose, and for the life of me I can’t figure out what I did different.”

No, I can’t either!  I looked closely at your six wins and a few losses, without spotting much.

One view of what is going on is that it’s random(*), and you don’t do anything different in the games that you win.  Alternatively, you might be more careful sometimes, and that’s when you win.

Do you always play without distractions?  With full concentration?  Is it possible that you are more careful in your winning games?  [And if you don’t know that, then I can’t tell that.]

If that’s not the key to your wins, I think it’s just that the bot is coming up with more and bigger mistakes earlier than you are in some games, through the workings of chance.

One argument to say it’s just chance is that your overall blunders-per-move rate in all your games is 15%, and in the games you win it is a similar 11%.  But it could be a bit lower, so that’s when you win?  7 games is not enough to draw very robust conclusions.

If you want to win a few more games:

  1. Make more captures!  Every so often you can expect your opponent not to recapture and you will go a piece ahead.  Also some moves it makes are bluffs, they are not really safe
  2. Have a peek at some of the computer analysis — make sure you understand why each of your blunders were blunders — and what move you should have played.  That could do a lot to improve your understanding of the games and give you ideas for next time.  [Spoiler alert — lots of missed take-a-piece-for-nothing and lots of missed attackers-outnumber-defenders and plenty of missed forced checkmates.]
  3. There’s some exercises you can do which will probably reduce your error rate.
    https://devonjuniorchess.co.uk/wp/drdaveexeter/2025/12/25/blunderproofing-your-chess/
  4. But if you’re enjoying what you’re doing, carry on!

(*) Suppose you’re playing a game with two dice.  If you get a six on the yellow die, you get damage, and then you roll the red die to see how much damage you get from 1-6.  So, every 6 turns, you might expect to pick up 3-4 points of damage.  Keep rolling.  Your opponent does the same.  You get damage, your opponent gets damage, sometimes you get more damage hits in a row, sometimes they do.  If you have 12 points of damage more than your opponent, you lose.  If you use the same dice, you should expect to win half of the games.

But maybe your opponent cheats, and has biased dice — their yellow die is less likely than yours to show a six — maybe 1/8.  So, you now expect to lose more than you win.  But you won’t lose all of them: if you’re lucky, your opponent will accumulate their 12 points of damage before you do.

That may be what is going on with you and Lichess AI3.  You have a chance of making a blunder on every move, and given long enough, you will probably make enough big blunders to lose, but maybe your opponent won’t take advantage of the chances you give them, or they will make a blunder.  In some games, your opponent finds enough big blunders to get a lost game before you do.  But it’s mostly a matter of chance.

 

Candidate moves and the imagination

The problem

I’ve been working with a student and we have identified that they may have a weakness in identifying candidate moves – both for himself and the opponent – thereby overlooking some important opportunities for both players.

Here’s a striking example, from a different player, played long ago:

White can force a win here, but had to be told after the game by a chess engine.  It doesn’t really matter what the solution is, the point is that

  1. the first move of the solution (Bd5+) is the first move most players offered when shown the position, and
  2. the player of the White pieces never considered it!

[This position – with some musings which overlap with this essay – is to be found here: https://exeterchessclub.org.uk/content/tactical-surprises]

Clearly, this type of oversight can often appear very early in the thinking process – at the very first move.

So, how can we work to make it more likely that we include the best moves for both sides in our thinking?

A related problem: blunders

A chess blunder is overlooking something very important – usually something tactical – for yourself or your opponent.  Undoubtedly the blunderer has failed to consider the most important move or idea in the position.  A failure of candidate move choice is clearly similar, but with less severe punishment.  But perhaps we can get some ideas about how to improve our selection of candidate moves through consideration of how to reduce the number of blunders we make.

A course of treatment for blunders might look like:

  1. Doing lots of tactical puzzles to become familiar with the most common ideas and learn how to analyse a couple of moves deep to implement these ideas in real positions
  2. Checking for tactical shots after your opponent moves, and after you have chosen your move (but before you make it!). Keep it simple – look as if ‘through the eyes of a patzer’ (Blumenfeld)

I have a few things to add to that treatment plan here https://devonjuniorchess.co.uk/wp/drdaveexeter/2025/12/25/blunderproofing-your-chess/ , but the heart of it is right.  [The trouble with puzzles is that you know there is something to find, so you can find it, and even be sloppy about it.  If you don’t know what you are looking for, or even if there is something to find, then that’s harder![1]]

So, by analogy, a course of treatment for narrow-mindedness might be:

  1. Doing some puzzles of all types to become familiar with the most common tactical and other ideas in chess
  2. Learn how to analyse and visualise sufficiently deeply and accurately to implement the ideas in real positions
  3. Checking for oversights of all sorts after your opponent moves, and after you have chosen your move (but before you make it!)

One of the omissions in that plan is that, while it will help you find things that are the same or similar to things you have seen before, it doesn’t seem likely to help you broaden your scope, or your imagination.  But it’s a start.

Also, I think the advice for spotting tactics is familiar and straightforward: the clues are loose pieces and vulnerable kings, and the mechanics will likely involve checks, captures and ‘threats’ (a move that intends a check or a capture next move).  What is the equivalent advice for spotting relevant candidate moves?

Tactics and the imagination

Max Euwe was very clear about how to develop our imagination in chess:

“Let us repeat once more the methods by which we can increase our combinative skill:

“(1) by careful examination of the different types and by a clear understanding of their motives and their premises

“(2) By memorising a number of outstanding as well as of common examples and solutions

(3) Frequent repetition (in thought, if possible) of important combinations, so as to develop the imagination.

– Euwe, Strategy and Tactics in Chess

So, for Euwe, tactical imagination did not come out of nowhere but through active rehearsal of tactical patterns.

By having these perhaps familiar patterns live in recent memory, they should be more available to you when thinking and you would be able to come up with something that fitted the current position when choosing a move.

Later, Hays’ Winning Chess Problems for Juniors and Smith & Tikkanen’s Woodpecker Method made Euwe’s insight more widely known and understood.

I think we can go a little further than Euwe with this approach, to broaden it to all types of moves, not just familiar tactics:

  1. We can review and rehearse in our minds successful unusual tactical blows
  2. We can review and rehearse moves which adhere to common positional themes
  3. We can review and rehearse moves which adhere to uncommon positional themes
  4. We can review and rehearse types of moves which are hard to spot https://lichess.org/study/PsuOgnJL

In this way we move beyond the common advice about developing our tactical skill and avoiding tactical oversights, to developing our active vocabulary of types of candidate moves and thus, we trust, avoiding oversights of all kinds.

Things to think about

Shipwrecks

There may be some benefit in looking at these failures of thinking in the hope of improving our own.

“Let the shipwrecks of others be your sea marks.” – Danish proverb

And you may find that you too have a hidden talent:

“I was born with a priceless gift: the ability to laugh at the misfortunes of others.”  – Dame Edna Everage (Barry Humphries)

 

  1. Blunders by Devon juniors and GMs: I have a small collection here
  2. van Perlo has collected a splendid collection of endgame positions in which the key move (line, idea) was missed by one or both players: https://www.newinchess.com/endgame-tactics-new-improved-and-expanded-edition
  3. Dvoretsky likewise has his own collection: https://forwardchess.com/product/tragicomedy-in-the-endgame
  4. Find the wrong move (John Nunn’s Puzzle Book) https://lichess.org/study/lKdZosue
  • If you don’t consider the wrong move, you are perhaps thinking too narrowly
  • If you don’t consider the right reply, you are definitely thinking too narrowly!

Your own failures of thinking will of course be more revealing, and give you more tips for next time.

 

Towards a more inclusive thinking process

Jacob Aagaard often exhorts us:

“On every turn, consider more than one move”

We might re-frame our task when it is our move, to find, not the best move, but to ask ourselves, what is our choice of moves (from which we will pick the best one).

And if we are always considering more than one move we are halfway to follow the widely-quoted advice of Emanuel Lasker, which is:

“When you see a good move, stop – don’t play it – look for a better one”

[I’m not sure Lasker ever said that, but Ponziani did.]

So often the thinking process is – think of a likely move – check it – play it.  But that means that you will always play the first move you think of, unless you discover it’s a mistake.  OK for blitz, but not if you want to consider more moves, and thus make fewer oversights.

 

Going beyond “Good natural moves”

It’s often said that

“The good is the enemy of the best.”

If we are satisfied with something which is merely good, we will never reach for the very best that we can achieve.

Another way of phrasing this in a chess context, which I very often use myself, is to

“Contrast natural moves with accurate moves.”

Some moves come very easily to the mind or to the hand, particularly those which fit with known goals – for example, developing a minor piece to a decent square, moving a rook to an open file or to the seventh rank. These moves– these good, natural moves – are so appealing they prevent us from considering the best move – the accurate move.

The Natural History Of Candidate Moves

Aagaard is fond of admonishing us:

“You cannot see if you do not look.”

I might add:

You cannot see what you do not know about.

Tactics in chess have acquired a helpful vocabulary: forks, pins, discoveries, and so on.  Positional elements also have a vocabulary: seventh rank, doubled pawn, weak square…  All of these should be learned and become part of your active vocabulary – somewhere beyond I’ve heard of it, to more like I know how to make use of that in a game.

“The technician, whose vocabulary has been doubled by Dr. Euwe, will find that White could have saved his soul by a desperado combination. Had this failure anything to do with the fact that Dr. Euwe’s terminology was not yet existent at that time!?” — Reinfeld, to Thomas-Euwe, Carlsbad 1929.[2]

Manoeuvres sometimes have handy names, and Hans Kmoch tried to extend our vocabulary of hand-to-hand pawn combat with things like the sweeper-sealer-twist, and the manoeuvres if not the names need to be absorbed.

John Nunn offers a short but helpful list of ‘hard moves to see’ in his Secrets of Practical Chess – they include switchback moves, collinear moves, and hesitation moves. These categories are mostly about the geometry and mechanics of the moves, and the vocabulary draws on problem terminology.

I might add to his list some common oversights for the rest of us, at a much more basic level:

  • long moves
  • backwards moves (especially when attacking)
  • intermezzi
  • creeping moves
  • sacrifices in general
  • ‘silent’ (non-capturing) sacrifices
  • Previously impossible moves
  • Previously unreasonable moves
  • Moving the apparently immovable – e.g. pinned pieces and backward pawns.

In fact, we can find examples of Grandmasters missing all these types of moves, as well as club players…

When thinking about candidate moves, we might be able to agree a list of easy types of move to spot and include in our thinking (ignoring the geometry of the move for the moment — whether the move is long or short, backwards or forwards):

  • natural move (especially a recapture)
  • seen it before
  • fits with general rules (connect your Rooks, avoid doubled pawns)
  • keeps material balance
  • on the side of the board that seems most actively contested/critical etc.

Hard moves to spot, irrespective of the geometry of the board, might include anything:

  • unnatural
  • breaks the rules e.g. undeveloping, abandoning castling
  • on a distant or neglected part of the board
  • novel
  • etc.[3]

And some good tips for generating candidate moves might include:

  • What is a possible drawback of my opponent’s last move?
  • Looking as if through the eyes of a slightly better patzer
  • Andersson’s Rule: Improve your worst-placed piece (including: open a file for your Rooks)
  • Working backwards from your goal/plan: what helps?
  • Can you ignore a threat and play your move/plan anyway?
  • Prophylaxis (or avoids counterplay)

Jacob Aagaard started out with 9 prompts/questions with which to poke his students, but more recently has settled on just three:

1. What are the weaknesses? (potential targets)

2. What is the worst piece? (improve position)

3. What is my opponent intending? (prophylaxis)

And some good tips for deciding among candidate moves might be (assuming a brief bit of analysis doesn’t turn up anything useful):

  • Be a scientist not a lawyer — you’re trying to find the best move among alternatives, not to prove one move works.  Look at all moves briefly at the outset — you may hit on the best move, or see an idea in the context of one variation that makes a different move work
  • Use The process of elimination (e.g. if one method of escaping check is hopeless, you can play the alternative without hesitation — example in Chess for Tigers by Simon Webb)
  • Comparison method (this move is in no variation worse and often better than an alternative)
  • Doing the urgent first
  • Doing the less committal first
  • If you are considering a commitment (piece sacrifice?), do you have an emergency exit (e.g. perpetual check)?
  • Taking the clearest or safest path
  • Have a sense of what the evaluation of your current position is, and what it is after the best move you have considered so far – if it matches (e.g. keeps a small edge), it’s good enough
  • Playing with move orders
  • Which move is easier for your side to play, or which suits your style better, or which is psychologically unpleasant for your opponent (e.g. if they are short of time, a non-forcing move that limits their activity might make their heart sink)
  • A bird in the hand… Short, concrete plans are better than longer, vaguer ones (which tend to get derailed by your opponent’s short concrete plans).
  • And always: consider your opponent’s best reply, and think of less obvious moves for them as well as you, and consider particularly their options right at the start of the analysis — have you made an unwarranted assumption?

All rather abstract… Some examples of unusual candidate moves might help?

There is a simple example in one of the best-known opening traps, moving the apparently immobile:

A non-tactical example: a backwards, un-developing move in the opening, breaking all the rules!

 

Working backwards from a goal

This is easy enough to understand when you have hit on a plan – which moves contribute to that plan, and which are the ones you should start with?

The following game features a remarkable 25th move by Korchnoi – the Novotny problem theme in a real game.

Seeing it after it’s played, we can understand how it works.

So, by understanding what we want to work, can we see it and then play it?

That is, from the position after White’s 25th move, can we work backwards from what we want to work, to the solution?

  • The weak back rank should shout at you – if only we can distract or block the Bishop (or Queen) from the defence of the f1 square, we would have mate in two
  • The Rook on d6 is handily in reach – attacked once and defended once – so if we distract or block the Rd2 from its defence, we win a Rook
  • Now, if you know the Novotny theme – by its function if not its name – then I expect …Bd3 turns up fairly easily.  But what if you haven’t seen it before?  Novotny interference is a double interference, so if you know about interference, you should be able to get to the double version.

 

Breaking the Rules

Neil McDonald has written a whole book about breaking chess rules.

I once had the privilege of watching Neil address a group of promising England juniors one day, and he gave this game as an example:

We are all I’m sure familiar with the idea of playing a minority attack from the Karlsbad pawn structure.  Here Korchnoi took on Karpov in a Karlsbad structure position, where he ignored the familiar approved plan in favour of something all his own – using the extra space to invade with his King.

This was more about finding an unusual plan than an unusual move, but point is made I hope.

For more examples, see Neil’s book!

 

vOther notable successes in the selection of candidate moves

Some well-known examples that still might be striking: first, something very concrete and tactical.

There’s a really fine example from Richard Reti who was playing a consultation game with Capablanca:

“A position was arrived at here in which the opportunity presented itself to develop a hitherto undeveloped piece and indeed with an attack. The move 14…Re8 would have had that effect and was in accordance with the principles prevailing when I grew up and which corresponded almost entirely with Morphy’s principles (for he would, without considering, have chosen that move). To my great astonishment Capablanca would not even consider the move at all. Finally, he discovered the following manoeuvre by means of which he forced a deterioration of White’s Pawn position and thereby later on his defeat.” Richard Reti

https://chessforallages.blogspot.com/2006/09/rti-learns-lesson-from-capablanca.html

Capablanca again, an example which has stayed with me for many years:

Here’s a modest example from Mikhail Tal followed by a more striking one:

A well-known example of prioritising the initiative from Alekhin: play along and see how many of those opening moves you would have made!

Nunn comments on Alekhin:

“I first came across Alekhine’s collection of games when I was about 11 years old.  Up to that point, I had been quite successful in junior events and I had the feeling that chess wasn’t really a very difficult game. After playing over all 220 games in the first two volumes (covering the periods 1905-23 and 1924-37), I thought “How can anyone play like this? It’s just impossible to see so much during a game”. I was particularly struck by his game against Rubinstein from Semmer­ing, 1926 (game 42 in this book), and the move 15…Nxf2! in particular. It seemed incredible that there might be a stronger move than the obvious recapture on c3, but after having checked the analysis several times, I had to admit that taking on 12 was a forced win. But how did this move even enter Alekhine’s head? Today, finding this combination doesn’t seem so totally impossible as it did then, but it remains an enormously impressive game. In my opinion Alekhine’s special gen­ius lay in his ability to discover unexpected twists in positions where a lesser  player would have made an automatic, conventional move. Other examples of such twists, in addition to the 15…Nxf2 mentioned above, are the move 19 Qc7! in game 31 and the idea of 18 dxe5 and 19 Qf4! in game 47.” John Nunn

 

Evolution and imagination

I like very much the writing of Daniel Dennett.  I don’t know if he ever wrote about chess, but he did talk a lot about creativity.  And creativity, for him, is not a flash of genius from an unexplainable source, but the result of a process of selection operating on diverse generated possibilities – rather like the process of Darwinian evolution: random variation followed by natural selection.  Creative chess is about generating possibilities.

I recall (but now can’t find) a story from Mark Dvoretsky, who was among a group of players that had the opportunity to show some of their games/positions to Mikhail Tal.  Dvoretsky chose several from among his most boring and uninspiring games: Tal, upon seeing them, came up with all sorts of creative, attacking and sacrificial ideas.  I don’t know if any of them actually worked, but it shows that there probably are more possibilities worth thinking about on the chessboard than we usually consider (reference, anyone?).

Things you can do

Chess tactics puzzles that might help with broadening move selection

Recent years have seen an abundance of tactical puzzles becoming available, free and paid, offline and online – of course, computers have made the identification and collation of real-life examples relatively straightforward.  Quantity is not a problem – quality may be.

A very nice curated selection of problems is Burgess’ The Gambit Book of Instructive Chess Puzzles.  Chapter 1, I hope anyone could tackle, but they do get harder…

Aagaard is of course one of the most accomplished and thoughtful chess trainers, and he has written about candidate moves more than once: Excelling at Chess Calculation has a whole chapter discussing them.

In his later Grandmaster Preparation series, essentially a collection of training puzzles, the volume on Chess Calculation also has a whole chapter entitled Candidate Moves – tackling these may be both a way of improving and a measure of your progress!

Depending on your skill level, I imagine that this is a good place to start for better players.  Here is his first position:

If that one is beyond you, you might need to look elsewhere.

Puzzles with unusual Solutions

Something that requires little effort and can offer a great deal of pleasure is to browse a collection of unusual moves.  In 1998, Alexei Shirov played a move against Topalov which was regarded as possibly the most brilliant move ever played.

Such a claim inevitably led to many people in the chess community popping up to remind us of previous brilliant moves, and one happy result of this discussion was that John Emms put together a collection of “The most amazing chess moves ever played” (or at least played up until that point – I would very much enjoy seeing this book brought up to date).  Tim Krabbe has his own (overlapping) collection of amazing moves.

https://timkr.home.xs4all.nl/chess/fant100.htm

You can use these as puzzles, of course.

I’m sure tackling these will help develop your imagination and include more relevant candidate moves.

 

Non-tactical puzzles

Angus Dunnington’s Can You Be A Positional Chess Genius? was a great step in the right direction, although computers have since shown several of his confident judgements to be mistaken.

I was impressed with the idea of Ray Cheng’s Practical Chess Exercises, where no clue is given as to the type of position it is.

For similar reasons, I like very much Igor Khmelnitzky’s Chess Exam, which has been widely used for the testing of chess engines, and contains puzzles of all types – attacking and defending, opening and endgame, etc..

These days we can find computer-checked positional and strategical puzzles, including two eponymous volumes from Aagaard’s Grandmaster Preparation series.

 

How Good is Your Chess?

This is a type of exercise where you play along with a real chess game, and your choice of moves at each point is evaluated alongside the alternatives.  The title comes from Leonard Barden’s exercises in Barry Wood’s old CHESS magazine.  Barden put some of them in a book with the same title, and later Danny King published a selection of his own exercises in a similar book.  There’s another book called The Chess Combat Simulator which has the same approach.

You can do this exercise for yourself, I expect – pick a game or player or opening that you are interested in, and play along.  A computer engine will help you assign or deduct points as appropriate.  I think that can’t help but improve your vision for relevant moves, if you pick suitable games.

What’s suitable? I suggest looking at the games of players who are known to be highly accurate – for example Capablanca – or who are known to find surprising moves, like Tal – or those who are known to work very hard at the chess board to find the most precise way of causing the opponent problems – for example, Alekhin and Korchnoi.

 

Guess the candidate moves

I wondered what a study exercise to look particularly at candidate moves might look like.  I came up with the idea of going through a game in the play-along ‘How Good Is Your Chess?‘-style, with the task not of finding the best move, but of listing at each turn the short list of moves that you might consider during a game, with the goal of always including the actual move chosen.

The payoff from such an exercise is to see which moves you overlooked completely.  How Good Is Your Chess? tests all your chess thinking skills, while this exercise focuses on just one, and is a lot easier to self-mark.

 

More resources

There are a few books which specifically refer to candidate moves

The concept was disseminated with Alexander Kotov’s book Think like a Grandmaster which, while it was a bit crude and widely criticized,…

“Do you think like a tree? I don’t think like a tree” – Jonathan Speelman

…I think the idea of candidate moves is rather useful.  Kotov does add:

“Too many candidate moves is as bad as too few.”

 

Mark Dvoretsky often talks about candidate moves — the first chapter of Dvoretsky/Yusupov Secrets of Creative Play is useful, and overlaps with the first chapter of their Attack and Defence.  His final word on the subject from his final book on Solving Problems might be:

“Having determined available opportunities (“the candidate moves”), try to listen to your feelings, to understand what you have to aim for in the first place, what changes in the position will be the most (or the least) desirable for you, and only then start to calculate emerging variations in search of either confirmation or refutation of what your intuition has told you. Or, start with calculation, but try to appreciate the resulting evaluations as early as possible. And then check your conclusions against mine. However, though most of the exercises are positional rather than tactical (even if they require checking of the ensuing variations), you will also have to deal with fragments of another kind, purely combinational ones.”

 

Christian Bauer has recently  published a book entitled Candidate Moves, which I’m sure is splendid but I don’t think spends much time discussing how to come up with candidate moves.  (Possibly the best book with the most misleading title I have ever come across!)

 

There is a recent book Find Your Next Move which I haven’t read but looks more useful, from New in Chess by Sipke Ernst & Karel van Delft, a preview of which is to be found here:

https://www.newinchess.com/media/wysiwyg/product_pdf/9279.pdf

 

Amatzia Avni wrote a book about Creative Chess another on Surprise in Chess. These are quite slight but the comments I think were good. They are difficult to obtain these days, having been out of print for some time, but there are some kicking about in the second-hand market:

  1. https://www.abebooks.co.uk/9781857442106/Surprise-Chess-Cadogan-series-Avni-1857442105/plp
  2. https://www.abebooks.co.uk/first-edition/Creative-Chess-Avni-Amatzia-Everyman-England/32303863531/bd

 

Problems and studies

Some trainers absolutely swear by studies as a way to learn to calculate, and if you like doing them, dive in.

Botvinnik said these are an exercise in pure tactics – strategy goes out the window – and it’s all about exactly what moves are available in which order to make the thing work.

“There are no positional assessments in studies” – Mikhail Botvinnik

But as well as calculation, I would guess they are also a useful way to stimulate the imagination, because they often include variously unusual, surprising, and/or counter-intuitive moves, and to solve them always requires a little bit of lateral thinking.

A very recent excursion into the world of creative chess puzzles is this AI-driven effort to produce a booklet of novel problems

  1. the booklet is to be found here with some commentary: https://arxiv.org/pdf/2510.23772
  2. and the process of developing the puzzles is given a full account here : https://arxiv.org/pdf/2510.23881

Worth spending a bit of time with?

 

Imagination in chess

This is actually the title of a couple of books: one very recent one by Gaprindashvili, which is quite high-level and well-received:

from which Eric Rosen offers five random positions: https://lichess.org/study/GfPUFDbK/iZ2lXiM5

and one very much older by Locock, which is a collection of problems long out of print, but the collection itself I think has been compiled and made available here:

 

 

Other resources

Strategic imagination

http://www.gambitbooks.com/pdfs/Creative_Chess_Strategy.pdf

 

P.S. While writing this piece, I came across this: https://lichess.org/@/NDpatzer/blog/science-of-chess-candidate-moves-david-marr-and-why-its-so-hard-to-be-good/9NeSflea

And a sort of P.S. : Jonathan Tisdall in Improve your chess now, rather piddles on the whole idea of candidate moves, let alone Kotov’s original explication of it.

P.P.S.  Having got to the end of this piece, and feeling sort of happy with it, I then looked a bit deeper into the Chessable book, and found this rather more thorough review of the territory:

https://www.chessable.com/blog/wp-content/uploads/2024/04/Candidate-Moves-Research-Paper-final-version-April-15-2024-Chessable-science-team.pdf

 

[1] See also Search Image Formation in the Blue Jay (Cyanocitta cristata)

By A T Pietrewicz, A C Kamil (1979) Science 204(4399):1332-3 https://pubmed.ncbi.nlm.nih.gov/17813172/

[2]
cf.:

” Muscular dystrophy … was never seen until Duchenne described it in the 1850s. By 1860, after his original description, many hundreds of cases had been recognised and described, so much so that Charcot said: ‘How is it that a disease so common, so widespread, and so recognisable at a glance – a disease which has doubtless always existed – how is it that it is recognised only now? Why did we need M. Duchenne to open our eyes?’ ” — Oliver Sachs, in The man who mistook his wife for a hat.

 

[3] In fact, Afek and Neiman’s Invisible Chess Moves offers a gigantic list, as below:

  • The position is extremely complex, and calculating is difficult.

  • The outcome of a variation is difficult to imagine or to evaluate.

  • Quiet moves and intermediate moves (including desperados) are not expected.

  • Non-forcing moves are more difficult to see than forcing moves.

  • Backwards moves are more difficult to see than forward moves.

  • Forward moves in defence and backward attacking moves.

  • Horizontal moves are harder to find than forward moves.

  • Pieces played along a line controlled by the opponent are difficult to see (Nunn’s collinear moves).

  • Circuits of a piece which makes several moves in different directions.

  • Changing wings: difficult to see the whole board simultaneously.

  • Pins, self-pins and cross-pins.

  • Sticking to old maxims ‘A knight on the rim is dim’ and general ‘wisdom’ (a king should not be exposed, pawn structures should be solid, etc.) , without looking at concrete variations.

  • Moves that don’t fit in a player’s plan.

  • Moves that don’t fit in the expected outcome of a game.

  • Forgetting the rules e.g. the opponent isn’t allowed to castle anymore, or castling is still possible.

  • Overlooking tactics in quiet positions: If you don’t expect something, you won’t look for it.

  • Using general considerations, without considering study-like paradoxical exceptions.

  • Unconventional patterns and unusual positions of pieces.

  • Self-perception: feeling invincible, or depressed.

  • Trusting your opponent too much: could they blunder?

They go on to give advice about spotting invisible moves(!),l which overlaps with mine above:

  • During play:

    • Mindset: expect the unexpected, stay relaxed. Challenge your own assumptions and evaluations.
    • Use your time well, especially in critical situations.
    • Look for more candidate moves, look from the perspective of the opponent.
    • Look for unprotected pieces (loose pieces) and king’s safety.
    • Board vision: consider the whole board.
    • Double check variations also through the eyes of a patzer via forced moves, and the perspective of the opponent.
  • Training:

    • Analyse your games.

    • Create a database of invisible moves and analyse the themes.

    • Study books with invisible moves explained.

    • Solve regular tactical combinations pattern recognition, feeding intuition.

    • Solve endgame studies full of paradoxes.

Blunderproofing your chess

YouTube short

YouTube video

TL;DR: (1) do puzzles (slowly and carefully) to learn tactical patterns — doing more easy ones and getting them all right is more important than doing any faster or harder puzzles; (2) on each turn, look all round the board for checks and captures (this move and next) that might add up to a tactic; (3) get into the habit of checking your move before playing it; (4) get these good thinking habits bedded in by playing slow games (speed up later)

STL; ADR: practice not blundering.

The good news is that you can reduce the blunder rate in your games, and you do it by:

  1. SOLVING.  Making sure you are sharp tactically — that you know all the tactical patterns and can work out the mechanism — by doing regular tactical puzzles. Try and do puzzles that don’t have a time limit and commit to a move only once you’re sure you have seen all that there is to see. (Concentrate on ‘how many can I get completely right in a row’ not ‘how many puzzles can I guess the right move for 5 minutes’.  In the days of books, I used to say, write down all the variations before looking up the answer.)
  2. Knowing enough tactical patterns is not the whole story.  The puzzles you are offered online are perfect for developing your tactical ceiling (what’s the hardest you can ever do when studying) but not so good for raising your tactical floor (what’s the simplest you still miss in a game), for which you need to look at easier puzzles but repeat them.  A good book for such drills is something like Hays’ Winning Chess Tactics, or the endgame exercises from Thomas Willemze, or the Woodpecker Method.
  3. LOOKING.  In a game, you also have to check for blunders — yours and your opponents’, before you decide on a move.  Always look for both sides.
  4. Look twice: once after your opponent moves (what are they up to?) and once after you move (what am I about to let them do?).  I often hear: I saw what was wrong with the move, the moment after I played it!  Your task is to bring that moment of realisation a second or two earlier, before you commit to the move!
  5. Always look at forcing moves – checks and captures — which are the easiest sort of moves to analyse and often contain tactical treasure. As Purdy says, “Examine moves that smite!
  6. And look all around the board — not  just at the bit that was most recently busy.
  7. SLOWING.  I wonder if another reason you miss things is because you sometimes move too fast. (Again, that is a very familiar finding.) Some blunders happen with a move that a player had thought about for a few seconds, and I’d be surprised if a few more moments’ thought wouldn’t save you some embarrassments in your games.   You have to practice not blundering — by playing slowly and carefully, and getting into the habit of checking your moves before playing them — you will become more careful and can then speed up.
  8. This sort of care cannot be practised when playing blitz and it is not easy to do in rapidplay games — so I suggest you start playing some ‘classical’ time control games or at least slower rapid games, or even correspondence games and using as much time as you need.  It’s easier to add speed to your game once you are careful, then you can still be careful while still playing quickly. (Think about how we learn to play music, or drive a car — slowly and carefully first!)  Playing slowly also gives you the chance to look for hidden threats and to find the most accurate move.
  9. Use all your time — or, aim to use most of your time in most of your games.  Some games I see that go on for 30-40 moves, but the players still had more than half their time left. That’s OK for games you win, but if you lose…There are no extra points for having time left at the end of the game!
  10. A useful habit to get into is to make yourself choose between two moves.  Rather than think of a move then ask yourself if it’s OK, think about two or more moves, and try and work out which one might be the best, and why.  I hope this will open your eyes to more opportunities as well as threats against you.  It does take more time!
    Coaches often quote Emanuel Lasker:

“When you see a good move — look for a better one!”

[I’m not sure Lasker ever said that, but Ponziani did.]

You don’t get rid of blunders overnight, but you should aim to get the rate down from one in every 10 moves to one in 20, one in 30 and so on.  If you have access to a computer opponent (e.g. online bot), play games where all you are trying to do is not blunder — aim for 15 moves without a blunder, then 25, 35… — and stop the game the moment you miss something and start another.

And once you get rid of one-move blunders, you can work to eliminate two-movers and calculation errors.

See also: Blunders2019 slideshow

ChatGPT can make mistakes (2)

Chat history

 

ChatGPT can make mistakes.

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