Just a reminder before the tournament
RULES of EXCHANGE CHESS
| [00] | Team 1 Black |
Team 1 White |
[00] |
- Starting
- Players play in teams of two against other pairs; White and Black play against Black and White.
- Clocks (00) should be placed at each end so that all players can see the time on each clock.
- Playing
- It's like chess, but...
- Drops
- Captured pieces are passed to your partner; the pieces you receive will be the same colour as your pieces on your board.
- Instead of making a move on your board, you can 'drop' any captured piece onto any vacant square, except that pawns may not be dropped onto the first or the eighth rank.
- Pieces can be dropped to give check.
- A piece can be dropped to give checkmate.
- A promoted pawn once captured is dropped as a pawn. You can place a pawn on its side to show it has been promoted.
- You can't castle with a dropped Rook.
- Touch move and touch take do not apply; pressing the clock completes a move ('clock-move').
- Players can advise partners about pieces they would find useful. Please don't shout...
- Clocks
- I suggest 12 minutes each
- Touch move and touch take do not apply; pressing the clock completes a move ('clock-move').
- If you are about to be mated if you move, you don't have to move, but you might lose on time.
- Winning
- Mate on either board ends the game. A mated player can wait for a rescuing piece to arrive and block a mate; a "contact mate" cannot be blocked.
- Flag fall on either board ends the game.
- The decision of the arbiter, however unfair, is final.
Example game:
https://en.wikipedia.org/wiki/Bughouse_chess#Notation_and_sample_game
Black wins on the left-hand board by dropping a Queen with check onto d2; the Queen must be taken by the Bishop, then the original Black Queen comes down to give mate.