Mini Chess Games

Exeter Chess Club: Mini Chess Games for Beginning Chess Players

See also some great active chess games for juniors from Sverre.


[cool blue cat says:]

How should we first learn the game of chess?

 Nimzovitch had some interesting things to say about learning chess:
rather than learn about all the pieces, do one at a time, and learn its
strategical properties:

e.g. The Rook. Moves of the Rook. Control of ranks and files. Doubling
on the file. The seventh rank…

and so on – chess rather than mere moves.

  Similarly, it has been said that one of the best things about the
old Soviet approach is that they used to teach the game backwards: that
is,

first learn to mate with two Queens (and King) against bare King
then mate with one Queen
then mate with one Rook
then two Bishops [Mate with Two
Bishops
]
then learn how to win with King and Pawn against King
then King and two Pawns against King and Pawn
, etc.

I don’t even know if it’s true, but it sounds good: get the basics right at
the start.

  Anyhow, however you learned, here are some exercises to practice.
You will find others marked in boxes elsewhere in these pages.


Games for One

  • There are very many self-test books and programmes available for
    tactical play. For Beginners I like Tony Gillam’s books Simple
    Chess Tactics
    and Simple Checkmates; after
    which you can try Chernev and Reinfeld’s Winning Chess.
    For club players I know of nothing better than Livshitz’ series called
    Test Your Chess IQ – there are volumes for ELO 1600,
    2000 and 2200+. On-line there are tactical tests at Chess Archives for beginners and
    more advanced players, and there is a demo version of the Art of
    Chess Tactics
    programme available (look for ctdemo.arj).
  • For strategy and endgames the best resources are IMHO the games and
    notes of the masters. See also Winning Endgames by Tony
    Kosten, Pandolfini’s compete endgame course and the
    Little Chessercises in Pandolfini’s book
    Chessercises .
  • Play a computer. If you have a PC computer like an IBM type, Mac or
    Amiga there should be a version of GNU chess available free via ftp from
    the Internet Chess Library
    (Chess Space: Programs
    Index
    ). To start with, make a programme move fast and/or on low
    level, and it will probably make enough blunders for a beginner to
    survive.

Games for Two

  • Mating Race: Player 1 takes White K+Q against Player 2 Black K only, in
    starting positions. Black moves first: how many White moves does it take
    for player 1 to mate? Start again, remove White Q and put Black Q on
    board, White moves first. How many Black moves?
  • Mating Race 2: Same as above with K+R against K.
  • Mating Race 3: Same as above with K+B+B against K. [Mate with Two Bishops]
  • Pawn Race: Same as above with K+e-pawn (on e2) against K. Try with
    White to move first (should be a win!) and with Black (should be a
    draw!). Variations: try with f-pawn, g-pawn, h-pawn…
    try with 2 pawns vs. one, 2 vs. 2 symmetrical, 2(bc) vs. 2(cd).
  • Pawn power: play with just your King and pawns each.
    Variations:
    (1) White plays with only abc pawns, Black with only fgh;
    (2) White plays with only abcdefg pawns, Black with only bcdefgh;
    (3) play with Ruy Lopez Exchange Variation pawn structure i.e. White
    pawns on a2,b2,c2,e4,f2,g2,h2, Black pawns on a6,b7,c7,c6,f7,g7,h7. Swap
    sides in each game.
    …etc!
  • “Play the pawn game recommended by GM Lev Alburt and Roman Pelts in
    their COMPREHENSIVE CHESS COURSE. Set up all pawns in their normal
    starting positions, with NO OTHER PIECES on the board. Play continues
    normally, all pawn moves (including en passant) as in a regular
    game.

      You win the game if: a) You capture all of your opponent’s
    pawns; b) you get any pawn to a queening square; c) your opponent has no
    legal moves, but you still have a legal move.

      The game is drawn if: a) you agree to a draw; b) neither
    side has a legal move (all pawns are blockaded). This is more challenging
    than it first appears, and I have had a number of reports from parents of
    a 5 or 6 year old beating them at the pawn game. 😉
    ” — Duif
    [This is very much like an 8×8 version of the old 3×3 computer
    game of hexapawn,
    which you can play on different
    sized boards
    ]

  • One from the very helpful
    http://www.rockfordchess.org/clubs/starting.htm

    Typical
    learning game: Rook’s pawn hunt

      • Have players place their rooks on the
        proper squares.
      • Have players place their pawns at
        random anywhere on the board being careful not to blockade
        their own rooks.
      • Rules: Pawns are asleep and cannot
        move. Object is to take turns capturing pawns. First player
        to capture all opposing pawns wins.

  • Rook Ending: play with Ke1+Rf1+Pf2 against Ke8+Rf8.
    Variations: try different pawns a-h, two pawns, two
    pawns vs. one…
  • Cut-down chess games: Play with K+8p each and…
    • just the rooks
    • just the bishops
    • just the knights
    • just the queens
    • just the minor pieces (knights and bishops)
    • just the major pieces (queen and rooks)

[TRAINING]Exercises

There are also a few chess exercises that are worth checking out:

  the well-known knight’s tour (visit each square on
a board ONCE with a knight: there’s a Solution
here and a Windows
programme
to practice with!)
and the eight queens
puzzle
(place eight queens on a chessboard so no queen attacks
another).

The Number of Knight’s Tours Equals 13,267,364,410,532, so you should be
able to find one, eh? ( Counting
with Binary Decision Diagrams. Abstract: Comments on: Martin Loebbing and
Ingo Wegener, The Number
P.S.).

There’s a couple of evil ones I have come across for Knight and Bishop:


Knight puzzle: Visit in
turn the squares a1-h1, h2-a2, a3-h3 WITHOUT ever moving to a square occupied
or attacked by a Black Pawn. Not too difficult, but can you beat 5 minutes
against the clock? (the Czech Knight

-+-+-+-+
+-+-+-+-
-+x+-X-+
+-+-+-+-
-+-+-+-+
+-X-+x+-
-+-+-+-+
N-+-+-+-


Knight puzzle: Exchange the positions of the White and Black
Knights.

-S-S
+-+-
-+-+
+-+-
-N-N

SOLUTION from Alexander Doskey


Bishop puzzle: Exchange the positions of the White and Black
Bishops WITHOUT ever allowing a Bishop to be attacked by an enemy Bishop. You
may make more than one move for each side at a turn.

-L-L
+-+-
-+-+
+-+-
-B-B

SOLUTION from Alexander Doskey


Does any body know any puzzles for Rooks or Kings?


PS from Mark Johnson, to whom the mightiest hat should be firmly tipped:

One exercise I use with my students is to have one player with King and Knight, vs King. From the initial position, player 1 must take his knight to the 4 corners and return to the original square. Beginners try to do this without the assistance of the king, and there’s the trap. In each corner (assume Knight is at a1) a King who can move to c3 or b2 will trap and capture the knight. The purpose of the defender is to obstruct the travel of the knight and eventually, with the support of the king, the exercise can be completed. Without the support of the king, it is nearly impossible. They learn knight mobility, but also the importance of piece coordination.

Also, I point out that in the endgame, the Knight and King are roughly as powerful. In the center of the board, the knight can move to 8 squares. The king can also cover 9 squares. The difference is that the knight cannot reach the squares adjacent, while the king cannot reach the more distant squares covered by the knight.

Rather than refer to the Opposition which is difficult for my young players to pronounce, I tell them each king has a wall around him, and the kings cannot touch the other player’s king-wall.

Regarding the knight’s tour, I don’t have them try to memorize them, but do have them try to do it (without teaching them the pattern). I either take all the pieces of both sides and fill 33 central squares with the pieces (32 plus 2 extra queens, minus the knight) and have them try to take as many pieces as they can. (cannot land on an empty square) All but 7 this time…try to leave only 6…then 5. Mainly teaches them knight mobility. Also works with a set of poker chips. Main thing is to have them learn to maneuver the knight.


The Hypermodern Approach

how to handle newfangled openings

[There is a superb essay by Reti on the legacy of
the hypermoderns which was published in Virginia
Chess
in 1993, archived at Palle Mathiasen’s World
Champions site at http://www.chesschampions.com/reti.html
]
Oh dear, link rot got to it. Reproduced without permission here.

NIMZOVITCH founded the HYPERMODERN school, and wrote a very
engaging text My System in which he expounded his
views on the centre, centralisation, prophylaxis,
and various pawn formations. The other Hypermoderns, of whom we may
take RETI of Czechoslovakia as an example, proposed no really new
theory of the middlegame but revolutionised the treatment of the
opening.

You know that you should sieze the centre in the opening, and
use it to dominate the game. Like this:


Boleslavsky – Scitov (Moscow, 1933). 1. e4 e5 2. Nf3 Nc6 3.
Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb6?

 

t+lDj+-T
XxXx+xXx
-Ls+-S-+
+-+-+-+-
-+bPp+-+
+-+-+n+-
pP-+-PpP
RnBqK-+r

This move gives White too much of a free hand. The “Plan A” pawn
centre just rolls over the Black position.

7. e5 Ng4 8. h3 Nh6 9. d5 Ne7 10. d6 Ng6 11. Bg5 f6 12.
exf6 gxf6
White can win a piece, but: 13. Qe2+ Kf8
14. Bxh6# 1-0

The hypermoderns said (and showed) that there was no need to try
to grab the centre immediately – and in fact, you could safely let
your opponent rush into the centre with pawns in the opening, using
them as a target for attack. The idea is not to ignore the centre
but to control it, perhaps from a distance. If the opponent
occupies the centre, you can hit fiercely at it; if not, your own
occupation of the centre later will be more secure for being
delayed. In fact, Reti said, to occupy the centre directly as White
merely allowed Black either to blockade or blow up what White has
established, whereas keeping things unfixed was the most awkward
thing White could do. They would develop the Bishops in
fianchetto, and use side-swipes like c4 to undermine the
centre. As White they played flank openings like the
English and the Reti; for Black Alekhin’s
Defence
and the Grunfeld Defence are good examples of
the hypermodern legacy. Other examples include the Pirc
and Modern Defences, and the more rarely seen English
Defence
.


Whiteley – Keene. [A40] 1. d4 e6 2. c4 b6 3. e4 Bb7 4. Nc3 Bb4 5.
Bd3 f5 6. d5

tS-Dj+sT
XlXx+-Xx
-X-+x+-+
+-+p+x+-
-Lp+p+-+
+-Nb+-+-
pP-+-PpP
R-BqK-Nr

Barden recommended 6.d5 (without analysis) just before this game…

6… fxe4 7. Bxe4 Qh4 8. Qd3 exd5 9. cxd5 Nf6 10. Bf3 Ba6 11.
Qe3+ Kf7 12. Qf4 Re8+ 13. Kd1 Qxf4 14. Bxf4 Bxc3 15. bxc3 d6 16.
Nh3 h6 17. Kc2

 

tS-+t+-+
X-X-+jX-
lX-X-S-X
+-+p+-+-
-+-+-B-+
+-P-+b+n
p+k+-PpP
R-+-+-+r

17… Bc4 ( not …g5 allowing counterplay ) 18. Rhd1 Nbd7 19. a4 ?

19… Nc5 20. Rd4 Be2 21. Bxe2 Rxe2+ 22. Kd1 Rae8 23. Ra3 Re1+
24. Kc2 R8e2+ 25. Bd2 Rh1 26. c4 Rxh2 27. a5 Re7 28. axb6 axb6 29.
g4 Re4 30. Rxe4 Ncxe4 31. Rf3 g5 32. Be3 Kg6 33. Kd3 Nc5+ 34. Bxc5
bxc5 35. Rg3 Nxg4 36. Ke2 Kh5 37. Ke1 Ne5 38. Kf1 Kh4 39. Ng1 g4
40. Rc3 Kg5 1-0


Cursoux-Letzelter, 1977 [B03] Alekhin’s Defence

1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4 dxe5 6. fxe5 c5 7.
d5 e6

DIAGRAM

tSlDjL-T
Xx+-+xXx
-S-+x+-+
+-XpP-+-
-+p+-+-+
+-+-+-+-
pP-+-+pP
RnBqKbNr

Alekhin’s Defence takes a certain amount of courage to play. Black
sacrifices tempi and space to get White to over-extend the centre.

8. Nc3 exd5 9. cxd5 c4 10. Nf3 Bg4 11. Bxc4 Nxc4

tS-DjL-T
Xx+-+xXx
-+-+-+-+
+-+pP-+-
-+s+-+l+
+-N-+n+-
pP-+-+pP
R-BqK-+r

DIAGRAM White has an almost perfect centre to look at, but is about
to lose his grip. The game enters a very messy phase.

12. Qa4+ Nd7 13. Qxc4 Bxf3 14. gxf3 Nxe5 15. Qe4 Qh4+ 16. Ke2
Qh5 17. Bf4 Kd7 18. Qa4+ Kd8 19. Rhf1 Rc8 20. Qa5+ b6 21. Qxa7 Bc5
22. Rac1 Re8 23. Ne4 Nxf3 24. Rxc5 Nd4+ 25. Kd3 Qe2+ 0-1

White still occupies the centre, and it is symbolic that the
King dies there!

-+tJt+-+
Q-+-+xXx
-X-+-+-+
+-Rp+-+-
-+-SnB-+
+-+k+-+-
pP-+d+-P
+-+-+r+-


Lilienthal – Korchnoi [D86] Modern Grunfeld, 1954

1. d4 Nf6 2. c4 g6 3. Nc3 d5 4. cxd5 Nxd5 5. e4 Nxc3 6. bxc3 Bg7
7. Bc4 O-O 8. Ne2 Nc6 9. O-O Qd7 10. Ba3 [10. Be3] 10…
Na5 11. Bd3 b6

t+l+-Tj+
X-XdXxLx
-X-+-+x+
S-+-+-+-
-+-Pp+-+
B-Pb+-+-
p+-+nPpP
R-+q+rK-

Korchnoi has been an occasional devotee of the Grunfeld throughout
his career, and I’m sure it suits his counter-punching style.

12. Nf4 ?

This lets Black get a move ahead, as well as loosening the dark
squares in the centre.

12… Bb7 13. Qe2 Rfd8 14. Rad1 e6 15. e5 c5

t+-T-+j+
Xl+d+xLx
-X-+x+x+
S-X-P-+-
-+-P-N-+
B-Pb+-+-
p+-+qPpP
+-+r+rK-

A typical flank blow in a hypermodern opening: it always reminds me
of judo.

16. dxc5 Qc7 17. cxb6 Qxe5 18. Qxe5 Bxe5 19. Ne2 axb6 20. Bc1
Bd5 -+

t+-T-+j+
+-+-+x+x
-X-+x+x+
S-+lL-+-
-+-+-+-+
+-Pb+-+-
p+-+nPpP
+-Br+rK-

Black’s pieces dominate the game, and Korchnoi went on to win. 21.
Bg5 f6 22. f4 fxg5 23. fxe5 Nc4 24. Bxc4 Bxc4 25. Rxd8+ Rxd8 26.
Re1 Rd2 27. Ng3 Rxa2 28. Ne4 Bd5 29. Nf6+ Kf7 30. Nxd5 exd5 31. Rb1
Ra6 32. Rb5 Ke6 33. Kf2 Kxe5 34. Kf3 Ra3 35. Kg4 Rxc3 36. Rxb6 Rc2
37. Kg3 d4 38. Rb7 d3 39. Rxh7 d2 40. Rd7 Ke4 41. Kg4 Rc4 42. Rxd2
Ke3+ 43. Kxg5 Kxd2 44. Kxg6 Ke3 45. h3 Kf4 46. g4 Rc5 47. Kh6 Rg5
0-1


This is the good side of the hypermodern approach: Black getting
good winning chances in an unbalanced game, but it does have a
shady side.

Firstly, if you hesitate for a moment in the attack on a big
centre, it really will crush you. Norwood, in his book
Winning with the Modern, offers this game as a
reason for Black to avoid the Austrian Attack (f4) at all
costs.


Bareev – Norwood, Marseilles, 1990[B09] 1. d4 d6 2. e4 Nf6
3. Nc3 g6 4. f4 Bg7 5. Nf3 c5 6. e5
[Book is 6. dxc5
or 6. Bb5+]
6…Ng4 [6… Nfd7! was
essential]
7. dxc5 dxc5 8. Qxd8+ Kxd8 9. h3 Nh6 10.
Be3 b6 11. O-O-O+ Bd7 12. g4 Kc8 13. Ng5 f6
Yeuch
14. Rxd7 Kxd7 15. Bb5+ Kc8 16. Ne6 Bf8 17. Nd5 Nf7 18. Ndc7
Nd8 19. Rd1 Nxe6 20. Nxe6 fxe5 21. Rd8+ Kb7 22. Bd3 DIAGRAM
1-0

tS-R-L-T
Xj+-X-+x
-X-+n+x+
+-X-X-+-
-+-+-Pp+
+-+bB-+p
pPp+-+-+
+-K-+-+-

A famous world-class encounter:


Larsen, B-Spassky, B, Belgrade USSR-World 1970

1.b3 e5 2.Bb2 Nc6 3.c4 Nf6 4.Nf3 e4 5.Nd4 Bc5 6.Nxc6
dxc6 7.e3 Bf5 8.Qc2 Qe7 9.Be2 O-O-O 10.f4 Ng4 11.g3 h5

White may already be lost.

  12.h3 h4 DIAGRAM

-+jT-+-T
XxX-DxX-
-+x+-+-+
+-L-+l+-
-+p+xPsX
+p+-P-Pp
pBqPb+-+
Rn+-K-+r

13.hxg4 hxg3 14.Rg1 Rh1 15.Rxh1 g2 16.Rf1 Qh4+ 17.Kd1
gxf1=Q+ 0-1

  So, if GMs like Norwood and Larsen can get it wrong, club
players can too. I have often seen straightforward, even
simple-minded, attacking play bring down hypermodern systems tried
by players a class or two above the attacker. It may be that at
club level the attack is easier than the defence.


Secondly, it may be easier for White to gain an advantage against
hypermodern defences through more conservative play – rather than
grabbing the whole centre, just taking on a better slice of it.
Karpov has repeatedly shown the efficacy of this approach:


Karpov-Nunn 1983 1.e4 d6 2.d4 Nf6 3.Nc3 g6 The
sharp Pirc defence, which Karpov meets modestly. 4.Nf3 Bg7 5.Be2
O-O 6.O-O Bg4 7.Be3 Nbd7 8.h3 Bxf3 9.Bxf3 e5 10.g3 c6 11.Bg2 Qa5
12.Qd2 Rfe8 13.Rad1 b5 14.a3 Nb6 15.b3 Nfd7 16.Ra1 Nf8 17.d5 {!}
Black’s pieces are slightly wrong-footed.

17…Rac8 18.Rfd1 c5 19.Bf1 c4 20.a4 {!} DIAGRAM

-+t+tSj+
X-+-+xLx
-S-X-+x+
Dx+pX-+-
p+x+p+-+
+pN-B-Pp
-+pQ-P-+
R-+r+bK-

20…cxb3 21.Nxb5 Qxd2 22.Rxd2 Rxc2 23.Rxc2 bxc2 24.a5 Nc8 25.Rc1
Nd7 26.Rxc2 Nc5 27.Nxd6 Nxd6 28.Rxc5 Nxe4 29.Rc7 Bf8 30.a6 Rd8
31.Rxa7 1-0


Thirdly, it may be harder for White to gain an advantage with a
hypermodern opening if Black is not tempted to take on more than
can be easily chewed. Larry Evans in The Chess Opening for
You
complains about an opponent who replied to his King’s
Indian Attack (1.Nf3 2.g3 3.Bg2 4.d3 5.O-O 6.Nbd2) with 1…Nf6
2…g6 3…Bg7 4…d6 5…O-O 6…Nbd7, and Evans had nothing to
shoot at.

Appendix

Here’s two examples of the style from Reti – a hit and a miss.


[Event “Hypermodern Openings”][Site “?”][Date “??.??.??”][Round
“?”]

[White “Reti”][Black “Rubinstein”][Result “1-0”]

1.Nf3 d5 2.g3 Nf6 3.Bg2 g6 4.c4 d4 5.d3 Bg7 6.b4 O-O 7.Nbd2 c5
8.Nb3 cxb4 9.Bb2 Nc6 10.Nbxd4 Nxd4 11.Bxd4 b6 12.a3 Bb7 13.Bb2 bxa3
14.Rxa3 Qc7 15.Qa1

t+-+-Tj+
XlD-XxLx
-X-+-Sx+
+-+-+-+-
-+p+-+-+
R-+p+nP-
-B-+pPbP
Q-+-K-+r

The characteristic Reti touch

15…Ne8 16.Bxg7 Nxg7 17.O-O Ne6 18.Rb1 Bc6 19.d4 Be4 20.Rd1 a5
21.d5 Nc5 22.Nd4 Bxg2 23.Kxg2 Rfd8 24.Nc6 Rd6 25.Re3 Re8 26.Qe5 f6
27.Qb2 e5 28.Qb5 Kf7 29.Rb1 Nd7 30.f3 Rc8 31.Rd3 (!)

{now if …Nb8, c5!}

-+t+-+-+
+-Ds+j+x
-XnT-Xx+
Xq+pX-+-
-+p+-+-+
+-+r+pP-
-+-+p+kP
+r+-+-+-

White’s grip on the centre and Q-side is decisive

31…e4 32.fxe4 Ne5 33.Qxb6 Nxc6 34.c5 Rd7 35.dxc6 Rxd3 36.Qxc7+
Rxc7 37.exd3 Rxc6 38.Rb7+ Ke8 39.d4 Ra6 40.Rb6 {!} 40…Ra8 41.Rxf6
a4 42.Rf2 a3 43.Ra2 Kd7 44.d5 g5 45.Kf3 Ra5 46.h4 gxh4 47.gxh4 Ke7
48.Kf4 Kd7 49.Kf5 {1-0}


[Event “hypermodern opening”][Site “NY”][Date “1924.??.??”][Round
“?”]

[White “Reti”][Black “Lasker”][Result “0-1”]

1.Nf3 d5 2.c4 c6 3.b3 Bf5 4.g3 Nf6 5.Bg2 Nbd7 6.Bb2 e6 7.O-O Bd6
8.d3 O-O 9.Nbd2 e5 10.cxd5 cxd5 11.Rc1 Qe7 12.Rc2 a5 13.a4 h6
14.Qa1 Rfe8 15.Rfc1 {two opposing chess strategies perfectly
placed!}

t+-+t+j+
+x+sDxX-
-+-L-S-X
X-+xXl+-
p+-+-+-+
+p+p+nP-
-BrNpPbP
Q-R-+-K-

15…Bh7 16.Nf1 Nc5 17.Rxc5 Bxc5 18.Nxe5 Rac8 19.Ne3 Qe6 20.h3 Bd6
21.Rxc8 Rxc8 22.Nf3 Be7 23.Nd4 Qd7 24.Kh2 h5 25.Qh1 h4 26.Nxd5
hxg3+ 27.fxg3 Nxd5 28.Bxd5 Bf6 29.Bxb7 Rc5 30.Ba6 Bg6 31.Qb7 Qd8
32.b4 Rc7 33.Qb6 Rd7 34.Qxd8+ Rxd8 35.e3 axb4 36.Kg2 Bxd4 37.exd4
Bf5 38.Bb7 Be6 39.Kf3 Bb3 40.Bc6 Rd6 41.Bb5 Rf6+ 42.Ke3 Re6+ 43.Kf4
Re2 44.Bc1 Rc2 45.Be3 Bd5 0-1

Club games: Steve Webb at work

Webb, S – Annetts, I [D04] Exeter vs.
Tiverton, 1996

1. d4 d5 2. Nf3 Nf6 3. e3 Bf5

  A familiar anti-Colle line, making Bd3/e3-e4 difficult.
White correctly changes plan.

4. c4 e6 5. Qb3 Qc8

  Passive but tenable; White has a harmonious development
and an easier game.

6. Nc3 c6 7. Be2

 

tSd+jL-T
Xx+-+xXx
-+x+xS-+
+-+x+l+-
-+pP-+-+
+qN-Pn+-
pP-+bPpP
R-B-K-+r

It is common in Queen’s Gambit lines for Black to wait for a move
of this Bishop before taking the c-Pawn, so gaining a tempo.
However, this exchange must be followed by a concrete plan to put
White’s centre under pressure, as Black has lost the strongpoint
d5.

7… dxc4 8. Bxc4 Nbd7 9. O-O Nb6

[9… Be7 idea …O-O, …c5]

10. Be2 Bd6 11. Nd2 Bg6 12. e4 Be7

  e4-e5 was threatened, but this is an admission that Black
is worse.

[12… e5 13. d5 cxd5 14. exd5 Qc5]

13. a4

  Rather than try to cash in immediately, White aims to
control the whole board and deprive Black’s pieces of squares. This
is accumulation theory: don’t try and fiorce the issue,
and keep collecting pluses thoughout the game.

13… O-O 14. a5 Nbd7 15. f4 h6 16.
Bf3

 

t+d+-Tj+
Xx+sLxX-
-+x+xSlX
P-+-+-+-
-+-PpP-+
+qN-+b+-
-P-N-+pP
R-B-+rK-

16… Bh5? drops a piece 17. e5 Bxf3 18.
exf6 Bxf6 19. Nxf3 c5 20. Be3 cxd4 21. Nxd4

[21. Bxd4 to get the pieces off]

21… Nc5 22. Qc2 Rd8 23. Rad1 b6 24. axb6 axb6
25. Qe2 Qb7 26. Ndb5 Be7 27. Qg4 Ne4 28. f5 Nf6 29. Qg3 Kh7 30.
fxe6 fxe6 31. Bd4 Bc5 32. Bxc5 bxc5 33. Rd6 Qe7 34. Rfd1 Ne8 35.
Qd3+ 1-0

 

Webb, S – Pattinson, J [D02] Devon II vs.
Leicestershire, 1996

1. d4 d5 2. Nf3 Nc6

  The classical argument is that …Nc6 precludes …c5
(although …e5 may be aimed at). In the Colle …c5 is a good
strategy, but usually fits better with …Nbd7 than …Nc6. This is
because if White plays e3-e4, Black can isolate the d-Pawn with
…cxd4/…dxe4. So White may precede e3-e4 with dxc5, and if so,
Black will prefer to recapture …Nd7xc5 than …Be7xc5, hitting e4
– DR.

3. e3

[3. c4 is the Tchigorin Defence, which I did not want
to go into.]

3… Nf6 4. c3 g6

[4… e6 5. Bd3 Bd6 6. Nbd2 e5]

5. Bb5

[5. Bd3 Bg4]

5… Bd7 6. Nbd2 Bg7 7. Bd3 O-O

[7… Bg4]

8. O-O Re8 9. e4 dxe4 10. Nxe4 e5

 

t+-Dt+j+
XxXl+xLx
-+s+-Sx+
+-+-X-+-
-+-Pn+-+
+-Pb+n+-
pP-+-PpP
R-Bq+rK-

=

  White has followed Colle principles but this looks pretty
level. How can White play for a win?

11. d5!? Nxd5 12. Qb3 Bc8?!

[12… Nb6 13. Neg5 Qe7]

[12… Nf4 13. Bc4 Be6 14. Neg5 Bxc4 15. Qxc4
Ne6]

13. Bg5 Nde7?!

[13… Nf6 14. Rad1 Qe7]

14. Rad1 Be6 15. Bc4 Bxc4

[15… Na5?? 16. Rxd8 Nxb3 17. Rxe8+ Rxe8 18. Bxb3+-
]

16. Qxc4 Qc8 17. Nf6+ Bxf6 18. Bxf6

  White has been making natural-looking moves and Black has
been cowed into making a series of inferior and passive choices,
and White now has good compensation for the Pawn.

18… Qf5 19. Qh4 idea g4 19… h5 20. Rfe1 Nc8?
21. Nxe5! Nxe5?? 22. Rxe5 Qxe5 23. Bxe5 Rxe5 24. Rd8+ Kh7 25. f4
Rf5 26. Qf2 Nb6 27. Rxa8 Nxa8 28. Qxa7 Nb6 29. Qxb7 Nd5 30. g3 c5
31. a4 g5 32. fxg5 Ne3
great idea, but… 33. Qe4
1-0

 

Nash, R – Webb, S [B10] Barnstaple vs.
Exeter, 1995

1. e4 c6 2. Nc3

[2. d4 d5 3. Nc3 dxe4 4. Nxe4 is the main line
approach; now 4… Bf5 5. Ng3 Bg6 6. h4 h6 7. h5 Bh7 8. Nf3 Nf6 9.
Bd3 Bxd3 10. Qxd3 with good chances for equality]

2… d5 3. Nf3 dxe4 4. Nxe4 Bf5?!

[4… Bg4]

5. Ng3 Bg6 6. h4 h6 7. Ne5 Qd6!

[7… Bh7? 8. Qh5 g6 9. Qf3 Nf6

[9… Qd5 10. Qxd5 cxd5 11. Bb5+ Kd8 12.
Nxf7+]

10. Qb3 Qd5 11. Qxb7 Qxe5+

[11… c5 12. Bb5+ Nbd7 13. Qxd5]

12. Be2 1-0, Lasker-Muller, Zurich 1934]

8. d4 Nd7 9. Nxg6

[9. Bc4 Qb4+ Webb 10. Bd2]

9… Qxg6

 

t+-+jLsT
Xx+sXxX-
-+x+-+dX
+-+-+-+-
-+-P-+-P
+-+-+-N-
pPp+-Pp+
R-BqKb+r

White has been successful with his coup and now holds the two
Bishops. In order to take advantage of this, White must play
actively, deny the Knights central posts, and try to open up lines
for the Bishops. In the game none of this happens.

10. Bd3 Qd6

  “Hoping to gain a tempo by attacking the d-Pawn” – SW –
but risking loss of a tempo because of another Queen move! – DR

11. c3

[11. Be3 idea c2-c4]

11… Ngf6 12. Qe2 e6 13. Nf5

  pretty but pointless

13… Qc7 14. Bd2 Nd5 15. g3 O-O-O 16. Ne3 Bd6?!
17. Nc4! Rde8 18. Nxd6+ Qxd6 19. O-O-O

 

-+j+t+-T
Xx+s+xX-
-+xDx+-X
+-+s+-+-
-+-P-+-P
+-Pb+-P-
pP-BqP-+
+-Kr+-+r

White has the two Bishops but they are poorly placed. Black
undogmatically opens lines to make use of his better pieces.

19… e5! 20. dxe5 Nxe5 21. Bf5+ Kb8 22. Kb1 Qc5
23. Qe4 g6! 24. Bh3 Ka8 25. Qg2 Nd3 26. Rhf1 Qb5

 

j+-+t+-T
Xx+-+x+-
-+x+-+xX
+d+s+-+-
-+-+-+-P
+-Ps+-Pb
pP-B-Pq+
+k+r+r+-

27. Kc2 Nxb2 28. Rb1 Qd3+ 29. Kc1

[29. Kxb2 Qxd2+]

29… Nc4 30. Rd1 Nxd2

[30… Nxc3]

31. Rb2 Nxc3 0-1