Annotating games

A recent email:

I’ve never annotated a game. Could be interesting. Perhaps you could
send me a game and I’ll try to annotate it without computer. Might show
you my thinking.

The games that are most valuable to annotate are your own games, (but maybe in future it might be a good exercise to look at somebody else’s). I think it’s a good discipline to look at all of your serious games at least briefly after the game with your opponent, then again at home with some software, and record your thoughts.

I’m happy for people to use a computer to reveal any tactical points. The aim is to get you to show yourself what you were thinking about during the game, what you think with hindsight, and, from any mismatch, see if there’s anything you can learn from or smarten up in future.

Never annotated before? You do it how you like, but the way I do it is: Fritz looks over my shoulder as I trot through the moves of a game, giving me a running assessment of the balance of the position (+0.31,+0.2, +0.2, +0.3, 0.0, -0.87). If you plotted this assessment on a chart, it would wander up and down around 0.0, taking an occasional lurch as one side or the other missed something, maybe settling at a new level after a particularly classy or duff move. A good annotation would comment on  the assessments while they are stable (The features of the position are… which is balanced or one side is better because…) and the lurches (This makes Black’s position worse because… Here White overlooks…) and the mismatches (At the time I thought X and my opponent thought Y but really Z) and give some sort of overview of the game (White did this well, Black did that well but this not so well… I’ve made this mistake before, so… Lessons for next time might be…).

The point of doing an annotation for training purposes is to compare what happened with what should have happened (the computer can do) but also to compare what you were thinking with what you should have been thinking. [I’ve got a bunch of my own games with my own comments here if you want to see what sort of mess I make of this task.]

I usually feel free to ignore my computer when it disagrees with me about exactly which side of 0.0 we are, except when the difference starts to get to be the size of half a pawn, when I worry that I’ve mis-assessed the position. [Either it is or I am bad at positional sacrifices; I played a pawn sac against Ivor on Saturday which I thought was just killing, but my computer reckoned I was losing all the way through.]

And always remember, you’re trying to find the turning points, and not just noting mistakes but trying to find improvements.  While you’re digging deeper, finding better moves for yourself or your opponent I have hopes that you’re learning. When you’re just describing what’s happening and not pointing out better moves  I worry that you’re not getting the most out of the exercise.

Jacob Aagaard throws in a how-to guide for annotating your own games in his Excelling at Positional Chess.  He describes a number of different levels of work, depending on your capacity for work:

“

  1. Write down three things you have learned from the game.

  2. Always write down the time you spent during the game

  3. < li style=”font-weight: bold;”> Check the opening theory

  4. Write down the critical moments of the game, the things you saw during the game and what you think went wrong.  Do this the same evening.

  5. Analyse the game yourself.  Only when finished should you refer to [computers].

  6. Check for structural assistance [from your computer] to gain additional insight. “[This is a database search based on pawn structure and maybe ECO codes, to find similar games and find out how other people handled the position from either side.]

  7. “Tournament reports and diagnosis of weakness.  …Make a list of all my mistakes from my games, and describe them.” [The idea is to find your typical mistakes, things that you often get wrong.]

  8. Training based on tournament reports.  … For every weakness there is a remedy.”

Returning to chess

I just had a nudge from an old sparring partner who is looking to get back into chess again. What advice might you give?

Practise, study, review your games…  So much, so obvious.

But I also recommended a book as a good MOT :
Ray Cheng, Practical Chess Exercises

It offers you 600 positions (in sets of 8) for ‘solving’, so one of them will be a snap mate in 2… but among the others we might find something that looks like a mate in 2 but will fail because of some horrible smelly trap, or a delicate endgame finesse, or a promising attacking position where the best move is actually to win a pawn, or a position where the ‘solution’ is to avoid a haymaker coming your way, or a deeper tactic that takes a deal of head-scratching, or a positional coup… The exercises are graded in difficulty from one to four, and most sets include one at each level. I guess this as close to practical play as a book can get: you are faced with a variety of challenges, some straightforward, but some rather less so; sometimes you enjoy the chance to attack, at other times you have to defend, and you’ll never know what’s coming.

P.S. Apparently John Nunn’s Chess Puzzle Book also gives 250 mixed positions (which I can guess are tougher) but it seems to be out of print at the moment.

Classical Rocks

I was wondering about 1. e4 e5 and 1.d4 d5 openings – would you recommend exploring some of these? I’m not enjoying being squashed as black any more and thought I’d make a longer term plan to learn a (very) few classical openings instead. I wondered about French (winawer?) but thought I try a complete new tack (why swap an early d6 for an early e6 ?!!)

My first thought was, I don’t know how long you’ve been getting back into the game, but I’d leave the job of taking on two or three whole new opening systems for a bit. You’re probably better off getting your eye in again on more familiar territory, before taking on a bunch of new theory (and indeed a new style of playing). But if you fancy it, go for it!

I certainly think going classical makes a lot of sense: I’ve told people to do it, and a couple of people have told me to do it… and I’ve tried it, but I don’t think it suits me. I don’t know if would suit you: ‘suiting’ isn’t just style and temperament, but also time for study.

I always like to find a player who has the same repertoire as I want to play. Modern GMs tend to be a fidgety lot, but I remember digging out some of Nigel Short’s games to study how he handled the Black side of the QGD Tartakower. I don’t know who I’d pick as an archetypal defender of 1.e4 e5: Lasker? Unzicker? Korchnoi?

I don’t know a good book to support playing 1…d5 if you fancy playing it; there are several repertoire books around, but I don’t know them. Aagaard and Lund’s book on Defending 1.d4 is based on the Tarrasch, and gives suggestions against all the non-2.c4 non-1.d4 systems as well. Sadler’s book on the QGD I thought was excellent.

There’s a fine book by John Emms on playing 1…e5 as Black against 1.e4; although the weight of variations is daunting it is thorough, practical and gives a couple of alternative lines for the reader to choose at many points. I never know how to use books like this: I feel it needs a ‘Coles’ Notes’ version to accompany it, something to boil it down to a core of stuff I can learn.

You might like to have a browse of Nigel Davies’ stuff (I can’t now find a lot of the pages I used to point people to since he moved websites); he spent some time in Israel working with ex-Soviet GMs and felt rather keenly the lack of a ‘classical education’; he began to play with the centre and moved away from the Modern towards playing 1…e5. He’s also produced a repertoire book for Black about 1…e5.

Lastly, I don’t know if you’d get anything out of browsing below: #20th_Dec_08
#12thAugust2008

cheers

D