Openings workshop 2014

Work in progress…

How to decide if the Dutch Defence is good for you
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Just taking the Dutch Defence as an example…

Do you think it suits you? (Do your friends think it suits you?)
Do the ideas you read about go into your memory?
Do the ideas you remember actually turn up in your games?
Do you get good results with it?
Do the results in your games have anything to do with the opening?
Can your opponents avoid the lines you like to play?

Philidor’s Defence — see recent post
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http://exeterchessclub.org.uk/content/lessons-philidors-defence-live-act…

London System
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Some opening systems are ‘good’: they are played by Grandmasters and
have enough point to give other Grandmasters some problems in getting
equality as Black.

Some opening systems are not so good: they are rarely played by GMs and
don’t have enough about them to give other GMs problems.

What does all this have to do with club players?

A good opening for a club player is one that gives your opponents problems.

And the London System? It’s not generally considered to set enough
problems to be played against GMs, although some GMs will use it as a
‘rabbit-bashing’ system, keeping out of theory and known equalising and
simplifying lines.

In amateur play, it may be possible to learn a a defence against the
London System which is enough to put White off playing it. If your
opponents don’t know any such defence, your greater familiarity with the
system may give you great practical chances.

A good example of White’s practical chances:


A good example of Black’s strongest defence:


But can White avoid this defence by a clever move order?!

Does it matter if Black can equalise with …Bd6?

Scheveningen Sicilian for Black: move order issues
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Scheveningen
Paulsen/Taimanov
Nadforf

The original Scheveningen was

Approaching via Najdorf move order
avoid g4, allow Bb5+

Approaching via Taimanov move order
take sting out of g4, allow c4

Rook and Pawn endgames strike back 2014

I’ve done more than one session on this topic in the past, so the
examples are all already on the website, but some pointers for newcomers
might be helpful:

A. Many Rook and Pawns endgames can be judged as win or drawn at a
glance, some are more critical. Some basic cases with one side a pawn
up have been worked out and must be learned:

1. Philidor’s position shows how to draw when your King has control of
the Queening square.

2. Lucena’s positions shows how to win when the defending King does not
have control of the Queening square.

3. With the defending King distant, you can draw against an advanced a-pawn.

4. If you know the basic positions, you can use them to guide your play,
combined with a bit of general endgame science:

a. Regis-Walker shows White a pawn down but drawing without trouble when
focussed on swapping pawns and reducing to Philidor’s position.

b. Smyslov-Botvinnik is tough, but we know from (3) that an a-pawn may
not be enough, and indeed an extra a- and g-pawn may not be enough.
What you need to go with an a-pawn is an f-pawn. Euwe’s analysis shows
that Black can wangle a position with locked f-pawns, win the f-pawn,
and call House.

B. There are some recurring tactics in Rook endgames:

1. Skewering the defending Rook (examples: (a) Lasker’s study, and (b)
the case with a- and f-pawns)

2. Stalemate (Bernstein-Smyslov)

C. General endgame principles can be seen in classic endgames by
Capablanca and Tartakower:

1. Attacking weaknesses
2. Rook on the seventh
3. Probing and stretching defences across the whole board
4. Limiting counterplay

See, in particular, Capa’s games against Kreymbourg, Janowski and Kupchik
[LINK]

Could you take on one of those endgames against another member of the
club, or against your computer, and get the right result?