How to play with KNIGHTS

A game with the best Knights in the world ever
[Event "Model game"]
[Site "Knights"]
[Date "1995.??.??"]
[Round "?"]
[White "Pegoraro"]
[Black "Scheipel"]
[Result "1-0"]
[ECO "C86"]
[PlyCount "60"]

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Qe2 b5 7. Bb3 O-O 8. c3
d6 9. a4 b4 10. cxb4 {[#] Black can take back but chooses not to, instead making it a gift. For the pawn Black has some initiative. In
particular the d4 square is a potential launching-pad} Bg4 {(threat ...Nd4)}
11. Qc4 (11. h3 Nd4 12. Qd3 Nxf3+ 13. gxf3 Bxh3 {is even worse}) 11... Bxf3 12.
gxf3 
(12.Qxc6 Bxe4! {A nice touch that Black must have seen at move 10})
12...Nd4 13. Bd1 {[#]} Nh5 14. d3 Bg5 {the master touch: the defender of the
f4 square is exchanged} 15. Kh1 Bf4 16. Bxf4 Nxf4 {[#]  most players dream of
one such Knight outpost, but two is just greedy...} 17. Rg1 Nh3 18. Rg2 Qh4 19.
Nd2 Nxf2+ 20. Kg1 Nh3+ 21. Kf1 Nf4 22. Rf2 Qh3+ {[#]  White is helpless} 23.
Kg1 (23. Ke1 Ng2+ 24. Rxg2 Qxg2) 23... Rae8 24. Nf1 Re6 25. Ne3 Rg6+ 26. Kh1
Rg3 27. Rc1 Nxf3 28. Bb3 {[#]  White's position is desparate} (28. Bxf3 Rxf3
29. Rxf3 Qxf3+ 30. Kg1 Ne2#) 28... Rg2 29. Rxg2 Nxg2 {(threatening mate on h2)}
30. Nf1 Ne3 {[#]  the Knights dominate the board, and White cannot stop the
mate without huge losses} 1-0


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