Think twice … at least!

As part of a chess program on television an extract from Kotov’s book ‘The White and the Black’ was shown. The scene depicts Alekhin giving a simultaneous display against 30 German officers of the General staff in occupied Prague in 1943. The last game to finish is against Obersturbannfuhrer Spak. ‘I resign’, declares the German officer:


Alekhin turns the board round, and takes the Black pieces himself, and says ‘Play on!’ Two moves follow and the German again declares that, believe it or not, he must resign as White’s game is hopeless.

Alekhin again turns the board around and now announces mate in three on White’s behalf.

Clearly apocryphal in my view but sincere H/T Red October and Benzol on chessgames.com

http://www.chessgames.com/perl/chessplayer?pid=10240%3Ekpage=20

Queen sacrifices

Meanwhile, here are three games from Gandalf which explore the
wilder shores of compensation for a Queen (83,84,85)

Click […] for list of games

Club games: Mark Blackmore on a roll

Annotations by the dead chuffed MB, interruptions by DR

Coburn – Blackmore, Mark (142) East Devon
Major, 1996

1. d4 Nf6 2. Nf3 e6 3. g3 Be7 4. Bg2 d5 5. O-O O-O 6.
a4

 

tSlD-Tj+
XxX-LxXx
-+-+xS-+
+-+x+-+-
p+-P-+-+
+-+-+nP-
-Pp+pPbP
RnBq+rK-

I’ve never seen this before or since. Maybe he felt safe playing
something different because of my lower grade. It was an advantage,
I think – it’s so much easier to beat someone if they refuse to
take you seriously.

[6. c4 Nbd7 Catalan main line.]

6… Nbd7 7. c3 a5 8. Na3 c6 9. Qc2
Bxa3

 

t+lD-Tj+
+x+s+xXx
-+x+xS-+
X-+x+-+-
p+-P-+-+
L-P-+nP-
-Pq+pPbP
R-B-+rK-

Aggression being the better part of valour, I thought I’d get my
queenside advance in first.

[Impertinent note from typesetter: I thought giving
up this Bishop was very risky]

10. Rxa3 b5 11. Bf4 Nb6 12. axb5 cxb5 13. Ne5 Nc4
14. Nxc4 bxc4 15. Rfa1 Bd7

 

t+-D-Tj+
+-+l+xXx
-+-+xS-+
X-+x+-+-
-+xP-B-+
R-P-+-P-
-Pq+pPbP
R-+-+-K-

This is the good bit. My Bishop, currently attracting Norris
McWhirter’s attention as the world’s worst piece, is about to
become Man of the Match.

16. b3 Bb5 17. e4 cxb3 18. Qxb3 Bc4 19. Qc2 Nxe4
20. Bxe4 dxe4 21. Qxe4 Bd5

 

t+-D-Tj+
+-+-+xXx
-+-+x+-+
X-+l+-+-
-+-PqB-+
R-P-+-P-
-+-+-P-P
R-+-+-K-

Ha! However, Bishop aside, I felt that White still had the edge.
But those light squares will eventually prove fatal.

22. Qd3 Qb6 23. c4 Bb7 24. Bd2 Qc6 25. f3 a4 26.
Kf2 Rfc8 27. c5

 

t+t+-+j+
+l+-+xXx
-+d+x+-+
+-P-+-+-
x+-P-+-+
R-+q+pP-
-+-B-K-P
R-+-+-+-

Now, I’m well aware that I’m more of a tactician than a strategist,
but this struck me as a terrible positional error. Now those pawns
are going nowhere, and the light squares are mine to do with as I
please.

[Impertinent note from typesetter: Mark is clearly
more of a strategist than his opponent! the rest of the game is a
nice illustration of the strategical principle that
opposite-coloured Bishops are a powerful factor in favour of the
attacking side]

27… Ba6 28. Qe4 Bb5

 

t+t+-+j+
+-+-+xXx
-+d+x+-+
+lP-+-+-
x+-Pq+-+
R-+-+pP-
-+-B-K-P
R-+-+-+-

I’d have welcomed a Queen-swap – the b-file would be mine, so my
passed Pawn would be quicker, I hoped. But to be fair, Coburn
clearly agreed.

29. Bf4 Rd8 30. Bd6

 

t+-T-+j+
+-+-+xXx
-+dBx+-+
+lP-+-+-
x+-Pq+-+
R-+-+pP-
-+-+-K-P
R-+-+-+-

Looks impressive, but I was more concerned with making sure I could
challenge on the b-file.

30… Ra7 31. Qg4 Kh8 32. Qe4 Rb7 33. Ke3 Qa6 34.
Qc2 Bc6 35. f4

 

-+-T-+-J
+t+-+xXx
d+lBx+-+
+-P-+-+-
x+-P-P-+
R-+-K-P-
-+q+-+-P
R-+-+-+-

And the King’s starting to look draughty.

35… Rb4 36. h4 Qb5 37. Qd3 Qb7

 

-+-T-+-J
+d+-+xXx
-+lBx+-+
+-P-+-+-
xT-P-P-P
R-+qK-P-
-+-+-+-+
R-+-+-+-

Too late now.

38. Kf2 Rb2+ 39. Kg1 Bb5

  I liked this better than …Bh1.

40. Qf3 Bc6 41. Qe3 Rg2+ 42. Kf1 Qb2 43. R3a2
Qb5+ 44. Re2 Bd5 45. Ke1 Qb4+

 

-+-T-+-J
+-+-+xXx
-+-Bx+-+
+-Pl+-+-
xD-P-P-P
+-+-Q-P-
-+-+r+t+
R-+-K-+-

Some people are on the pitch! They think it’s all over!

46. Kf1 Rxe2

  He’s dropping a Rook (at least). Possibly my best game,
if only because it’s the sort of position in which I’m usually
convincingly outmanoeuvred.

0-1

 

Blackmore, Mark – Dean (140) East Devon
Major, 1996

1. e4 c6 2. d4 d5 3. e5 Bf5 4. Nf3 e6 5. Bd3

 

tS-DjLsT
Xx+-+xXx
-+x+x+-+
+-+xPl+-
-+-P-+-+
+-+b+n+-
pPp+-PpP
RnBqK-+r

I know this probably isn’t the best, but I’ve had good results with
this and feel more comfortable with it.

5… Bxd3 6. Qxd3 Qa5+ 7. c3 Qa6

 

tS-+jLsT
Xx+-+xXx
d+x+x+-+
+-+xP-+-
-+-P-+-+
+-Pq+n+-
pP-+-PpP
RnB-K-+r

And Black equalises, Dean told me afterwards. A little optimistic,
I felt.

8. Qxa6 Nxa6 9. Be3 c5 10. Nbd2 Rc8 11.
O-O

[11. Ke2]

11… Ne7 12. Nb3 b6 13. Rac1 Nc6 14. a3 Be7 15.
Ng5

 

-+t+j+-T
X-+-LxXx
sXs+x+-+
+-XxP-N-
-+-P-+-+
PnP-B-+-
-P-+-PpP
+-R-+rK-

At this point, Dean said, he became convinced I had no idea I was
doing. He was probably right.

15… h6 16. Nh3 Nab8 17. f4 Nd7

 

-+t+j+-T
X-+sLxX-
-Xs+x+-X
+-XxP-+-
-+-P-P-+
PnP-B-+n
-P-+-+pP
+-R-+rK-

[17… f5 I thought was better.]

18. f5 Nd8 19. g4 h5 20. g5

 

-+tSj+-T
X-+sLxX-
-X-+x+-+
+-XxPpPx
-+-P-+-+
PnP-B-+n
-P-+-+-P
+-R-+rK-

Charge!

20… exf5 21. Rxf5 g6 22. Rf2 Ne6 23. Rcf1 O-O
24. Rg2 Nb8 25. Nf4 Nxf4 26. Rxf4 Nc6 27. h4 c4 28. Nc1 b5 29. Rgf2
a5 30. R4f3 Nd8 31. Ne2 Ne6 32. Bd2 a4

 

-+t+-Tj+
+-+-Lx+-
-+-+s+x+
+x+xP-Px
x+xP-+-P
P-P-+r+-
-P-BnR-+
+-+-+-K-

You think you’re bored? Imagine how I felt!

[Impertinent note from typesetter: Black deprives
himself of his only active plan, namely …b4, with this
move]

33. Ng3 Kg7 34. Nf1 Rcd8 35. Ne3 Rd7 36. Kh2
Rdd8

 

-+-T-T-+
+-+-LxJ-
-+-+s+x+
+x+xP-Px
x+xP-+-P
P-P-Nr+-
-P-B-R-K
+-+-+-+-

If there is a way through it was beyond me. Besides, I could feel
myself slipping into a coma.

[The White dark-squared Bishop can put no pressure on
the f6/f7 points. – DR]

1/2-1/2

 

Dobber, P – Blackmore, Mark (136) East Devon
Major, 1996

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Bxc6 dxc6 5. O-O Bg4 6. h3
h5 7. d3

 

t+-DjLsT
+xX-+xX-
x+x+-+-+
+-+-X-+x
-+-+p+l+
+-+p+n+p
pPp+-Pp+
RnBq+rK-

Here my knowledge of theory ran out, and I was wary of arsing it up
and dropping my Bishop.

7… Bxf3 8. Qxf3 Qd7 9. Be3 O-O-O 10. Nd2 f6 11.
Nb3 g5 12. Rad1 g4

 

-+jT-LsT
+xXd+-+-
x+x+-X-+
+-+-X-+x
-+-+p+x+
+n+pBq+p
pPp+-Pp+
+-+r+rK-

Even at the time I was thinking ‘this can’t work, look at my
development’, but I’m damned if I can find the refutation. It was
worth it just to see the look on Dobber’s face, anyway.

13. Qg3

[Impertinent note from typesetter: in these
opposite-side castling situations, unless there is an obvious coup
in the centre, the medals go to the side who succeeds with an
attack on the King. Black’s pieces are actually all on the
King’s-side, where they belong, whereas White’s pieces and
especially Pawns do not look as though they are ready to attack on
the opposite wing]

13… Bd6 Now d3-d4 is ruled out. 14. f4 Nh6 15.
f5 gxh3 16. Qxh3 Ng4 17. Kh1 Rdg8 18. Bg1 h4

 

-+j+-+tT
+xXd+-+-
x+xL-X-+
+-+-Xp+-
-+-+p+sX
+n+p+-+q
pPp+-+p+
+-+r+rBk

While this was fun, I couldn’t actually find a spectacular win
despite the position seeming to beg for one. I decided to get rid
of his key defensive piece, after which which the threats from my
Knight would be overwhelming.

19. Nd2 Qe7 20. Rf3 Bc5 21. Rdf1
Bxg1

 

-+j+-+tT
+xX-D-+-
x+x+-X-+
+-+-Xp+-
-+-+p+sX
+-+p+r+q
pPpN-+p+
+-+-+rLk

22. Kxg1

[22. Rxg1 Qc5]

22… Qc5+ 23. Kh1 Qxc2 24. Nc4 b5 25. Ne3 Nxe3
26. Rxe3 Qxb2 27. Qh2 Qxa2 28. Qg1 h3 29. g3 h2 30. Qf2 Qxf2 31.
Rxf2 a5

 

-+j+-+tT
+-X-+-+-
-+x+-X-+
Xx+-Xp+-
-+-+p+-+
+-+pR-P-
-+-+-R-X
+-+-+-+k

Afterwards Rh3 was suggested to me, which I’d missed, but in
retrospect I’m glad I did. White would eventually pick up the Black
f-pawn, and I’m more than capable of making a mess of that kind of
position.

32. Rxh2 Rxh2+ 33. Kxh2 a4 34. Re2 Kd7 35. Ra2
Kd6

 

-+-+-+t+
+-X-+-+-
-+xJ-X-+
+x+-Xp+-
x+-+p+-+
+-+p+-P-
r+-+-+-K
+-+-+-+-

0-1

 

Blackmore, Mark – Pittman (145) East Devon
Major, 1996

1. e4 e6 2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3 Qb6 6. Bd3 Bd7
7. Bc2 h6

 

t+-+jLsT
Xx+l+xX-
-Ds+x+-X
+-XxP-+-
-+-P-+-+
+-P-+n+-
pPb+-PpP
RnBqK-+r

To prevent Ng5 after …O-O-O.

8. O-O O-O-O 9. a3 g5 10. b4?

 

-+jT-LsT
Xx+l+x+-
-Ds+x+-X
+-XxP-X-
-P-P-+-+
P-P-+n+-
-+b+-PpP
RnBq+rK-

Oops. I spent bloody ages working out why Pittman couldn’t play
…Nxd4 after …g4, Ne1, completely forgetting that he could play
…Qxd4 instead and my Rook is hanging. Desperate measures are now
required.

10… cxd4 11. cxd4 g4 12. b5

[12. Ne1 Nxd4

[12… Qxd4]

13. Be3]

12… Na5 13. Ne1 Bxb5 14. Bd3 Qxd4 15. Qc2+
Bc4

 

-+jT-LsT
Xx+-+x+-
-+-+x+-X
S-+xP-+-
-+lD-+x+
P-+b+-+-
-+q+-PpP
RnB-NrK-

Letting me off the hook.

[15… Nc4 stops Bb2]

16. Bb2 Qc5 17. Nd2 Kb8 18. Rc1 Rc8 19. Bxc4 Nxc4
20. Nd3 Qc7 21. Qa4?!

 

-Jt+-LsT
XxD-+x+-
-+-+x+-X
+-+xP-+-
q+s+-+x+
P-+n+-+-
-B-N-PpP
+-R-+rK-

21… Nxb2

[21… Nxd2 may have been better]

22. Nxb2 Qd8 23. Nd3 Rxc1 24. Rxc1
h5

 

-J-D-LsT
Xx+-+x+-
-+-+x+-+
+-+xP-+x
q+-+-+x+
P-+n+-+-
-+-N-PpP
+-R-+-K-

Even with two extra Pawns, Black now looks distinctly unhealthy.
Still, the choice was fairly stark: win it now, or get stuffed in
the endgame.

25. Nb3 Ne7 26. Nbc5 Nc8

 

-JsD-L-T
Xx+-+x+-
-+-+x+-+
+-NxP-+x
q+-+-+x+
P-+n+-+-
-+-+-PpP
+-R-+-K-

I could hardly sit still at this point. Cheapo ahoy!

27. Nd7+ Ka8 28. Rxc8+ Qxc8 29. Nb6+ Kb8 30. Nxc8
Kxc8 31. Qe8+

 

-+j+qL-T
Xx+-+x+-
-+-+x+-+
+-+xP-+x
-+-+-+x+
P-+n+-+-
-+-+-PpP
+-+-+-K-

More luck than judgement, admittedly.

[Typesetter again: but there were some grown-up
decisions taken to throw the game out of a particular ‘natural’
continuation]

1-0

 

Spiegel, Jack – Blackmore, Mark (144) East
Devon Major #5, 1996

1. e4 e5 2. Bc4 Nc6 3. Nf3 Be7

[3… Nd4 The Shilling Gambit was tempting, but with
150 pounds at stake I felt it wasn’t really the game.]

4. d3

[4. d4]

4… Nf6 5. Be3 O-O 6. c3 d6 7. Nbd2 Be6 8. O-O
h6 9. Qe2 Bxc4 10. dxc4

 

t+-D-Tj+
XxX-LxX-
-+sX-S-X
+-+-X-+-
-+p+p+-+
+-P-Bn+-
pP-NqPpP
R-+-+rK-

Some people would say that this move is an intelligent attempt to
induce strategic weaknesses in my position. I, however, would say
that this move is a pile of pants.

10… Nh7 11. Rad1 f5

 

t+-D-Tj+
XxX-L-Xs
-+sX-+-X
+-+-Xx+-
-+p+p+-+
+-P-Bn+-
pP-NqPpP
+-+r+rK-

Hey, I never claimed to be subtle.

12. exf5 Rxf5 13. Ne4 Qc8 14. c5 Qe6 15. cxd6
cxd6 16. c4 Rf7

 

t+-+-+j+
Xx+-LtXs
-+sXd+-X
+-+-X-+-
-+p+n+-+
+-+-Bn+-
pP-+qPpP
+-+r+rK-

So I can play …Nf6 without stranding my Rook.

17. Ne1

[Impertinent note from typesetter: White starts to
drift. He should pick a plan and go for it hard. This is what Black
did, and is why Black won.]

17… Nf6 18. Nc3 Raf8 19. Nd5 Ng4

 

-+-+-Tj+
Xx+-LtX-
-+sXd+-X
+-+nX-+-
-+p+-+s+
+-+-B-+-
pP-+qPpP
+-+rNrK-

Viking Chess

20. Nxe7+ Rxe7

[20… Nxe7]

21. Nf3 Ref7

 

-+-+-Tj+
Xx+-+tX-
-+sXd+-X
+-+-X-+-
-+p+-+s+
+-+-Bn+-
pP-+qPpP
+-+r+rK-

It’s hard not to laugh at my transparency, but at the same time
route one seems to be fairly effective. Spiegel, certainly, was a
nervous wreck at this point. 22. b3 Nxe3 23. Qxe3
Rf4

 

-+-+-Tj+
Xx+-+-X-
-+sXd+-X
+-+-X-+-
-+p+-T-+
+p+-Qn+-
p+-+-PpP
+-+r+rK-

He offered me a draw at this move. I politely declined.

24. Rd5 Qg4 25. Ne1 e4

 

-+-+-Tj+
Xx+-+-X-
-+sX-+-X
+-+r+-+-
-+p+xTd+
+p+-Q-+-
p+-+-PpP
+-+-NrK-

The final insult. White’s whole plan has been based around winning
my d-pawn, and I don’t even have the decency to defend it.

26. Qg3

[26. Rxd6]

26… Qe2 27. Qc3 Rxf2

 

-+-+-Tj+
Xx+-+-X-
-+sX-+-X
+-+r+-+-
-+p+x+-+
+pQ-+-+-
p+-+dTpP
+-+-NrK-

And that was that.

0-1

Get your eye in — basic practice in noticing attacks

Chess is the art of noticing…

  1. On an empty chess board, put all the white pieces (not the pawns) on a chess board so that all the pieces are defended by at least one other piece. Easy — even I could do it!
  2. On an empty chess board, put all the white pieces (not the pawns) on a chess board so that all the pieces are defended by at least one other piece and are also defending at least one other piece
  3. On an empty chess board, put all the white pieces (not the pawns) on a chess board so that all the pieces are defended by EXACTLY one other piece and are also defending EXACTLY one other piece. Tricky!
  4. On an empty board, add as many black pieces as you can so that no black piece is defending any other black piece. The diagram just uses one set; how many pieces can you add from another set? Try the king or knights first!
  5. Try again, but you can use any pieces you want from any set, and you can leave out the queen (so you could have a whole rank full of knights!)
  6. Put all the white pieces from one set on the board so they attack as many squares as possible
  7. Put all the white pieces from one set on the board so they attack as FEW squares as possible
  8. On an empty chess board, and using one set, put as many white and black pieces (no pawns) on the same chess board as you can, so that every black piece is being attacked and no black piece is being defended, while no white piece is being attacked, and every white piece is attacking at least one black piece.

That time I managed 7 Black and 8 white — Can you find an arrangement including the black queen?

  1. Now, can you find one with all the pieces from one set where all the white pieces are attacking AND all defended AND not attacked, and the black ones all attacked and undefended?

Nearly Finished: lessons from the chess endgame

[First published in The Vacuum]

&nbsp

“Finished, it’s finished, nearly finished, it must be nearly finished.” – Samuel Beckett, Endgame



Sometimes, after the initial emergence of the armies onto the field and their first battles, there is not yet a checkmate, nor even a likely winner. Perhaps the Queens have been swapped, and some other pieces also exchanged, and the forces available to each side are equal, or approximately so; then we enter a new phase, the endgame. The armies have each suffered too many losses for there to be the possibility of a direct attack on the king, but the game can still be won. The goal now is to recruit extra troops, by promoting a pawn to a Queen; perhaps a pawn can already see a route through to the touchdown, but more usually the side with the advantage must adopt a slower approach, jockeying for position and seeking to create a combination of threats that cannot all be met at once.


 

 

 

“If you have any doubt what to study, study endgames. Openings teach you openings. Endings teach you chess.“

— Stephan Gerzadowicz, Thinker’s Chess.


 

 

“Well, hmmm, endgames, yes, they are important, Yaaaaawwwwnnnnn!”

— Norbert Friedrich


The normal values of chess are transformed in the endgame. Pawns that may be cheerfully offered in a gambit in the opening phase are now carefully shepherded. The King, who until now has been hiding fretfully in his castle while the fearsome Queens stalk the board, now ventures out and takes a full share of the battle, being more effective in the attack, it is said, than a Bishop or a Knight. Formerly, speed and accuracy were essential to success, but now, there is no need for hurry.


The endgame is often deprecated by club players, who often regard an exchange of queens with a shrug and the expectation of an early trip to the bar. But this neglect and disdain is unjustified. In some respects the endgame is chess in its pure form. It’s a long way from any help from prepared moves in opening books, a long way from the thud-and-blunder of the middlegame. The simplified positions of the endgame allow for much deeper analysis, more exact judgements, a greater role for logic. There are chess endgame studies, a branch of chess where composed endgame positions show the full potential of the chess pieces in carefully contrived set pieces of analytical geometry, and show the beauty inherent in the rules of chess in a way that a routine tournament game may not. It is also the phase where the differences between players of different levels are said to be seen most sharply.


 

 

 In order to improve your game, you must study the endgame before everything else, for whereas the endings can be studied and mastered by themselves, the middle game and the opening must be studied in relation to the endgame.

– Jose Raul Capablanca, World Champion 1921-1927

 A characteristic of this kind of endgame is the switching of the attack from wing to wing. This is not a random thing. The broad pattern of this game is that White (Capablanca) first draws Black’s (Kupchik’s) King and Rook over to defend the Queen’s-side; Black’s King’s-side is then less well-defended; so White switches his attack to the King’s-side; in trying to defend himself there too, Black becomes disorganised; White finishes with a two-pronged attack on both wings.

– David Hooper


The rules of chess limit the longest game that is possible. A draw can be claimed if 50 moves (50 each by White and by Black) care made without a pawn being moved or a piece being taken. So, the longest chess game theoretically possible is 5949 moves, but in fact the longest game actually played was a mere 269 moves, contested between Nikolic and Arsovic at Belgrade in 1989. This monster is quite the exception; most games, even games featuring an endgame phase, reach some sort of decision long before then.


The greatest player of chess endgames was also perhaps the greatest ever player of chess, a Cuban genius called José Capablanca, World Champion from 1911-1927. He learned the game at four years old by watching his father play, and revealed his grasp of the game by laughing when he saw an illegal move made. His claim to understand how to play was at once challenged, and he promptly won the game. He was a truly natural player; someone once said, “chess was his mother tongue”. Some like it hot… Capablanca was always supernaturally cool. His play has been variously described as deft, subtle, accurate, intuitive. How did Capablanca approach the endgame? His naturally calm and elegant style was ideally suited to this phase of the game. He was never in a hurry; he seemed always immediately to understand what to do, always in control; he played quickly and confidently, making moves that seemed quiet and even slow, but which collectively were irresistible.

  Suddenly Capablanca came into the room. Learning the reason for the dispute the Cuban bent down to the position, said ‘Si, si,’ and suddenly redistributed the pieces all over the board to show what the correct formation was for the side trying to win. I haven’t exaggerated. Don Jose literally pushed the pieces around the board without making moves. He just put them in fresh positions where he thought they were needed.

 Suddenly everything became clear. The correct scheme of things had been set up and now the win was easy. We were delighted by Capablanca’s mastery…

— Alexander Kotov, Think Like a Grandmaster


 

 

 

 

 

 Whether this advantage is decisive or not does not interest Capablanca. He simply wins the ending! That’s why he is Capablanca!

— Max Euwe , World Champion 1935-37


The things that came so easily to Capablanca come rather harder to the rest of us but are to be sought after – perhaps not just in the realm of chess. Capablanca not only understood how to play the chess but also the man. From a grasp of the overall position comes a plan, and the plan can be implemented in a number of steps… Perhaps the steps must be taken in a particular order, and at once, but more often there is time to play slowly. One can feint, delay, undo and then repeat manoeuvres… The psychological difficulties inherent in defending a slightly inferior position against an opponent who is in no hurry to press matters should never be underestimated. The books on the chess endgame may emphasise theoretical considerations, technical recipes that some players repeat like magic charms: “in an endgame with just kings and a rook each with a rook’s pawn for one side, the game is drawn if the pawn has advanced to the seventh rank, but may be won if the pawn is no further than the sixth…”. Theoretically marginal positions account for a small proportion of endgames actually played. The practical endgame is more often decided by judgement and character than a prior consultation with a book of spells.


There are players who specialise in the endgame; then comes the phase where they renew their focus, and new opportunities to play for a win present themselves. Perhaps the position is equal, but likewise, we believe, is the start position of a game of chess, and that is worth playing: so, let us play some more chess, and I will play better than you… This type of game is sometimes disparagingly referred to as an “endgame grind”, but this doesn’t give proper respect to the skill that professional players bring to garnering points late in a session. They can find ways of making life difficult for their opponents even in the most placid of positions, their pieces drift into slightly better places, you find your options becoming more and more restricted until finally you die of asphyxiation or lash out through boredom or frustration. If you want to win tournaments, particularly the unforgiving “weekend Swiss”, every possible half-point must be harvested; there are no prizes for conceding draws against undistinguished opposition. The killer instinct of a top player is never more clearly shown than in the endgame: it is the instinct of a cat with a mouse. Simon Webb once wrote about playing a “dead drawn” position against Tony Miles in this sort of mood: he described being in turn puzzled, frustrated, impatient… he lost.


 

 

 

 … I was surprised to see that Capablanca did not initiate any active manoeuvres and instead adopted a waiting game. In the end, his opponent (Ragozin) made an imprecise move, the Cuban won a second Pawn and soon the game.

 ‘Why didn’t you try to convert your material advantage straight away?’ I ventured to ask the great chess virtuoso. He smiled indulgently: ‘It was more practical to wait’.

— Mikhail Botvinnik, World Champion 1948-63

 It was night. I went home and put my old house clothes on and set the chessmen out and mixed a drink and played over another Capablanca. It went fifty-nine moves. Beautiful, cold, remorseless chess, almost creepy in its silent implacability.

When it was done I listened at the open window for a while and smelled the night. Then I carried my glass out to the sink sipping it and looking at my face in the mirror.

‘You and Capablanca,’ I said.


— Raymond CHANDLER, The High Window, final sentences.


What can we learn from chess? Lessons from life, perhaps, but also lessons about ourselves. Shallowness, muddle-headedness, vagueness, haste, unfounded hopes and fears; all are rapidly exposed and punished on the chess board. Benjamin Franklin wrote how chess can teach us “foresight, circumspection, and caution”; EM Forster regarded the chessboard as “a forcing house where the fruits of character can ripen more fully than in life”, and these two sides of the coin are surely both true. Poker is said to reveal personality, but how much more starkly does the game of chess, where nothing is hidden, in the end.

Samuel Beckett’s Endgame can be read at samuel-beckett.net/endgame.html

P.S. Endgamers do Endgame: https://www.youtube.com/watch?v=K52vD4WBdLw&t=5534s

Nineteenth-century Openings

Article < mattg.66.0C7302D4@indirect.com > of rec.games.chess.analysis

Many of the posts here on r.g.c.a. take the form “what should I play against…” or the related, but very different, “what’s a good line against…“. I’ve been thinking about this a lot lately, both for myself, and, more especially, for my students, who range in strength from beginner to class A, and I’ve come up with some thoughts that I’d like to share and invite feedback on.

I believe it was Reti who first advanced the thesis that the development of the individual should follow the course of the development of chess itself. In other words that a player will first (Greco et al.) learn some cute tactical tricks, then (Morphy, Anderssen) become competent at deeper tactics, and concepts such as rapid development; next (Steinitz, Tarrasch) will come a fairly rigorous learning of positional concepts, etc.

Surprisingly, I have never seen the parallel thesis that A player’s opening repertoire should similarly follow historical trends. Therefore one should start by learning a “19th century” opening repertoire based upon open games, then move on to a “Classical” repertoire, leaning heavily on the Lopez and Queen’s Gambit, and only adopt hypermodern and post-war openings much later. The more I think about this, the more it makes sense. Early in a chess career, tactics predominate, and piece mobilty is the primary strategical consideration. (Remember that pieces lose mobility drastically and permanently if they are captured.) Therefore we should adopt openings that will reward rapid mobilization. (A specific example: after 1.e4 e5 2.Nf3 Nc6 3.Bc4 6 4.Ng5 I have taught several of my students (rated < 1300) to play 4…Bc5!? (*) The result? an absolute 100% success rate, with not a single White King making it to move 25! White always grabs f7 and h8, and then perishes miserably. my players have not memorized reams of analysis, but have instead been shown a couple of key ideas, and then unleashed.)

Once a player has achieved a certain level of competence playing these open games, then she is ready for openings that will teach and reward certain specific types of strategic knowledge. A second rule applies here: The greater the strategical complexity of an opening, the higher rated you need to be before playing it. Again, an example: Two openings frequently recommended to players in about the 1400-1800 range are the Torre Attack and the Stonewall. These recommendations are usually based on the superficial truth that “It’s easy to learn- White plays the same moves no matter what Black does.” However, in the Stonewall, it is almost true to say that there is only one strategical idea at work- “Keep the centre closed, occupy e5, and attack on the K-side“. By contrast, White’s strategical options in the Torre are numerous, and which plan to adopt frequently depends upon fairly subtle understanding of Black’s defensive scheme. Therefore, I believe, despite the fact that White does make the same first half-dozen or so moves against almost any Black setup, the Torre is a very hard opening to learn to play well.

Maybe the hardest openings to play well are those that require not only broad based strategical understanding, but also a willingness to engage in tactical pyrotechnics at the appropriate moment. The systems (predominantly subvariations of the Sicilian, KID and maybe Slav) probably should not be attempted by players lower rated than 2000. The fact that many of these are currently popular at Super-GM level proves the point. After all, if a 2650 is trying to set problems too hard for a peer to solve, the chance of an 1800 understanding anything about the position must be pretty low.

Another, seemingly paradoxical, question that must be asked before an opening is selected is this: “Do I want to win, or do I want to become a better player?” If the primary goal is short-term maximization of results, then a variation should be selected which maximizes those strengths that the player already possesses. However, if the goal is long-term improvement, then the selection task becomes more difficult. It is necessary to evaluate overall playing strengths and weaknesses, choose an appropriate goal (eg. “Learning to play more patiently“) and then select variations which will reward patient play. It is in this area that a higher rated colleague or coach may be of help – both in determining what is an appropriate strategic task to work on, and in selecting variations to help accomplish the task. The short-term results of such an approach may be painful, but the long-term improvement will be worth it.

Conclusions:

1) Selection of an opening repertoire can be a powerful tool for improvement.

2) The question “what should I play against…” cannot be adequately answered without further data. (rating, previously used systems, goals, etc.)

3) There are good reasons to believe that individual progression of opening understanding can and should mirror historical progression.

I welcome any discussion or criticism of the theories I have outlined above, and I hope that the readers of r.g.c.a find this article both interesting and useful.

a

Matt Guthrie (click to mail)

Matt Guthrie is a USCF Master and professional chess teacher. He is Arizona State Champion, and coach of the teams that won both the Primary and Elementary sections of the 1995 All-America Cup.


(*) Wilkes-Barre Variation: see Example Games
WARNING

  These games contain uncut scenes of chess violence. Do not play through them late at night, or in the presence of sensitive adults.

Four choices in the opening

Introduction: your four choices

There are four basic choices to be made before sitting down at a chessboard.

You must decide whether to open as White with 1. e4, with 1.d4 or with a Reti/English system

(and have something in mind against each semi-open or Indian defence)

You must decide how to respond to 1. e4 as Black

You must decide how to respond to 1. d4 as Black

You must decide how to respond to the Reti/English system as Black.

What you choose may depend on whether you like to attack or to play more solidly, and whether you prefer to play open or more closed positions.

You should also consider how it fits with what else you have chosen. For example, if you adopt the Dutch or English Defences with the move order 1. d4 e6, you must be prepared to play the French. Or, if you like to play the Slav with …c6, you might feel the Caro-Kann with …c6 is a nice fit.

The commonest – and many would say the best – opening move is 1. e4, and 1. d4 is also a good first move. But almost every other first move has been played and advocated at some time or another, and almost every legal Black move has been tried in reply to 1.e4/1.d4.

I enclose an openings map below. Even if you learned this off by heart, there are still over 1000 more openings, defences and variations listed in the Oxford Companion to Chess. This is a map, not so you can go charging off everywhere, but so if someone shows you something, you can look it up. You should know that each opening has a plan (or if it doesn’t, it’s not a very good opening!) You will easily find things not on this list – either mainstream (e.g. last time I visited a bookshop it had a new book on the Torre Attack 1.d4 Nf6 2.Nf3 and 3.Bg5), and or amongst the ‘fringe’ (e.g. the Vulture 1.d4 Nf6 2.c4 c5 3.d5 Ne4). Moreover, as GM LOMBARDY once said (cited above),

“All openings offer good winning chances in amateur play“.

I used to know a Henry who was known as H.4.Stewart because of his inclination to 1.h4 as an opening move, and I’m sure it saved him a lot of time sweating over the latest line in the Sicilian Dragon. How should you reply to this? If faced with 1.h4, or anything else unusual, just keep playing good chess – keep calm, keep developing, keep your eye on the centre, and keep your wits about you.

The variety of openings can be daunting. I think there is a trick to coping with this, which is expressed in Reti’s famous statement:

“A knowledge of tactics is the foundation of positional play. This is a rule which has stood its test in chess history and one which we cannot impress forcibly enough upon the young chess player. A beginner should avoid Queen’s Gambit and French Defence and play open games instead! While he may not win as many games at first, he will in the long run be amply compensated by acquiring a thorough knowledge of the game” – RICHARD RETI

The development of a chessplayer should naturally progress through stages just as chess has passed through stages in its history. MacDonnell and LaBourdonnais (and even Steinitz and Tchigorin) lashed at each other with the Evans Gambit; by the time Steinitz played Lasker we saw more of the Ruy Lopez. The titanic Capablanca-Alekhin struggle was fought out mainly with the Queen’s Gambit Declined (whereas the era of Steinitz was more concerned with the Gambit Accepted). The Euwe matches saw the French, a Semi-Open defence, and Indian Defences like the Dutch, Grunfeld and Nimzo-Indian adopted as main choices at World Championship level for the first time. By the time of Botvinnik we saw the Caro-Kann, the King’s Indian and the flank openings (Reti and English) appearing in matches, while Karpov and Kasparov seem to have played everything.

From this we can draw up a hierarchy, on each side of the board:

1. Open games and Gambits with 1. e4 e5; Queen’s Gambit Accepted.

2. Ruy Lopez; Queen’s Gambit Declined.

3. French; Dutch, Grunfeld, Queen’s and Nimzo-Indian.

4. Flank openings; King’s Indian.

There is no doubt in my mind that only once you have served your apprenticeship with the earlier and strategically more simple openings should you venture out to play in the jungles of the later ones.

Also, if you do want to move down the list, I think you should not move through dissatisfaction or fear with your current repertoire, but preferably from boredom, or the experience that opponents at your level know all about how to play the openings you practice. One might also remember that Bobby Fischer rarely departed from 1. e4 throughout his career, and that the Giuoco Piano was played by Karpov against Kortchnoi.

 

Playing Aggressively or Solidly as White and Black

Did I say four choices? There is another choice which you need to make first: do you wish to play solidly or aggressively? Reti and I suggest that you play open games, which more or less obliges an aggressive style. It is in these games that you can practice attacking play and learn to spot tactics, without which there is not much point considering more strategically complex systems. However, if you feel you have been through this apprenticeship, there are some more solid, strategical choices available.

For example, the Italian Game generally results in fewer draws than the English Opening, and more draws than the King’s Gambit, although the percentage score from each opening may be similar, acording to databases I have examined:
Italian Game: 41% White wins, 26% drawn, 33% lost by White (total 54%)
English Opening: 37% White wins, 36% drawn, 27% lost by White (total 54%)
King’s Gambit: 47% White wins, 15% drawn, 38% lost by White (total 54%)

Within the Giuoco Piano alone, playing d2-d4 instead of d2-d3 reduces the proportion of draws by 10%. So, you have quite a lot of influence over the style of the game by your opening choices, although these are always negotiated (as it were) with your opponent!

Here is a sorted list of common opening systems, from which you can make your four choices.

  • Playing White with 1. e4
    • Playing aggressively as White with 1. e4
      • After 1…e5: Danish Gambit, Giuoco Piano with d2-d4/Max Lange, King’s Gambit, Vienna Gambit, Bishop’s Opening (Urusoff Gambit), Ruy Lopez with an early d4
      • Against semi-open defences: early d2-d4, advance variations, transposition to Blackmar-Diemer Gambit or other Gambits (e.g. Morra).
    • Playing solidly as White with 1. e4
      • After 1…e5: Centre Game, Bishop’s Opening/Giuoco Piano with d2-d3, Ruy Lopez with d2-d4 late or never, Vienna Game,
      • Against semi-open defences: advance variations, King’s Indian Attack.
  • Playing White with 1. d4
    • Playing aggressively as White with 1. d4
      • After 1…d5: Blackmar-Diemer Gambit, Queen’s Gambit with Queen’s-side castling,
      • Against Indian defences: King’s-side Pawn storms e.g. Samisch vs. King’s Indian.
    • Playing solidly as White with 1. d4
      • After 1…d5: Queen’s Gambit Declined with O-O, Queen’s Pawn games without c2-c4.
      • Against Indian defences: Queen’s-side Pawn storms e.g. Classical King’s Indian.
  • Playing White with the Reti/English
    • Playing (relatively) aggressively as White with the Reti/English
      • King’s Indian Attack, Botvinnik system of English.
    • Playing solidly as White with the Reti/English
      • Queen’s-side Pawn storms, systems with b2-b3.
  • Playing Black
    • Playing Black against 1. e4
      • Playing aggressively as Black against 1. e4
        • Sicilian, Alekhin’s, Pirc/Modern
      • Playing solidly as Black against 1. e4
        • Petroff or other lines with 1…e5, French, Caro-Kann, Modern with …c6
  • Playing Black against 1. d4
    • Playing aggressively as Black against 1. d4
      • Tarrasch Defence, Budapest Gambit, Benko/Benoni, King’s Indian, Grunfeld
    • Playing solidly as Black against 1. d4
      • Slav Defence, Queen’s Gambit Declined e.g. Tartakower, Nimzo/Queen’s Indian
  • Playing Black against the Reti/English
    • Playing aggressively as Black against the Reti/English
      • Reversed Sicilian, Dutch systems, King’s Indian
    • Playing solidly as Black against the Reti/English
      • Slav, London System

If you don’t know what these openings are yet, you might look them up below, but you will need more information than this to play them properly!


Changing your opening repertoire.


It may be from reading things like this that you are thinking about changing your opening choices. There are some things to consider:

  • Don’t try and change your whole repertoire from a given date. It’s much better to experiment with part of your repertoire at a time, and you don’t have to play your new line in every game.
  • The first thing to do is to get hold of a good verbal summary of the ideas behind the new line(s). [Don’t spend a fortune on specific monographs until you are committed to the line; you are better off owning more general, inclusive titles until you pass 1400 ELO (Class C).] Reuben Fine’s The Ideas behind the chess openings is a great place to start, but it is terribly dated. [He disparages some openings which, fifty years on, are believed to be very playable.] If you have access to this book, and can bend the ear of a couple of players who are a couple of classes or more above you, this is probably all you need.
    There are some brief explanations which are quite nice in “BCO2”, the second edition of Batsford Chess Openings.
    There are also some monographs which cover a variety of openings and which are designed to explain the ideas: some of the best of these are also rather old and out of print like the RHM series “Understanding the …”, or books which cover several openings at once [e.g. The Italian Game, Botterill/Harding].
  • The next thing is to find some example variations and games. BCO2 is fine for variations, and there are game databases on the internet for different openings. All of these are totally unannotated. Play over a few lines or games to get a “feel” for the opening – which squares your pieces often come to, and which side of the board to play on.
    To get hold of annotated games, try magazines, and games collections like, say, Alekhin’s Best games of Chess.
  • So, now you should know the ideas behind the openings, some of the main lines, and have a feel for how the game may go. The next step is to try it out. Play friendly “quick” games using this opening at your club, or on one of the chess servers; it’s nice to find an opponent who will cooperate by agreeing to play your chosen opening. [I say quick rather than blitz: I have a prejudice that 5-minute chess (G/5) is useless for learning openings, but 10-15 minute chess is very useful. Every so often in the opening you will need to stop and think for 2-3 minutes, which you can do at G/10. ]
    This should let you know what the basic variations are that you will meet most often in practice, and the plans most often adopted.
  • Then introduce it into your serious games. Again, you don’t have to play it in every game; I’ve been experimenting with 1. e4 as a replacement for the English 1. c4 in my games, but I still play the English if:
    1. a draw is more important than a win, or
    2. my opponent is a known skilful attacking player who hates slow games, or
    3. my opponent is a junior who is likely to be inexperienced in the English, or
    4. my opponent plays a defence to 1.c4 which I like to play against, or
    5. my opponent plays a defence to 1.e4 which I don’t like, or
    6. I feel like it!
  • Playing a couple of postal games with your new opening is very good practice.

A simple openings map.


Openings without 1.d4 or 1.e4

There are hundreds of tried and untried moves. I recently came across Larsen’s Gambit 59: 1. g3 e5 2. Bg2 d5 3. b4!? Bxb4 4. c4! Stefan Bucker of Norwalde, Germany, has actually invented a little trio of related defensive systems for Black. Amazingly, they occur after some very familiar initial moves:

They are:

The Vulture: 1. d4 c5 2. d5 Nf6 3. c4 Ne4
The Habichd: 1. d4 c5 2. d5 Nf6 3. Nf3 c4
The Woozle: 1. d4 c5 2. d5 Nf6 3. Nc3 Qa5 (idea …b5)

(The “Habichd” comes from the German phrase for “I’ve got you” (maybe we would say in English: Gotcha!), and the “Woozle” comes perhaps from English slang “woozy”, meaning drunk or befuddled.)

There are some morals to be drawn from the existence of these openings: one gloomy, one cheerful.

1. You cannot anticipate everything. Time spent trying to come up with a “complete”, failsafe opening repertoire is doomed to failure. You will get locked inside an arms race where the only winners are the publishers. You are better off studying chess than openings!

2. There is always scope for originality in the opening. Even if you feel yourself being drawn into your opponent’s preparation you may be able to head off into untheoretical territory – not by playing a bad-looking move, but perhaps with an odd-looking one, or a good-looking one that just isn’t in the books. Tartakower used to say, “Unfashionable, therefore playable”!

1. Na3 [unhappy] Durkin Opening (a.k.a. Sodium Attack). Supports c4 but isn’t really going anywhere. I recommend 1…e5 in reply. I can’t guarantee you will emerge equal but it’s a natural way to try.

1. Nc3 [solid] Dunst Opening. One of the better non-standard lines: White can hit out with e4 or go solid with g3.

1. Nf3 [solid] [unhappy] [bookish] Reti Opening. White invites Black to set up a pawn centre; White can follow up with g3/c4. (The [unhappy] is for the difficult and subtle nature of many of the main lines – save it for later in your career. This applies also to other modern openings like the English and Catalan.)

1. Nh3 [unhappy][skull] Amar Opening (Paris Gambit). Usually intending 1.Nh3 d5 2. g3 e5 3. f4 Bxh3 4. Bxh3 exf4. Tartakower played this and even won] but don’t you play it until you’re as good as Tartakower.

1. a3 [solid] Anderssen Opening. A way of reserving options. White may follow up naturally with 2.b3 or 2.b4, transposing.

1. a4 [?!] Meadow Hay Opening. The name is insulting (implying, a yokel opening). Not really going anywhere: 1…e5 equalises.

1. b3 [!?] Nimzo-Larsen Opening a.k.a. Queen Fianchetto Opening. White will allow Black to set up a pawn centre [which can then be used as a target.

1. b4 [!?] Sokolsky Opening a.k.a. Polish Opening a.k.a. Orang-Utan Opening. Black is again allowed a pawn centre, but is not given the freedom of …c5.

1. c3 [solid] Saragossa Opening. A way of reserving options. 1…e5 should equalise.

1. c4 [solid][bookish] English Opening. A major opening complex. Black can reply

1 … c5 – Symmetrical Variation

1 … e5 – Reversed Sicilian

1 … Nf6 – Indian-style variations

1. d3 [solid][smile] King’s Indian Attack, a.k.a. Mieses Opening. The KIA requires a follow-up with Nf3,g3,Bg2,O-O and then e4 or c3/a4. You can also get into it via 1.Nf3 or 1.e4, and these are more common in practice.


Openings with 1.d4

1. d4 [smile]

1. d4 Na6 [skull] (never seen by your inexperienced author: may intend …c5)

1. d4 Nc6 [?!] may transpose into the Kevitz-Trajkovic Defence: 1.d4 Nf6 2.c4 Nc6.

1. d4 Nf6 [bookish][active] leads to various


Indian Defences [e.g…

1. d4 Nf6 2. c4 c5 (with …e6) – Modern Benoni Defence. [active]  1. d4 Nf6 2. c4 d6 – Old Indian Defence.[solid]

1. d4 Nf6 2. c4 e6 3. Nc3 Bb4 – Nimzo-Indian Defence. [active]

1. d4 Nf6 2. c4 e6 3. Nf3 b6 – Queen’s Indian Defence. [solid]

1. d4 Nf6 2. c4 e6 3. Nf3 Bb6 – Bogo-Indian Defence. [solid]

1. d4 Nf6 2. c4 e6 3. Nf3 Ne4 – Dory Defence. [unhappy]

1. d4 Nf6 2. c4 e6 3. g3 – Neo-Catalan Opening. [solid]

1. d4 Nf6 2. c4 e5 – Budapest Gambit. [!?] [trappy]

1. d4 Nf6 2. c4 g6 3. Nc3 d5 – Grunfeld Defence. [active]

1. d4 Nf6 2. c4 g6 3. Nc3 d6 – King’s Indian Defence. [active]

1. d4 Nh6 [skull] (never seen)

1. d4 a5 [?!] (never seen)

1. d4 a6 [!? ] (usually intended as a transposition to …b5 lines)

1. d4 b5 [!?] Polish Defence. Black intends …Bb7 without allowing a block by c4/d5

1. d4 b6 [!?] English Defence. Black tempts c4 and e4 which can be undermined with e.g. …f5

1. d4 c5 [solid] Old Benoni Defence.

1. d4 c6 [solid] (usually transposes to e.g. Slav Defence to Queen’s Gambit)

1. d4 d5 [smile] (leads to main-line Queen Pawn openings)

1. d4 d6 (usually transposes to e.g. King’s Indian Defence)

1. d4 e5 [bomb][trappy] Englund Gambit. (a.k.a. Charlick Gambit) Vigorous but unsound. 1.d4 e5 2.dxe5 Nc6 3. Nf3 Qe7 4. Qd5! += (4.Bf4 Qb4+ can lead to trouble).

1. d4 e6 [solid] (usually transposes [e.g. to Nimzo-Indian or French Defence)

1. d4 f5 [active][smile] Dutch Defence. Black stakes out space on the King’s side.

1. d4 f6 [skull] Onc’s Defence. Intends …Nh6-f7.

1. d4 g5 [skull] (loses a pawn: see 1…h6)

1. d4 g6 [active] Modern Defence. Black invites White to make a centre with c4/e4 which can then be attacked.

1. d4 h5 [?!] (never seen)

1. d4 h6 [?!] Borg Defence. (Grob reversed) Black will play …g5,…Bg7 and probably …c5 or …d5.

1. e3 [solid] Van’t Kruy’s Opening. A way of reserving options.


Openings with 1.e4

1. e4 [smile]

1. e4 Na6 [?!] (never seen – Benjamin and Schiller call it the Lemming)

1. e4 Nc6 [!?] Nimzovitch Defence. Black can counter-punch with …d5 or …e5, sometimes transposing.

1. e4 Nf6 [active] Alekhin’s Defence. Black invites 2.e5 Nd5 3.d4, after which …d6 strikes back at the extended centre.

1. e4 Nh6 [?!] (never seen: may intend …f5)

1. e4 a5 [?!] (never seen)

1. e4 a6 [!?] St.George’s Defence (a.k.a. Baker’s Defence). Black intends …b5, …Bb7 and probably …e6,…c5 and …Nf6

1. e4 b5 [skull] (loses a pawn: see 1…a6)

1. e4 b6 [?!] Owen’s Defence a.k.a. Queen Fianchetto Defence. Black invites White to set up a pawn centre which can then be attacked.

1. e4 c5 [active] Sicilian Defence. Black will exchange if White plays d4.

1. e4 c6 [solid] Caro-Kann Defence. Black will counter-punch with …d5.

1. e4 d5 [solid] Centre Counter Defence a.k.a. Scandanavian Defence.

1. e4 d6 [active] Pirc Defence. Black will develop first] and strike out in the centre later.

1. e4 e5 [smile] (leads to the main King Pawn games)

Defences to 1. e4 other than 1…e5 are generally referred to as

Semi-Open Defences

and include the Alekhin, Sicilian, Caro-Kann, Pirc and French.

1. e4 e6 [solid][smile] French Defence. Black will counter-punch with …d5.

1. e4 f5 [skull] The Fred Defence. Ugh.

1. e4 f6 [skull] Onc’s Gambit. 2.d4 e5 3. dxe5 Nc6 4.exf6 Nxf6. Ugh.

1. e4 g5 [?!] Borg Defence. (Grob reversed). see 1.d4 h6.

1. e4 g6 [active] Modern Defence. (a.k.a. Kotov/Robatsch Defence) Black invites 2.d4; the centre can then be used as a target.

1. e4 h5 [skull] (never seen)

1. e4 h6 [?!] see Borg Defence above.

1. f3 [skull] Barnes Opening. Rude players have even followed this up with 2.Kf2 (known as the Pork Chop).

1. f4 [solid] Bird’s Opening. Not bad; White can play as if playing the Dutch or follow up with 2.b3.

1. g3 [solid] Benko Opening a.k.a. King Fianchetto Opening. Often transposes.

1. g4 [!?] [trappy] Grob’s Opening. Intends a gambit with 1 … d5; 2 Bg2 Bxg4 (2 … c6 is safer) 3.c4!

1. h3 [unhappy] Clemenz Opening. English IM Michael Basman has played this, along with other ‘odd’ moves like a3 and g4/b4 (and the same for Black), as a way of reserving options and tempting opponents to over-commit themselves.

1. h4 [unhappy] Desprez Opening a.k.a. Reagan Opening (‘Thoroughly unmotivated and creates weaknesses with only vague promises of future potential‘ – BENJAMIN and SCHILLER).


Double Queen Pawn Openings

1. d4 d5 [smile] (leads to main-line Queen Pawn openings)

1. d4 d5 2. e3 [smile] Colle System. White is aiming for a 1.e4-style game after Nf3,Bd3,Re1 and e4

1. d4 d5 2. e4 (dxe4 3. Nc3 Nf6 4. f3) [active][bomb] Blackmar-Diemer Gambit. Tricky and with something of a cult following.

1. d4 d5 2. f4 (or 2.e3+ 3.f4) [solid] Stonewall Opening. Playing for a slow K-side attack, but leaves weak points. Not good enough, really.

1. d4 d5 2.Nc3 (2…Nf6 3.Bg5) [!?] Veresov Opening a.k.a. Richter-Veresov. White often aims for e4, sometimes with f3, although can play more quietly.

1. d4 d5 2.c4 [solid] Queen’s Gambit. The main weapon of 1.d4 players

1. d4 d5 2.c4 Nc6 [!?] Queen’s Gambit, Tchigorin Defence. Tricky, trappy difficult chess.

1. d4 d5 2.c4 Nf6 [!?][trappy] Queen’s Gambit, Marshall Defence. Often played by beginners, and not to be rushed at.

1. d4 d5 2.c4 c5 [?!][unhappy] Queen’s Gambit, Symmetrical Defence. White should be able to preserve an advantage.

1. d4 d5 2.c4 c6 [!?][bookish] Queen’s Gambit, Slav Defence. A good defence, combining solidity with possibilities for playing for a win.

1. d4 d5 2.c4 dxc5 [!?][bookish] Queen’s Gambit Accepted. More open and fighting approach than the Orthodox.

1. d4 d5 2.c4 e5 [active][trappy] Queen’s Gambit, Albin Counter-Gambit. A difficult gambit line, usually mistrusted, sometimes tried with success.

1. d4 d5 2.c4 e6 [solid][bookish] Queen’s Gambit Declined, Orthodox Defence. The main highway of the QGD, with many sub-variations.

1. d4 d5 2.c4 e6 3. g3 [solid][unhappy][bookish] Catalan Opening. Slow, solid, subtle.


Double King Pawn Openings

1. e4 e5 [smile] (leads to main-line King Pawn openings)

1. e4 e5 2. Bc4 [active][smile] Bishop’s Opening. Under-rated for many years, now taken more seriously. Often played at GM level in a very solid way, which I don’t think you should imitate until you have a good few years experience.

1. e4 e5 2. Nc3 [solid][smile] Vienna Game and Vienna Gambit (3.f4). Worth a look: not a real kick-and-rush opening but has its points.

1. e4 e5 2. Ne2 [solid] Alapin’s Opening. Intends f4 without loss, but is too slow a move for this stage of the game.

1. e4 e5 2. Nf3 Nc6 3. Bb5 [solid][bookish] Ruy Lopez. Very large opening system: the main weapon of many 1.e4 players. An opening for life.

1. e4 e5 2. Nf3 Nc6 3. Bc4 [smile] (generally) Italian Game. Just the sort of open, tactical chess you should be playing.

1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 [active][smile][bookish] Giuoco Piano. A good training ground for your early chess games.

1. e4 e5 2. Nf3 c6 3. Bc4 Bc5 4. b4 [active][smile][bookish] Evans’ Gambit. A sharp and enterprising line, which sadly has not really survived Lasker’s scrutiny.

1. e4 e5 2. Nf3 Nc6 3. Bc4 Be7 [solid][unhappy] Hungarian Defence. Unnecessarily passive, but not bad.

1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 [smile][active] Two Knights’ Defence. A good counter-attacking line.

1. e4 e5 2. Nf3 Nc6 3. Be2 [solid] Tayler Opening. Recently explored, but no great discovery.

1. e4 e5 2. Nf3 Nc6 3. Nc3 Bb4 [solid] Three Knights’ Game. A way of trying to avoid the Four Knights. (3…Bc5 is not good)

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 [solid] Four Knights’ Opening. Solid, square, often stodgy.

1. e4 e5 2. Nf3 Nc6 3. c3 [solid] Ponziani Opening. Slow, but some interesting lines if Black stirs things up.

1. e4 e5 2. Nf3 Nc6 3. d4 [smile][solid] Scotch Opening. Fashionable recently, worth looking at.

1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. c3 [smile] Goring Gambit. Not fashionable [but also worth looking at.

1. e4 e5 2. Nf3 Nc6 3. g3 [solid][smile] King’s Indian Attack. Slow but aggressive: not at its best in this form but often used against the half-open defences such as the French and Caro-Kann.

1. e4 e5 2. Nf3 Nf6 [active] Petroff Defence. Recently very fashionable, enough to make people look at the Bishop’s Opening to avoid it.

1. e4 e5 2. Nf3 d5 [bomb] Queen’s Pawn Counter-Gambit. Unsound.

1. e4 e5 2. Nf3 d6 [solid] Philidor’s Defence. Solid but nothing special: may lead to a slower game than White would prefer.

1. e4 e5 2. Nf3 f5 [bomb] Latvian Counter-Gambit. The line with 3. Bc4 probably wins for White, although 3. Nxe4 Qf6 4. Nc4 is +=

1. e4 e5 2. Nf3 f6 [skull] Damiano’s Defence. Unsound.

1. e4 e5 2. d4 exd4 3. Qxd5 [solid] Centre Game. 3…Nc6 simply gains time and White will struggle to equalise against accurate play by Black.

1. e4 e5 2. d4 exd4 3. c3 [active][unhappy] Danish Gambit. The way to liven up the Centre Game, although Black can decline or return the gambit with good chances.

1. e4 e5 2. f4 [active][smile] King’s Gambit. Bold, vigorous, dangerous. Black can decline or return the gambit pawn, and even offer a gambit with …d5, but in no case can Black avoid a complex game with a full board.


Key

[bookish]= Popular opening [books or other support material readily available

[smile] 🙂 = a good opening for juniors

[!?] = Interesting or tricky]

[?!] = Dubious or difficult]

[bomb] = Too risky

[unhappy] 🙁 = Not recommended

[skull] = Definitely not recommended

Style

[solid] = Solid – won’t get you into trouble

[active] = Active (White) or counterattacking (Black)

[trappy] = Trappy

Ten rules for the opening

  1. Get your pieces out into the centre quickly. The opening  is a race to see who can get their pieces out first while keeping at least a share of control of the centre.
    • This is the main point to remember; all the other rules are just footnotes to this one.  Sortez les pièces!

  2. Get a firm foothold in the centre – a pawn on one of the ‘little centre’ squares e4/e5/d5/d4 – and don’t give it up without good reason
  3. Move your king to safety at the side by castling
  4. Complete your development before moving a piece twice or starting an attack.  By move 12, you should have connected your Rooks, or be about to do so.
  5. More detail on winning the race:
    • move pieces not pawns, and
    • move them to their best squares in one move if you can, and also
    • try to gain time if you can by aggressive moves.
  6. Move your minor pieces out early on generally move Knights before Bishops, and generally straightaway to f3/c3 or f6/c6 (but probably not both, as White)
  7. Don’t move out your major pieces (Q+RR) where they will get chased around by the little guys and possibly trapped.
  8. Don’t grab pawns or attack if you haven’t completed developmen; especially, don’t charge around with your Queen trying to hoover up pawns.
  9. If one side gets ahead in development:

    • If you are ahead in development, start something going and open up lines for your better pieces
    • If you are behind in development, don’t start anything and keep things closed until you have caught up. This is especially true if you have not castled!
  10. Rooks are the hardest piece to develop: “openings should be judged on the prospects they offer to ambitious young Rooks” – PURDY.  To develop your Rooks, open a file; to open a file, bring pawns into a position to swap them off; so after 1.e4, plan to play d2-d4 or f2-f4 soon.
    • In fact, you have to attack the opponent’s centre with pawns to get much chance of an advantage as White (The Four Knights’ Game is next to Old Stodge in drawishness), so d2-d4 makes sense for more than one reason.

Further advice on playing the opening

I’ve collected here some other advice from the grandmasters of the past.

Lasker’s rules for the opening

  1. Do not move any pawns in the opening of a game but the King and Queen pawns.
  2. Do not move any piece twice in the opening, but put it at once on the right square.
  3. Bring out your knights before developing your bishops, especially the Queen’s Bishop.
  4. Do not pin the adverse King Knight (ie. by Bg5) before your opponent has castled.

[cat] COOL TIP: Why should you move the knights first? Well, knights are very much more effective if they are in the centre. (Bishops are more effective here too, but they can work from a distance). For the opening that has to mean Knights moving to c3 and f3 (or c6 and g6). Where should the Bishops go? The White King’s Bishop on f1 could go to b5,c4,d3 or even e2. Which is best? That depends on what your opponent is up to. So, move your knights straight away to the centre, and while you are doing that your opponent’s moves may suggest to you where you should put your bishops.


Reuben Fine on the opening:

  1. In the initial position White, because of the extra move, has a slight advantage. Consequently:
  2. White’s problem in the opening is to secure the better position, while…
  3. Black’s problem is to secure equality.

Fine’s rules for the opening

  1. Open with either the e-pawn or the d-pawn.
  2. Wherever possible, make a good developing move which threatens something or adds to the pressure on the centre.
  3. Develop knights before bishops.
  4. Pick the most suitable square for a piece and develop it there once and for all.
  5. Make one or two pawn moves in the opening, not more.
  6. Do not bring your queen out too early.
  7. Castle as soon as possible, preferably on the king’s side.
  8. Play to get control of the centre.
  9. Always try to maintain at least one pawn in the centre.
  10. Do not sacrifice without a clear and adequate reason, eg.:
    • it secures a tangible advantage in development
    • it deflects the opponent’s queen
    • it prevents the opponent from castling
    • it enables a strong attack to be developed

Fine’s two last questions to be asked before a move is made:

  • How does it affect the centre?
  • How does it fit in with the development of my other pieces and pawns?

Nimzovitch’s Seven Axioms

(from My System)

  1. Development is to be understood as the strategic advance of the troops toward the frontier line (the line between the fourth and fifth ranks).
  2. A pawn move must not in itself be regarded as a devloping move, but merely as an aid to development.
  3. To be ahead in development is the ideal to be aimed for.
  4. Exchange with resulting gain of tempo.
  5. Liquidation, with consequent development or disembarrassment.
  6. The pawn centre must be mobile.
  7. There is no time for pawn hunting in the opening, except for centre pawns.

— NIMZOVITCH


Suetin’s four principles for advanced players

  1. The fight for control of the centre
  2. The striving for the quickest and most active development.
  3. The creation of conditions that permit early castling.
  4. The formation of an advantageous pawn structure

— SUETIN


Hort’s 13 rules for all players

  1. Take advantage of every tempo.
  2. Do not make pawn moves without careful planning.
  3. Begin the game with a centre pawn, and develop the minor pieces so that they influence the centre.
  4. Develop flexibly!
  5. Develop harmoniously! Play with all your pieces
  6. Do not make aimless moves. Each move must be part of a definite plan.
  7. Do not be eager for material gain. The fight for time is much more important than the fight for material, especially in open positions.
  8. A weakening of your own pawns may be accepted only if it is compensated by a more active placement of your pieces.
  9. With the help of your pawns, try to get an advantage in space and weaken your opponent’s pawn position.
  10. Do not obstruct your pawns by grouping your pieces directly in front of them; pawns and pieces must work together.
  11. During the first few moves, pay special attention to the vulnerable KB2 square on both sides.
  12. Remember that the poor placement of even a single piece may destroy the coordination of the other pieces.
  13. With White, exploit the advantage of having the first move and try to gain the initiative. With Black, try to organize counterplay.

This last point is worth particular attention, for, although it contains much wisdom, it is not always applied in current tournament practice. Unfortunately, we belong to a time when White usually tries to gain only a minimal advantage, because to try for more entails the taking of risks. Black, having no sure method of developing counterplay without risk, usually tries to minimise White’s attacking possibilities. The game thus proceeds towards an endgame in which neither side has real winning chances.”  — VLASTIMIL HORT


Portisch on forming a repertoire:

“Your only task in the opening is to reach a playable middlegame.” “…To all players I can recommend the following: simplicity and economy. These are the characteristics of the opening systems of many great masters… A solid opening repertoire fosters self-confidence.” — LAJOS PORTISCH

(LP goes on to discuss the Exchange Ruy Lopez, the Modern Steinitz (as Black), slow lines of the French Winawer, the Classical Pirc, the Closed Sicilian and the King’s Indian Attack against the French (and Sicilian; and on the other side of the board the Exchange Queen’s Gambit and lines of the King’s Indian Defence and Nimzo-Indian)

Choosing an opening repertoire

The Bottom Line {D}

[cool cat says:]

“A knowledge of tactics is the foundation of positional play. This is a rule which has stood its test in chess history and one which we cannot impress forcibly enough upon the young chess player.
“A beginner should avoid the Queen’s Gambit and French Defence and play open games instead! While he may not win as many games at first, he will in the long run be amply compensated by acquiring a thorough knowledge of the game”

– RICHARD RETI, Masters of the Chessboard

See also a recent post.


Comments on openings {C}

(following ECO codes)

A: Irregular openings
– 1. Lines without 1. e4, 1. d4;
– 1. d4 Lines without 1 …d5, 1… Nf6;
– 1. d4 Nf6 2. Lines without 2. c4;
– 1. d4 Nf6 2. c4 Lines without 2… e6, 2… g6
[cool cat says:] Dr.Dave’s advice: Leave these alone except to work out what to do if someone played them against you. Mostly these are good for surprise value, but you can only surprise me once, and next time I’ll be ready for you. The main lines are the main lines because they are the strongest openings. Avoid theory, sure, but don’t handicap yourself.
The honorable exception to this among these openings are the lines of the Reti/English complex (1.Nf3/1.c4), which are slow but deep and strong. I’d still leave them alone until you are sure you know what you are doing. Be prepared to defend against them as Black: I recommend using a Dutch formation.
B: Semi-open games
– 1. e4 Lines without 1… c5, 1… e6, 1… e5
– 1. e4 c5
[cool cat says:] Dr.Dave’s advice: Play these second after you have got the hang of C: Open Games. This section includes some of the most exciting and important openings in chess, like the Sicilian, but they are not IMHO for beginners.
C: Open Games (and French Defence)
– 1. e4 e6
– 1. e4 e5
[cool cat says:] Dr.Dave’s advice: Play these first – this is what Reti advises above. The anomaly is the French – a half-open defence that ECO groups under C. Despite Reti’s admonition, I would not object to a relative beginner playing the French – it is a solid defence in which most of the ideas are easy to understand, and Black’s pieces often come to similar squares in each line.
D: Closed Games (and Grunfeld Defence, a semi-closed line)
– 1. d4 d5
– 1. d4 Nf6 2. c4 g6 + d7-d5
[cool cat says:] Dr.Dave’s advice: Play these last of all; they are among the most demanding of openings. They are slow, which may lead you to think they are safer, but things can go horribly wrong for the novice and there is no point trying these until you are sure you know what you are doing – say, that you are familiar with the material in the ‘Strategy’ section of the canon. There are one or two ‘open’ lines that start 1.d4, like the Colle System.
E: Semi-Closed Games
– 1. d4 Nf6 2. c4 e6
– 1. d4 Nf6 2. c4 g6 ‘ d7-d5
[cool cat says:] Dr.Dave’s advice: Play these third; they are, like the semi-open defences, very tasty, but rather strong meat for inexperienced players. You will need to know what to play against 1.d4 as Black, particularly as you improve, and my recommendation is to adopt a counter-attacking line like the Budapest Gambit or the Stonewall Variation of the Dutch Defence

Putting together a repertoire of variations {B}

What do you hope for when you play 1.e4? Which opening you choose after 1…e5 will depend on what sort of player you are. What I’d like to do below is suggest how you might proceed if Black doesn’t reply 1…e5. First you need to choose a basic plan of campaign:

  • Fast attacking game with pieces
  • Slower attacking game with f4
  • King’s Indian Attack with g3
  • Fast attacking game with pieces
    • Giuoco Piano (my main recommendation for junior players) or
    • Scotch Game
  • Slower attacking game with f4
    • Vienna Gambit or
    • King’s Gambit)
  • King’s Indian Attack with g3
    • KIA with (1. e4 e5 2. Nf3 Nc6 3. g3 or
    • in the Vienna (1. e4 e5 2. Nc3 Nc6 3. g3)

Which sort of player are you? Larry Evans used to say, The Crunch or the Crouch? Hopefully, one of these set-ups appeals to you more than the others: the brisk, the direct, or the more flexible?

[Sadly, the KIA lines haven’t a lot of force and are not very good lines to adopt against 1…e5.]

But the point is, how well does your chosen repertoire fit together? Once I used to play the following lines, together with the King’s Gambit:

Alekhin (1. e4 Nf6)
Chase variation (1. e4 Nf6 2. e5 Nd5 3. c4 Nb6 4. c5 Nd5 5. Bc4 e6 6. Nc3)
Caro-Kann (1. e4 c6)
Panov-Botvinnik Attack (1. e4 c6 2. d4 d5 3. exd5 cxd5 4. c4)
French (1. e4 e6)
Advance Variation (1. e4 e6 2. d4 d5 3. e5)
Pirc/Modern (1. e4 …d6/…g6)
King’s Indian Attack (1. e4 d6 2. d4 Nf6 3. Nc3 g6 4. Nge2 and 5. g3, 6. Bg2)
Sicilian (1. e4 c5)
Chamaeleon Variation (1. e4 c5 2. Nc3 … 3. Nge2)

This was an awful lot to keep track of, but more importantly, it didn’t really combine well. Against the Alekhin I played fast, against the Caro I played medium, against the French and Pirc I played slow; the Panov line is main-line established theory with lots to learn and keep track of, the Chamaeleon is a new and obscure line where you have to think at the board.

Now, I’m sure a better idea, and the right idea, is to play similarly against each opening. For example, if you like gambits and play the Danish Gambit against 1…e5, try and find a gambit against the lot….

Alekhin (1. e4 Nf6)
(1. e4 Nf6 2. Bc4 Nxe4 3. Bxf7+ Kxf7 4. Qh5+ g6 5. Qd5+)
or Blackmar-Diemer (1. e4 Nf6 2. Nc3 d5 3. d4 dxe4 4. f3)
Caro-Kann (1. e4 c6)
Fantasie Variation (1. e4 c6 2. d4 d5 3. f3 e5 4. Nf3 exd4 5. Bc4)
French (1. e4 e6)
Variation, Milner Barry Gambit (1. e4 e6 2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3 Qb6 6. Bd3 cxd4 7. cxd4 Bd7 8. O-O Nxd4 9.Nxd4/9.Ng5!?)
Pirc/Modern (1. e4 …d6/…g6)
I don’t know any gambits for White in the Pirc but against the Modern you can try… the Monkey’s Bum! (1. e4 g6 2. Bc4 Bg7 3. Qf3 e6 4. d4 Bg7 5. Nc3 Bxd4) [An invention of Streatham Chess Club, who showed it to one member who said “Well, if that works, I’m a monkey’s bum!”]
Sicilian (1. e4 c5)
Morra Gambit: (1. e4 c5 2. d4 cxd4 3. c3 dxc3 4. Nxc3 or 3. … Nf6 4. e5 Nd5 5. Bc4 Qc7 6. Qe2)

I don’t think the Monkey’s Bum is really any good (2…d6), but at least we’re thinking along the right lines, even if this isn’t the repertoire we settle on.

“ A 1500 player will lose a pawn anyway about every 15 moves, so you might as well invest a pawn to sharpen your tactics.“

— Tim Sawyer

Here’s a repertoire based on pawn advances and space advantages:

Alekhin (1. e4 Nf6)
Four pawns variation (1. e4 Nf6 2. e5 Nd5 3. c4 Nb6 4. d4 d6 5. f4 )
Caro-Kann (1. e4 c6)
Advance Variation (1. e4 c6 2. d4 d5 3. e5)
French (1. e4 e6)
Advance Variation (1. e4 e6 2. d4 d5 3. e5)
Pirc/Modern (1. e4 … …d6/…g6)
Three Pawns Attack (1. e4 d6 2. d4 Nf6 3. c3 g6 4. f4)
Sicilian (1. e4 c5)
Big Clamp Variation (1. e4 c5 2. d3 (…) 3. f4)

Now, what sort of player are you? Whether you like lively piece attacks, slow pawn advances that you can use to force open lines or more flexible systems, there is a repertoire here for you.

Note: I simply haven’t the courage to take on a repertoire which includes the Open Sicilian , and my experience of playing the Black side of the Sicilian is that not many White club players have either! So I’ll leave those lines to you and any time you have to do your own research. I have a feeling it’s something you come to study as your chess improves. Mine has yet to improve enough…

Let’s have a look at some variations that fit together.

Piece attack

Alekhin (1. e4 Nf6) (1. e4 Nf6 2. Nc3 d5 3.exd5 Nxd5 4. Bc4)
Caro-Kann (1. e4 c6)
Main line with 7.Nh3 (1. e4 c6 2. d4 d5 3.Nc3 dxe4 4. Nxe4 Bf5 5. Ng3 Bg6 6. h4 h6 7. Nh3)
French (1. e4 e6)
Alekhin-Chatard Attack (1. e4 e6 2. d4 d5 3.Nc3 Nf6 4. Bg5 Be7 5. e5 Nfd7 6. h4
Pirc/Modern (1. e4 …d6/…g6)
Austrian Attack (1. e4 d6 2. d4 Nf6 3.Nc3 g6 4. f4)
Sicilian (1. e4 c5) Closed: without d4
Rossolimo Variation (1. e4 c5 2. Nf3 and 3.Be2 (idea 4. c3) or 3. Bb5(+))

Slow attack with f4

Alekhin (1. e4 Nf6)
(Irregular) (1. e4 Nf6 2. d3 and 3.f4 (sadly, this line has no real force and is not a very good line to adopt)
Caro-Kann (1. e4 c6)
(Irregular) (1. e4 c6 2. Nc3 d5 3.f4 (a line of the Dunst opening, (1.Nc3)
French (1. e4 e6)
(Irregular) (1. e4 e6 2. Nc3 d5 3.f4 (a line of the Dunst opening, (1.Nc3)
Pirc/Modern (1. e4 …d6/…g6)
(1. e4 d6 2. d4 Nf6 3.Nc3 g6 4. f4 (Austrian Attack)
Sicilian (1. e4 c5) Closed: without d4
(1. e4 c5 2. f4 (Grand Prix Attack) or
(1. e4 c5 2. Nc3 Nc6 3. g3 with 4. Bg2, 5. d3, 6. f4 (Closed Variation)

King’s Indian Attack

Alekhin (1. e4 Nf6)
KIA vs. Alekhin (1. e4 Nf6 2. d3 and 3.g3/Bg2 (sadly, this line has no real force and is not a very good line to adopt)
Caro-Kann (1. e4 c6)
KIA vs. Caro-Kann (1. e4 c6 2. d3 d5 3.Nd2)
French (1. e4 e6)
KIA vs. French(1. e4 e6 2. d3 d5 3.Nd2)
Pirc/Modern (1. e4 …d6/…g6)
King Fianchetto Variation(1. e4 d6 2. d4 Nf6 3.Nc3 g6 4. Nge2 and 5. g3, 6. Bg2)
Sicilian (1. e4 c5) Closed: without d4
KIA vs. Sicilian(1. e4 c5 2. Nf3 and 3.g3)

[cool cat says:] There are some wrinkles to be ironed out of these suggestions, but I hope they set you thinking in the right way.


Playing Black and White {A}

It makes a lot of sense for your Black repertoire to be in keeping with your White one.

The easy way out is to play Black openings in reverse, of which the commonest and best of these is probably the King’s Indian Attack. But psychologically it’s not the same and practically it’s not as effective. (See remarks on the Stonewall Dutch ).

The right idea I think is to play openings which have the same ideas – either the same structure or at least the same attitude. So if you play the English with g3, a line which is structurally similar is the Hyper-Accelerated Fianchetto variation of the Sicilian (1. e4 c5, 2. Nf3 g6), and against 1.d4 the same ‘square game’ can be had in the Nimzo-Indian, although this is structurally very different. There are king’s fianchetto lines in most openings, and strongpoint lines too.

Some suggestions if you are…

  1. An attacking player who plays 1. e4, try:
    • Against 1.d4: Budapest Gambit, Benoni, Grunfeld
    • Against 1.e4: Open Lopez, Petroff, Sicilian Dragon (with …g6)
  2. An attacking player who plays 1. d4/2.c4, try:
    • Against 1.d4: King’s Indian, Dutch
    • Against 1.e4: French Winawer, Closed Lopez,
  3. An attacking player who plays the Colle System, try:
    • Against 1.d4: Semi-Slav Defence or Cambridge Springs (same structure as Colle)
    • Against 1.e4: Sicilian Paulsen (with …e6)
  4. A solid player who plays 1. e4, try:
    • Against 1.d4: Nimzo-Indian, QGD, Tarrasch Defence, Old Indian
    • Against 1.e4: Petroff, Philidor (structure like Old Indian)
  5. A solid player who plays 1. d4, try:
    • Against 1.d4: Slav, Queen’s Gambit Orthodox Defence.
    • Against 1.e4: Caro-Kann, Classical French

I would be interested to know about other’s preferences. I stuck to the same opening repertoire for the best part of ten years: English Opening with g3 as White, Sicilian and English Defence as Black – all aiming to hit at an opponent’s centre, and of course with a strong structural link between the English and Sicilian. The English Defence “feels” more like the English Opening to me than the Queen’s-side defence which is structurally most similar, the Benoni.

I think my current recommendation for myself [which must also be true for you 🙂 ], is two fold:

  1. Be prepared to play any sort of position. To be prepared to play any sort of position [if not any opening] for either colour is the ideal; you may always have strengths and weaknesses, but avoiding certain sorts of positions altogether seems unhealthy. Try them out in friendly and blitz games, and see if the rest of your game improves.
  2. Be prepared to play main lines. They are the main lines because they are the best moves, and you may be surprised to find how many players will avoid a main line ‘on principle’ – perhaps choosing a playable alternative, but often an inferior one.

I find that the combination of the two is quite liberating, at least in friendly games, and I’m sure I’m a more rounded player for it. I haven’t quite had the courage (or foolhardiness) to walk into my opponent’s main lines when titles are at stake, you are going to get my favourite defence, but it’s quite satisfying to invite the club gambiteer to play a gambit and then outplay them in their own game.

Thinking about thinking

13th_July_2010: Thinking

A thinking task (de Groot)

Six positions to consider, A-F; pick one, perhaps the one in the top
left (A).  Now, I want you not just to think
up a move, but notice how you think it up.  You will need to write
down your thoughts, or get someone to write while you think.  Off
you go, take as long as you like.

de Groot A. Scholtens C. NLD Ch prelim 1936


[White to move]- – 0 17

Shafritz A. Heisman D. Main line CC Chp G/75 (3) Palm Handheld,
2002


[White to move]- – 0 17

Wind J. de Groot A. Club Competition 1935


[Black to move]- – 0 29

NN NN de Groot (2) Ernie, 2010


[White to move]- – 0 1

Pannekoek J. de Groot A. Match (12) 1934


[Black to move]- – 0 17

NN NN de Groot (1) Zyme, 2010


[White to move]- – 0 1

Comments:

I liked
(a) the way Charlie started off with ‘what are my opponent’s threats
(b) Jonathan’s search for a direct forced win
(c) Charlie’s use of a list of candidate moves

I didn’t like so well:

(a) some people didn’t mention the opponent at all!
(b) lists of candidate moves sometimes didn’t include very direct moves
like captures
(c) having spotted a threat, you didn’t check to see if your chosen
move met the threat
(d) some people didn’t check their chosen move at all

Flip-Coin Chess, Hope Chess and Real Chess (after Dan Heisman)

Unless you’re playing Real Chess, every move, you will be
accident-prone.  It’s slow for us, I think, when GMs seem to take
in so many tactics at a glance, but the ideas are not complicated, we
just need to be consistent and to be thorough.

Chess is unlike the ‘white to play and win’ problems from books and
magazines, where there is a right answer which you may be able to spot
quickly, and where you might spot the first move almost
instantly.
Mistrust what you think, as your opponent will surely try to find out
what is wrong with it.

A thinking mnemonic (the least we have to do)

A thinking process (the best you can do)

Do you know how to analyse?

“Recently I was invited to the closing ceremony of a team tournament in which candidate masters and first-category players were playing. I asked my audience what they would like me to talk to them about, and I was inundated with requests. Some asked me to demonstrate some
interesting combination, others wanted to know how to play the Sicilian Defence correctly for Black. `But do you know how to analyse variations?’ I asked my listeners, and without giving them time to reply went on, `I will show you how to analyse variations and if I’m wrong, then stop me. Let us suppose that at one point in your game you
have a choice between two moves, R-Q1 or N-KN5. Which should you play?’
You settle down comfortably in your chair and start your analysis silently saying to yourself the possible moves.

`All right, I could play R-Q1 and he would probably play B-QN2, or he could take my QRP which is now undefended. What then? Do I like the look of the position then?’ You go one move further in your analysis and then you pull a long face–the Rook move no longer appeals to you.
Then you look at the Knight move. `What if I go N-KN5? He can drive it away by P-KR3, I go N-K4, he captures it with his Bishop. I recapture and he attacks my Queen with his Rook. That doesn’t look very nice … so the Knight move is no good.

Let’s look at the Rook move again. If he plays B-QN2 I can reply P-KB3, but what if he captures my QRP. What can
I play then? No, the Rook move is no good. I must check the Knight move again.  So, N-KN5, P-KR3, N-K4, B x N, Q x B, R-Q5 No good! So I mustn’t move the Knight. Try the Rook move again. R-Q1 , Q x RP.’

At this point you glance at the clock. `My goodness! Already 30 minutes gone on thinking whether to move the Rook or the Knight. If it goes on like this you’ll really be in time trouble. And then suddenly you are struck by the happy idea — why move Rook or Knight? What about B-QN1?’ And without any more ado, without any analysis at all you move the Bishop. Just like that with hardly any consideration at all. My words were interrupted by applause. The audience laughed, so accurate was my picture of their trials and tribulations.”

Think
Like A Grandmaster
, Alexander KOTOV (Tr. Cafferty)
A good model

Positions A-C are taken from de Groot’s PhD study in the 1930s
(published as Thought and Choice in
Chess
, 1946), and Dan Heisman has used the other positions in
the
same way, as reported in his recent book The Improving Chess Thinker.
This was Max Euwe’s
approach to position A, which might be a model for how to approach a
fairly lively position.

(G5; A) S: MAX EUWE E: DE GROOT
T = 15 MINUTES DECEMBER 15, 1938
(
Italics
are
for
tactual
clarity
and
do
not
represent
G5’s
emphases.)

 

 

Algebraic

 

 

Euwe’s verbalisation

 

 

Comments

 

 

First impression: an isolated Pawn; White has more freedom of
movement.

Orientation (de Groot);
Evaluation (Heisman)

…Qxb2
a3

2.Nxd5
a3
f6
e7
…Qxb2
a2

Black threatens…QxNP. Is it worthwhile to parry that? It
probably is; if he takes, then QR3 is also attacked. Can White then
take advantage of the open file? Does not look like it. Still again
2.NxB and then by exchange the Pawn at QR3 is defended by the Queen.
Indirectly in connection with the hanging position of the Knight at KB6
and possibly because of the overburdening of the Bishop at K7. But wait
a moment: no, …QxNP is rather unpleasant after all because the Bishop
at R2 is undefended. Can I do something myself?

Consider opponent’s threats (Heisman)

 

Threats

f6 & d5

Investigate that first: the pieces on KB6 and Q5 are both
somewhat tied down.

 

 

Let us look at the consequences of some specific moves.

Exploration (de Groot)

1.Nxd5, 1.Nxc6

1…Rxc6

1.NxN, possibly preceded by 1.NxB. Then 1…RxN is probably
impossible because of taking on Q5.

 

Hopes

 

 

Black has a number of forced moves, there may be a possibility
to take advantage of that.

 

 

It’s not yet quite clear.

 

1.Bh6 f7

Let us look at other attacks: 1.B-R6 in connection with KB7 –
but I don’t really see how to get at it.

 

1.b4
1…Nxc3 / 2…Bb5

2.Qxc3

1.P-QN4 in order to parry the threat – but then exchange on
QB3 will give some difficulties in connection with 2…B-N4 – oh, no,
that is not correct, one can take back with the Queen.

 

 

1.Nxc6
1.Nxd5
1.Bxd5
1.Bxf6

So far a somewhat disorderly preliminary investigation. Now,
let’s look in some more detail at the possibilities for exchange: 1.NxB
or 1.NxN or maybe 1.BxN/5 or maybe first 1.BxN/6

Investigation (de Groot).

Candidate moves (Heisman).

All forcing moves (Heisman); note the order – the most
positionally desirable first.

1.Nxc6 Rxc6
2.Nxd5 exd5 b2
2…Nxd5 3.Bxd5 Rxc1 / 3…Bxg5
1…bxc6

1.NxB RxN; 2.take on Q5; for instance 2.NxN PxN; wins a Pawn
but there may be compensation for Black on QN2. But better is 2…NxN;
then 3.BxN RxR is nearly forced, no, it is not, he can play 3…BxB as
well. I see no immediate advantage. 1…PxN is not forced therefore;
and even if it were, you couldn’t be quite sure of winning. It’s
happened before that such a position proved less favourable than at
seemed to be. The point Q5 is reinforced by it, that is a disadvantage.

 

1.Nxc6

(So let’s think about) 1.taking on Q5. 1.NxB at any rate gives
the pair of Bishops; if I don’t find anything better, I can always do
this.

Bookmarking ‘best so far’.

1.Nxd5 Bxd5 d7
2.Bxf6 Bxf6 3.Nd7 Qd8

1.NxN, BxN; is that possible? Q7 is free then. 2.BxN, BxB/3;
3.N-Q7, Q-Q1 can then be done.

 

1.Nxd5 Bxd5
2.Bxf6 Bxf6

1…Nxd5 2.Bxd5
Bxg5/ c6 / f2-f4

1.NxN, BxN; 2.BxN, BxB/3 will probably yield something.
1…NxN is also possible; maybe better. Then 2.BxN BxB/5 and now there
are the possibilities to take on QB6 or to play something like P-B4;
once again:

 

1.Nxd5 Nxd5
2.Bxd5 Bxg5
3.Rxc6 2.Bxe7 1…exd5

1.NxN NxN; 2.BxN, BxB/5 – no, nothing then, 3.RxB does not
help any; it is a cute move but at the end of it all everything remains
hanging. Something else: 2.BxB – he just takes back. 1…PxN is very
favourable; he won’t do that; it needn’t be investigated.

 

1.Nxd5 Nxd5
2.Bxd5 Bxg5
3.Bxc6 Bxc1

1…Nxd5 2.Bh6 Red8 3.Qf3
e8

1.NxN NxN remains. 2.BxN BxN; 3.BxB, BxR is then possible. No,
can find no way to make anything out of this. 1…NxN; 2.B-R6, KR-Q1;
3.Q-KB3 with some threats; if Black now has to play his Bishop back to
K1 then one gets a good position.

 

1.Bxd5
1.Bxd5 Bxd5
2.Nd7
2…Bc4

1.Bxd5 Nxd5

2.Nxd5

1.BxN/5: this must be looked into. Does that make any
difference? 1.BxN/5, BxB is again impossible because of 2.N-Q7. That is
to say, we will have to look out for 2…B-B5, but that we can probably
cope with: the worst that can happen to me is that he regains the
exchange, but then I have in any case some gain of time. 1.BxN/5, NxB;
2.Same difficulties as just before. No, that is now impossible: 2.NxN
wins a piece.

 

1.Bxd5 Bxd5
2.Bxf6 Bxf6
3.Nd7 Qd8
4.Nxd5 exd5
1.Bxd5 exd5
f6 / e7 / c6 1.Bxd5

1.BxN/5, BxB; 2.BxN, BxB; 3.N-Q7, Q-Q1.Let’s have a closer
look at that: 4.NxB/5, PxN and I’m an exchange to the good: very
strong. 1.BxN/5, PxB is therefore forced. But that is good for White.
The Knight on KB6 is weak, the Bishop at K7 hangs – and the Bishop on
QB3 stands badly. On positional rounds one could already decide on
1.BxN/5. Is there some immediate gain?

 

1.Bxd5 exd5

2.Qf3 f6
2…Kg7

1.Bxd5

1.BxN/5, PxB; it looks bad for Black. Probably some more
accidents will soon happen. Much is still up in the air. One plays, for
instance, 2.Q-B3. Defending the Knight on KB6 is not so easy; 2…K-N2
looks very unpleasant. Yes, I play:

1.BxN/5.

Proof (de Groot)
Check

Not sure how good it is, but is sure that it’s
good and is better than the rest! (Heisman)

Euwe discounts the possibility that a
non-forcing move will be any better. (Heisman)
Improve

To be honest, not every GM analysed so long or in such an orderly
manner; you almost got the idea that Fine homed in on Bxd5 in the first
minute or so and spent the rest of the time justifying it!  But if
you don’t have his judgment or intuition, try Max’s approach.

Tips for thinking

Lots of ideas there: candidate moves, bookmarking, looking at
forcing moves and generally desirable moves, trying things in different
orders…  Here’s a set of tips.

  • Unhelpful thinking habits
    • Overlooking key features of the position
    • Thinking for yourself, not your opponent
    • Playing without a plan (and playing by general principles more
      than the position in front of you, and playing openings without
      understanding the ideas)
    • Endgames are boring and complicated
    • Wishful thinking (also anxiety, haste, vagueness, confusion and
      simple-mindedness)
  • Helpful thinking habits
    • List all the candidate moves to start with and look at them all
      quickly first
    • Look at forcing moves first
    • Try different move orders
    • Check moves before you play them (this doesn’t mean go round in
      circles – decide first, then check!)
    • Exchanges are just moves: don’t prefer or avoid them without a
      reason
    • Good positions don’t win games – good moves do
    • “Play a move which improves your position no matter what.” –
      SILMAN
    • Expect your opponent to play the best move
    • Take nothing for granted
    • Set priorities:
      • Opponent’s threats rather than your dreams
      • Pieces rather than Pawns
      • Sooner rather than later
      • Flexible rather than committal
      • Central rather than wing play
      • Preventable before inevitable

Instead of a conclusion:

I think this sort of exercise is useful.  Repeat once in a
while, and see if your thinking process gets any better.