Upon the pin

Pins are one of the first attacking ideas you learn about.
Here’s some colourful examples you might not have seen before. Try
and find good examples of forks, skewers, discoveries and so on, so they stick in your mind and they’re there when you need them!

The pin

from Lombardy, 19??

1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. f4
Qc7 7. Bd3 Nc6 8. Nf3 g6 9. O-O Bg7 10. Qe1 e6 11. Kh1 O-O 12. Qh4
b5 13. f5 Qe7 14. Bg5

 

t+l+-Tj+
+-+-DxLx
x+sXxSx+
+x+-+pB-
-+-+p+-Q
+-Nb+n+-
pPp+-+pP
R-+-+r+k

14… b4

[14… Ne5]

15. e5 1-0

  if 15… Nxe5 16. Nxe5 DIAGRAM

 

 

t+l+-Tj+
+-+-DxLx
x+-XxSx+
+-+-NpB-
-X-+-+-Q
+-Nb+-+-
pPp+-+pP
R-+-+r+k

16… dxe5

[16… bxc3 17. Ng4]

  17. Ne4 wins

 

Pin – and design for mateFrom
Lombardy, 19??

1. e4 Nf6 2. Nc3 d5 3. exd5 Nxd5 4. Nge2 Nc6 5. g3 Bg4 6.
Bg2 Nd4

 

t+-DjL-T
XxX-XxXx
-+-+-+-+
+-+s+-+-
-+-S-+l+
+-N-+-P-
pPpPnPbP
R-BqK-+r

7. Bxd5

[7. f3]

7… Qxd5

 

 

t+-+jL-T
XxX-XxXx
-+-+-+-+
+-+d+-+-
-+-S-+l+
+-N-+-P-
pPpPnP-P
R-BqK-+r

8. f3 Qxf3 9. Rf1 Qg2 0-1

[8. Nxd5 Nf3+ 9. Kf1 Bh3#]

[8. O-O Nf3+ 9. Kh1 Ng5+ DIAGRAM 10. Nxd5 Bf3+ 11.
Kg1 Nh3#]

 

t+-+jL-T
XxX-XxXx
-+-+-+-+
+-+d+-S-
-+-+-+l+
+-N-+-P-
pPpPnP-P
R-Bq+r+k

Pins and counter-pins

Robatsch-Jansa, Sochi,
1974

1. c4 f5 2. Nf3 Nf6 3. g3 g6 4. b3 Bg7 5. Bb2 O-O 6. Bg2 d6
7. d4 c6 8. O-O Kh8

[8… Qc7]

  9. d5 Qa5 10. Nc3 Nxd5??

 

tSl+-T-J
Xx+-X-Lx
-+xX-+x+
D-+s+x+-
-+p+-+-+
+pN-+nP-
pB-+pPbP
R-+q+rK-

11. cxd5 Bxc3 12. Qd2 Qxd5 13. Qxc3+ e5 14. Nxe5
1-0

 

The double pin

Alekhin – Nimzovitch, San Remo,
1930

1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. Bd2 Ne7 6. Nb5
Bxd2+ 7. Qxd2 O-O 8. c3 b6 9. f4 Ba6 10. Nf3 Qd7 11. a4 Nbc6 12.
b4

 

t+-+-Tj+
X-+dSxXx
lXs+x+-+
+nXxP-+-
pP-P-P-+
+-P-+n+-
-+-Q-+pP
R-+-Kb+r

12… cxb4

[12… c4 13. Na3 Nd8 14. Nc2 when White is free to
belt down the King’s side]

13. cxb4 Bb7 14. Nd6 f5 15. a5 Nc8 16. Nxb7 Qxb7
17. a6 Qf7

[17… Qe7 18. Bb5 Nd8 [18… Nxb4 19. Rb1]]

18. Bb5 N8e7 19. O-O h6 20. Rfc1 Rfc8 21.
Rc2

 

t+t+-+j+
X-+-SdX-
pXs+x+-X
+b+xPx+-
-P-P-P-+
+-+-+n+-
-+rQ-+pP
R-+-+-K-

21… Qe8

  hoping to make a stand on c6, but enters the worst pin in
the world

[21… Nd8 22. Rac1 Rxc2 23. Rxc2 Rc8 24. Bd7 Rxc2
25. Qxc2 concedes the c-file, when the Q can’t be kept put for
long]

 

 

t+t+d+j+
X-+-S-X-
pXs+x+-X
+b+xPx+-
-P-P-P-+
+-+-+n+-
-+rQ-+pP
R-+-+-K-

22. Rac1 Rab8 23. Qe3 Rc7

  else White wins by Qe3-a3-a4

24. Rc3 Qd7 25. R1c2 Kf8 26. Qc1
Rbc8

 

 

-+t+-J-+
X-TdS-X-
pXs+x+-X
+b+xPx+-
-P-P-P-+
+-R-+n+-
-+r+-+pP
+-Q-+-K-

Pin number two, down the c-file – worth another diagram. How can
White increase the pressure?

27. Ba4 b5 28. Bxb5 Ke8 29. Ba4 Kd8 30.
h4

 

 

-+tJ-+-+
X-TdS-X-
p+s+x+-X
+-+xPx+-
bP-P-P-P
+-R-+n+-
-+r+-+p+
+-Q-+-K-

zugzwang

30… Qe8 31. b5 1-0

 

And the ultimate pin
game…

Von Freymann – Forgacz,
St.Petersburg, 1909

1. d4 f5 2. e4 fxe4 3. Nc3 Nf6 4. Bg5 c6 5. f3 Qa5 6. Qd2
e3 7. Bxe3 e5 8. dxe5 Qxe5 9. O-O-O d5 10. Bf4 Qf5 11. Re1+ Kf7 12.
Bd3 Qd7 13. Nh3 Qd8 14. Ng5+ Kg8 15. Ne6 Bxe6 16. Rxe6 g6 17. Bg5
Nbd7 18. Qf4 Kf7 19. Rhe1 h6 20. Bh4 Bg7

[if 20… g5 21. Qf5 Rg8 22. Bf2 Black’s position
remains precarious]

 

t+-D-+-T
Xx+s+jL-
-+x+rSxX
+-+x+-+-
-+-+-Q-B
+-Nb+p+-
pPp+-+pP
+-K-R-+-

Black is in a TRIPLE pin; how is White to increase the pressure?

21. Ne4 dxe4

[21… Rf8 22. Nxf6 Nxf6 23. Bxf6 Bxf6 24. Rd6 g5 25.
Qf5 Qxd6 26. Qg6#]

22. Bc4 the power of discovered
check

22… Kg8 23. Rxf6+ Kh7 24. Rxg6 Nf6

[24… Kxg6 25. Qxe4+ Kh5 26. Qg4#]

25. Qf5 1-0

Minor openings

Summary:

How should we open a game of chess? Here’s an opening repertoire from Chess Openings for Juniors, suitable for juniors and presumably Minor/Intermediate players:

Main opening: Main line Giuoco Piano with 4. c3
Two Knights’ Defence: Max Lange
French Defence: Classical, & Alekhin Gambit against Winawer
Sicilian Defence: Morra Gambit
Caro-Kann Defence: Main lines with 3.Nc3
Pirc Defence: Pseudo-Samisch 4. f3
Black against King’s Gambit: Accepted, Modern defence 3…d5
Black against Ruy Lopez: Open Morphy Defence with 9…Bc5
Black against GP: Main Line Two Knights’ Defence with 6…Na5
Black against 1.d4: Cambridge Springs Defence
Black against hypermodern: London system

I played pretty much strictly from this repertoire for a while and would recommend it to anybody. It aims at open games emphasising piece play, perhaps with a view to tactics and attacking play, but as we all know “tactics flow from a superior position” (Fischer). [If you don’t have this book I have expanded on some similar opening suggestions for White systems and Black Defences, including playing against 1.d4.]

Another opening repertoire aimed at club players is offered by Nigel Davies in his Dirty Tricks video:

Main opening: pick a 19th century gambit like the King’s or Danish
French Defence: Wing Gambit
Sicilian Defence: Deferred Wing Gambit
Caro-Kann Defence: Two Knights’ Variation
Pirc Defence: System with Bc4
Black against Ruy Lopez: Modern Steinitz Variation with …Bg4, Exchange Variation with …Bg4, Bird’s Defence, or maybe even the Nimzovitch Defence with 1…Nc6
Black against 1.d4: Tchigorin Defence
Black against hypermodern: London system

Lastly, there are two editions of ‘An opening repertoire for the attacking club player’ by Keene and Levy, and a book of the same name by Gufeld.

 

Keene/Levy I Keene/Levy II Gufeld
Main opening Scotch Gambit Scotch Game Vienna Game
French Defence Winawer 4. a3
Steinitz 4. e5
Advance, 5. Be3 Advance, 6. Be2
Sicilian Defence Alapin Variation Alapin Variation Grand Prix Attack
Caro-Kann Defence Panov/Gunderam Advance Advance
Pirc Defence Byrne system Byrne system Austrian Attack
Black against 1. e4 Pirc Defence Scandinavian Sicilian Dragon
Black against 1.d4 Benko Gambit Tchigorin Defence Leningrad Dutch
Black against hypermodern Dutch systems English: Dutch; Reti: …d6/…Bg4 Dutch systems

To summarise: all offer a mix of systems with a common theme – open, aggressive play. Why are we recommended to play like this?

“A knowledge of tactics is the foundation of positional play. This is a rule which has stood its test in chess history and one which we cannot impress forcibly enough upon the young chess player. A beginner should avoid Queen’s Gambit and French Defence and play open games instead! While he may not win as many games at first, he will in the long run be amply compensated by acquiring a thorough knowledge of the game.” — RICHARD RETI

– and, I might add, it’s a lot more fun! The trouble with playing stodgy stuff is you can get stuck and bored and lose through losing patience, or perhaps you will never understand why you lose.

Tom: “I always play gambits!”Dave: “Good for you! We might run through a few afterwards. You don’t have to play a gambit to get an open game, and there can be other problems. When we look at the Sicilian later, I’ll say some more about this.”

So much for the books. How do people actually play, and how do they fare? (This survey has two points: firstly to see what’s there, but also to model an approach to looking at your own games.) I looked at 253 games from East Devon 1995 (Minor & Intermediate sections), and found:


The results are weighted in favour of White

                                                        Valid     Cum
 
Value Label                 Value  Frequency  Percent  Percent  Percent
                              .00        87     34.4     34.4     34.4
                              .50        54     21.3     21.3     55.7
                             1.00       112     44.3     44.3    100.0
                                     -------  -------  -------
                            Total       253    100.0    100.0

…but more strongly than GM games in the minor section

Summaries of     RESULT   By levels of     TOURN
Variable      Value  Label                      Mean    Std Dev    Cases
For Entire Population                          .5494      .4416      253
TOURN      i         intermediate {c}          .4874      .4291      119
TOURN      m         minor {d}                 .6061      .4499      132

Hint: get your Black act together in the Minor.


Try and get White in Round 2!

Summaries of RESULT By levels of ROUND Variable Value Label Mean Std Dev Cases ROUND 1 .5213 .4539 47

ROUND 2 .6058 .4240 52 ROUND 3 .5288 .4688 52 ROUND 4 .5300 .4450 50 ROUND 5 .5600 .4361 50

…Or Round 5…

Summaries of RESULT By levels of SECTION Variable Value Label Mean Std Dev Cases SECTION i1 .4792 .4293 24

SECTION i2 .5217 .4123 23 SECTION i3 .5000 .4564 25 SECTION i4 .4783 .4390 23 SECTION i5 .4583 .4403 24 SECTION m1 .5652 .4839 23 SECTION m2 .6724 .4284 29 SECTION m3 .5556 .4870 27 SECTION m4 .5741 .4537 27 SECTION m5 .6538 .4188 26

The gore in Round two I think is as a result of the Swiss system, and the last round is clearly the crunch one. Still…

…Again, it’s mostly in the Minor section that the advantage of White is seen.


Openings lean on ECO B and D

…rather than C, which is perhaps how we are supposed to play

                                                        Valid     Cum
Value Label                 Value  Frequency  Percent  Percent  Percent
Hypermodern and irregular       a        45     17.8     17.8     18.6
Semi-open games                 b        78     30.8     30.8     49.4
Open games (and French)         c        52     20.6     20.6     70.0
Close games                     d        67     26.5     26.5     96.4
Indian defences                 e         9      3.6      3.6    100.0
                                     -------  -------  -------
                            Total       251    100.0    100.0

I also looked at 400 e-mail correspondence games from the IECG from categories D and E and found the following distribution:

[chart]

  There are obvious peaks and clusters at:

A00-A05 Irregular openings
A45 Unusual replies after 1. d4 Nf6
B00-B30 Semi-open defences (Irregular, Nimzovitch, Caro-Kann)
C00-odd French defence and irregular defences with 1…e6, e.g. Owen’s
C40-C70 Open games
D00-odd Irregular closed games (Stonewall, Colle)
D30 Queen’s Gambit
E90-odd King’s Indian

These e-mail games also feature B and D prominently, although I got more Cs here than in the East Devon sample. So, we have very much the same pattern of openings, which despite the 25% of open games, we are flying pretty much against what Reti recommends for beginners.

So, just when are you good enough to stop playing open games? Minor? Intermediate? I think the answer is, when you are getting bored with them.

Ray:”Too right! I got bored playing the same old positions in the Moller and Max Lange against the same players each season, and so these days I like to play slow systems like Bird’s Opening.”Dave: “Fine! Ray, we know you can attack when you want to or when you need to, as I remember you winning in about 20 moves with a double piece sacrifice in the Jamboree in September. To coin a phrase, you’ve served your apprenticeship in the open games, and can move on. But there is a lot of scope for exploration in the old Italian Game; Evans Gambit is far from played out. There are at least three good systems for Black in reply to 4. Ng5 in the Two Knights (Traxler/Wilkes Barre, Ulvestad/Fritz and the main line gambit), and two good replies in the Max Lange. And if anyone is bored like Ray, remember, you can move on to other open games which means you can hang on to a lot of your repertoire. Play the Scotch, or the Scotch Gambit, or the Ruy Lopez. “

Alan: “I’ve been doing very well with the Goring Gambit this season”

Dave: “I have a problem with the Goring, because I think 4…d5 equalises easily. But until your opponents start playing that, enjoy it! What do they do, decline and push past with 4…d3 I suppose?”

Alan: “No, they do decline, but they let me play 4. cxd4, when I get a pawn roller!”

Dave: “Go for it, then!”

Fred: “Isn’t there an appalling lot to remember in all these openings?”

Dave: “Well, you’ve got to learn how to play open stuff and tactics if you are going to improve. You can play one of the closed ‘System’ openings to keep your book learning down (and maybe study tactics at home), but there’s nothing like getting stuck in to improve. There isn’t really that much to learn, and I don’t think your opponents will know it any better than you – look at how Alan’s opponent’s are reacting, they not only don’t know the Goring Gambit, they don’t seem to be playing according to any sort of logic in the opening at all. I’m not insisting you play open games – if you are happy playing what you do now at the level you do now, you have no problems!”

But I also suspect that the main reasons that players don’t play open games is, not boredom with the same old positions, but fear of losing, or too many painful tactical oversights. Instead of getting good enough at tactics to live and thrive among open games, some players prefer to play closed games without an immediate clash of forces so that fewer Loose Pieces Drop Off. It can happen, even to the best of us…

Karlsson,AS – Gustavsson,C, 1994: 1.e4 e5 2.f4 Bc5 3.Nf3 d5 4.Nxe5 dxe4 5.c3?! Nf6 6.d4 exd3 7.Bxd3 0-0 8.Qf3 Re8 9.Be3 Bg4 10.Qg3 Rxe5 11.Bxh7+ Kxh7 0-1

I might be wrong, but I think this is half of what all these A00 and D00 openings are about: playing a stereotyped closed setup so that we get through the first 10 moves (a) without dropping any pieces, and (b) without having to think!

1. d4 2. e3 3. Bd3 4. f4 5. Nf3 6. O-O 7. Ne5 8. Qf3 9. g4… (or 8. Rf3 9. Bxh7+…)

1. g3 2. Bg2 3. d3 4. Nf3 5. O-O 6. Nbd2 7. Qe1 8. c3 9. e4…

I can see the attractions, but one-idea openings like the Stonewall are so easy to see coming and avoid with only a moment or two of preparation.

1. d4 d5 2. e3 Nf6 3. Bd3 Bg4!? 4. f3 Bh4 and …Bg6
1. d4 d5 2. e3 Nf6 3. Nf3 Bf5! or …Bg4!
1. d4 d5 2. e3 Nc6!? 3. Bd3 e5
1. d4 d5 2. e3 Nc6!? 3. Bd3 Nf6 4. f4 Bg4 5. Nf3 e6 6. O-O Bf5!

And, if your ‘system’ opening doesn’t go according to plan, you may be in one of those stodgy positions where the plaintive cry goes up “I don’t know what to do here”.

Alan: “I like the King’s Indian Attack as a system”.Dave: “So do I! The thing is about the KIA is that you can play it with more than one idea in mind, and it’s not easy for Black to cut across your plans because you aren’t committed to one plan. I’ll come back to this later.”


A count of all openings and results:

mean=0.5000 means White scored 50% in that opening

My statistics software clipped the names off most of the openings, but you find the full names elswhere.

Summaries of RESULT By levels of ECO Variable Value Label Mean Std Dev Cases For Entire Population .5494 .4416 253 ECO .5000 .0000 2 ECO a00 irregular openings, .8750 .2500 4 ECO a01 nimzo-larsen attack .5000 .0000 1 ECO a02 bird’s opening .5000 .7071 2 ECO a03 bird’s opening 1.0000 .0000 1 ECO a04 reti opening .2500 .3536 2 ECO a05 reti opening with 1. .0000 .0000 1 ECO a07 reti opening, barcza .7857 .3934 7 ECO a09 reti opening 1.0000 .0000 1 ECO a10 english opening .2500 .3536 2 ECO a13 english opening, sys .5000 .0000 1 ECO a16 english opening, sys .7500 .3536 2 ECO a17 english opening, ang .5000 .0000 1 ECO a22 english opening, rev .5000 .0000 2 ECO a25 english opening, rev 1.0000 .0000 1 ECO a40 queen pawn games .5000 .0000 1 ECO a42 modern defence, aver 1.0000 .0000 1 ECO a45 indian systems .7500 .3536 2 ECO a46 indian systems with 1.0000 .0000 2 ECO a48 indian systems with .5000 .3162 6 ECO a52 budapest gambit, mai .0000 .0000 1 ECO a60 modern benoni .0000 .0000 1 ECO a80 dutch defence .5000 .7071 2 ECO a85 dutch defence .5000 .0000 1 ECO b00 king pawn games, inc .5000 .4629 8 ECO b01 centre counter defen .4286 .4499 7 ECO b02 Alekhin’s defence 1.0000 .0000 1 ECO b05 Alekhin’s defence, 1.0000 .0000 2 ECO b06 modern defence .7000 .4472 5 ECO b07 pirc (robatsch) defe .0000 .0000 4 ECO b09 pirc defence, austri 1.0000 .0000 1 ECO b10 caro-kann defence .0000 .0000 2 ECO b12 caro-kann defence .5000 .5000 3 ECO b13 caro-kann defence, e .0000 .0000 2 ECO b18 caro-kann defence, c .3333 .2887 3 ECO b21 sicilian defence, gr .5714 .4746 14

ECO b22 sicilian defence, al .7500 .2887 4 ECO b23 sicilian defence, cl 1.0000 .0000 1 ECO b24 sicilian defence, cl 1.0000 .0000 1 ECO b25 sicilian defence, cl .0000 .0000 1 ECO b26 sicilian defence, cl 1.0000 .0000 1 ECO b29 sicilian defence, ni .0000 .0000 1 ECO b30 sicilian defence wit .6667 .5164 6 ECO b33 sicilian defence .0000 .0000 1 ECO b34 sicilian defence, ac .0000 .0000 1 ECO b40 sicilian defence wit .0000 .0000 1 ECO b50 sicilian defence wit 1.0000 .0000 2 ECO b52 sicilian defence, si 1.0000 .0000 1 ECO b53 sicilian defence, ch 1.0000 .0000 1 ECO b80 sicilian defence, sc 1.0000 .0000 1 ECO b95 sicilian defence, na .3333 .5774 3 ECO c00 french defence .5000 .5000 5 ECO c01 french defence, exch .8333 .2887 3 ECO c02 french defence, adva .7000 .4472 5 ECO c05 french defence, tarr .0000 .0000 1 ECO c10 french defence 1.0000 .0000 2 ECO c13 french defence, clas .0000 .0000 1 ECO c15 french defence, wina 1.0000 .0000 1 ECO c17 french defence, wina .0000 .0000 1 ECO c23 bishop’s opening .5000 .0000 1 ECO c41 philidor defence .2500 .5000 4 ECO c42 petroff defence .0000 .0000 1 ECO c44 double king pawn gam .0000 .0000 1 ECO c45 scotch game .6250 .2500 4 ECO c46 three knights’ game .5000 .5000 3 ECO c50 italian game .0833 .2041 6 ECO c55 two knights’ defence .6000 .4183 5 ECO c60 ruy lopez opening (s .5000 .0000 1 ECO c62 ruy lopez, steinitz 1.0000 .0000 1 ECO c63 ruy lopez, schlieman 1.0000 .0000 1 ECO c65 ruy lopez, berlin de 1.0000 .0000 1 ECO c80 ruy lopez, open morp 1.0000 .0000 1 ECO c89 ruy lopez, marshall .3333 .2887 3 ECO d00 double queen pawn ga .6471 .4598 17 ECO d02 double queen pawn ga 1.0000 .0000 3 ECO d03 double queen pawn ga .2857 .4880 7 ECO d04 colle system .8750 .2500 4 ECO d05 colle system .0000 .0000 1 ECO d06 queen’s gambit .5000 .0000 1 ECO d07 queen’s gambit, tchi 1.0000 .0000 1 ECO d08 queen’s gambit, albi .0000 .0000 1 ECO d11 queen’s gambit decli 1.0000 .0000 1 ECO d20 queen’s gambit accep .7500 .3536 2 ECO d21 queen’s gambit accep 1.0000 .0000 1 ECO d26 queen’s gambit accep .0000 .0000 1 ECO d30 queen’s gambit decli .5000 .5774 4 ECO d31 queen’s gambit decli .0000 .0000 1 ECO d35 queen’s gambit decli .6250 .4787 4 ECO d37 queen’s gambit decli .0000 .0000 1 ECO d41 queen’s gambit decli .5000 .4472 11 ECO d51 queen’s gambit decli .0000 .0000 2 ECO d53 queen’s gambit decli 1.0000 .0000 2 ECO d80 grunfeld defence, ta 1.0000 .0000 1 ECO d92 grunfeld defence, sy 1.0000 .0000 1 ECO e12 queen’s indian defen .0000 .0000 2 ECO e15 queen’s indian defen 1.0000 .0000 1 ECO e20 nimzo-indian defence .0000 .0000 1 ECO e61 king’s indian defenc .5000 .7071 2 ECO e87 king’s indian defenc 1.0000 .0000 1 ECO e90 king’s indian defenc 1.0000 .0000 2


Intermediate and minor players choose different openings:

…Intermediate avoid D and E in favour of more A and B

            Count  |
           Row Pct |intermed    minor
                   +--------+--------+
                a  |    25  |    20  |    45
  hypermodern      |  55.6  |  44.4  |  17.8
                   +--------+--------+
                b  |    49  |    29  |    78
  semi-open        |  62.8  |  37.2  |  30.8
                   +--------+--------+
                c  |    26  |    26  |    52
  open/french      |  50.0  |  50.0  |  20.6
                   +--------+--------+
                d  |    16  |    51  |    67
  closed           |  23.9  |  76.1  |  26.5
                   +--------+--------+
                e  |     3  |     6  |     9
  indian (semi-clo |  33.3  |  66.7  |   3.6
                   +--------+--------+
            Column     119      132      253
             Total    47.0     52.2    100.0

Whatever minor players should be playing, I guess it’s not closed openings.

Also, I’m not right impressed with anyone in the club, let alone players in the intermediate, playing hypermodern systems unless it’s one you can interpret in a fairly direct King’s-side attack sort of way, like the Botvinnik system or King’s Indian Attack.

I can see a role for the semi-open systems at club level, they are unbalanced and often exciting.

Also, intermediate players follow the main lines more

You find them in ECO B90 or B09 rather than ECO B00.


White scores best in ECO A and D openings

Summaries of RESULT By levels of ECO1 Variable Value Label Mean Std Dev Cases For Entire Population .5494 .4416 253 ECO1 a hypermodern .6111 .3827 45 ECO1 b semi-open .5256 .4622 78 ECO1 c open/french .5000 .4316 52 ECO1 d closed .5746 .4626 67

ECO1 e indian (semi-closed) .5556 .5270 9 Total Cases = 253

…which might explain why we play all this funny A00/D00 stuff

There’s no arguing with results… as long as you are happy with your results. There’s clearly a reinforcement here for getting your act together as Black against these unusual openings. We’ll lay on a repeat of “Beating the Anti-Indians” towards this end.

Alan: “Surely it’s better to play something you half-know than something you don’t know at all – particularly if your opponent doesn’t know it!”

Dave: “Yes, indeed – a player with a plan will always beat a player without one, particularly if you know some of the variations. But I fear in D00 openings the plan will go astray because the plan is too simple, and in A00 it will go astray because the positions are too complex.”


The Stonewall & similar systems are played quite often

…but may even perform below average at minor level

Variable        Value  Label                      Mean    Std Dev    Cases

NON-STONEWALL     .00                            .5521      .4392      238
  TOURN      i                                   .4870      .4264      115
  TOURN      m                                   .6138      .4473      123

STONEWALL etc    1.00                            .5000      .5000       13
  TOURN      i                                   .5000      .5774        4
  TOURN      m                                   .5000      .5000        9

I wouldn’t stake much on a sample of 13 games, but it’s clear it’s nothing special.

Ray: “I used to play the Stonewall but used to get a lot of draws.”Dave: “I can well believe that. The Stonewall is a one-idea opening (playing for a clockwork King’s-side attack with pressure on h7 from a Bishop on d3) and if your opponents see it coming they can avoid this by 3…Bf5 or 3…g6.”

Ray: “Yes, that’s what happened. You then get a blocked position which neither side is going to enjoy much, and things often get bogged down and drawish. If you are prepared to think a bit in the opening, I still think the Colle (D04) is playable, because you still get an attack of sorts against 3…g6, and after 3…Bf5 you can switch plans with 4.c4 and 5.Qb3. White has pressure on b7 and can open the c-file.”

  Dave: “That’s the type of flexibility I’d expect to see in the Major; unfortunately in the Minor you are more likely to get a clockwork reaction like 3…Bf5 4. Bd3 Bxd3 5. Qxd3, which is usually a big yawn (because neither player realises they can open a file).”


Whites mostly avoid open Sicilians

Open Sicilians 5

Other Sicilians 22

…Maybe with good reason!

Open Sicilians White scores 40%

Other Sicilians White scores 73%

So in the interests of playing Black we could usefully lay on a session on Beating The Anti-Sicilians. If only there was a suitable book available…


The single most common way of avoiding the Sicilian is the Morra Gambit

6 in Intermediate, 2 in Minor

However, while the accepted form is the more successful, most people decline it

Accepted: 2/2

Declined: 21/2/6

…so I’d say think about another system!

The Open Sicilian is obviously critical and a bit scary, but surely the best way to play for a win as White. Tal used to say that he preferred meeting 1.e4 c5 than 1.e4 e5 because it was easier to get an open game; Karpov has also commented that there is no need to gambit a Pawn against the Sicilian because white gets an attack anyway! So, there’s no need to play a gambit.

Also, the GMs usually reckon the Morra is a nice free Pawn, and the best way to play for a win as Black. So why decline anyway? I guess this has a lot to do with club players:

a. being frightened of their opponent’s book knowledge (justifiably or not), and/or

b. being frightened of being attacked

 

a. being frightened of their opponent’s book knowledge (justifiably or not)

I do see a lot of gambits declined at club level – remember what Alan was saying about the Goring. Sometimes I hear people say they declined “on principle”. There is no principle that says “decline free Pawns”. In fact, there is a principle that says always take a central Pawn if it is offered. The thing is, don’t try and hang on to it, let your opponent waste time trying to get it back – or give it back yourself with an early …d5 to get on with your own development.

Play the strongest moves you can, regardless of what you think your opponent knows. (After all, they might know how to refute your second-rate choice as well…)

Despite all this, Blacks are being rewarded for declining! However, this might have something to do with the small numbers we are looking at here, or maybe which players are doing the declining. It does suggest, however, that you are getting a less open game by playing a gambit instead of the Open Sicilian, because Blacks are being panicked into declining! This may be true for other gambits as well.

 

b. being frightened of being attacked

I think we need to brush up a bit on attack and defence.

You mustn’t ignore genuine threats, but don’t be panicked or distracted by them – especially when faced with a King’s-side attack [when you must pursue your own attack with extra vigour.].

Don’t worry needlessly, resulting in panic and retreat – you need to keep active and keep counterplay.

Take nothing for granted. Don’t fret needlessly – analyse and find out if there is a win for your opponent. I often say, “Oh, Black’s only going to threaten mate”, by which I mean, the best they can achieve is a one move threat that can be easily contained. When they make that threat, you do need to react, but don’t worry needlessly; carry on with your own plans. There are some “clockwork” attacks (like the h-file assault against the fianchettoed King, or the King’s Indian Attack) that will eventually produce checkmate if left alone, but usually the best recipe is to counterattack, even if you do have to stop from time to time to counter a mating threat.

In particular, don’t panic and refuse sacrificed material that you could have for free. Don’t decline “on principle”. This is declining from fear, not knowledge. Play the strongest move, which may well be to take the material and make your opponent prove their judgement was correct.

Neither be over-impressed by your own threats. An attack by one piece on another is meaningless in itself – it may distract an important defender. Equally, don’t assume that a stock combination or sacrifice works for you in the position you have today – small differences can make it fail. Don’t hope vainly – analyse and find out.

 

Alan: “But the other reason people like to play cautiously is if they are playing for a team. If you do lose in 15 moves you feel you’ve let your team down.”.Dave: “You might be right, but remember these statistics are from tournaments where people are playing on their own behalf, not for a team. Maybe there is an argument for trying to hold the margin of the draw when playing for a team – after all, Reti cautions us that we ” may not win as many games at first”. But I think there is also an argument for having fun – and some of the closed ‘system’ openings look awfully stodgy. “Above all, to yourself be true”!”

Note: This piece prompted an immediate response from Eric Petrusic, which was interesting. [See also Strategy and Tactics – DR]

An ABC of chess

Here’s a mental
toolkit for the improving chess player.

I think that for each of these elements there are
different levels of understanding e.g. bad Bishop

1) I’ve heard of it!

2) I know what it is and could explain it to a
junior.

3) I understand enough to make use of the idea
in a game.

4) I never fail to notice the feature in a game, and
rarely (if ever) make a bad choice of plan based on
it.

I suspect we’re all OK at (1) but aren’t all at (4) yet.
(3) is a fair goal.

KLM of chess
tactics

K – knight
forks

“He jumps so terribly” – Dick van Geet’s
tiny son

-------------------
|r+b+k+-r|
|ppp-ppb-|
|-n-+-+pp|
|+-+-P-+n|
|-+-+-P-B|
|+-N-+-+N|
|PPP+-+PP|
|+-KR+B+R|
-------------------

(Fuller – Sakurai,Haifa [B07], 1976) 1.e4 d6
2.d4 Nf6 3.Nc3 g6 4.Bg5 Nbd7 5.f4 h6 6.Bh4 Bg7 7.e5 Nh5 8.Nh3
dxe5 9.dxe5 Nb6 10.Qxd8+ Kxd8 11.0-0-0+ Ke8
DIAGRAM
12.Nb5 1-0 The last rank is also vulnerable,
making the fork unstoppable.

L – last
rank

“Feet of clay…”

-------------------
|-+r+r+k+|
|+p+q+ppp|
|-+-p-b-+|
|p-+P+-+-|
|-+-Q-+-+|
|+-+-+N+-|
|PP-+RPPP|
|+-+-R-K-|
-------------------

(Adams-Torre): 18.Qg4 Qb5 19.Qc4 Qd7 20.Qc7 Qb5
21.a4 Qxa4 22.Re4 Qb5 23.Qxb7 1-0
A striking display
which has the appearance of a study.

M – mating
pattern

“The game is won by the player who has
checkmated his opponent’s king.
” – FIDE rules

-------------------
|r+b+-rk+|
|p-qn+p+p|
|-+pbp+p+|
|+-ppN-+-|
|-+-+-P-+|
|+P+-P-+R|
|PBPP-+PP|
|RN+Q+-K-|
-------------------

(Plachetka – Zinn, Decin [A04] 1974) 1.Nf3 c5
2.b3 Nf6 3.Bb2 Nc6 4.e3 d5 5.Bb5 e6 6.Ne5 Qc7 7.0-0 Bd6 8.Bxc6+
bxc6 9.f4 0-0 10.Rf3 Nd7 11.Rh3 g6
DIAGRAM
12.Qh5 1-0

N – network nobbled
(Nterference)

“Parting is such sweet sorrow” –
Shakespeare

-------------------
|rnbqk+-r|
|pp+-ppbp|
|-+-+-+p+|
|+-+-P-+-|
|-+-N-+n+|
|+-N-+-+-|
|PPP+-+PP|
|R-BQKB+R|
-------------------

(Crotto – Hindle,Haifa [B71] 1976) 1.e4 c5
2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 6.f4 Bg7 7.e5 dxe5
8.fxe5 Ng4
DIAGRAM 9.Bb5+ Bd7? 10.Qxg4 …
1-0

O –
overloading

“The straw that broke the camel’s
back
” – Proverbial

-------------------
|r+-+-rk+|
|+-+n+ppp|
|pp-+-+-+|
|+-+-p-q-|
|P+B+Q+-+|
|+-+-+-+-|
|-PP+-+PP|
|R-+-+RK-|
-------------------

17.Rxf7 Kh8 18.Rxd7 1-0

P – pins

“The
pin is mightier than the sword
” – Reinfeld

-------------------
|-+rk-+-+|
|p-rqn-p-|
|P+n+p+-p|
|+-+pPp+-|
|BP-P-P-P|
|+-R-+N+-|
|-+R+-+P+|
|+-Q-+-K-|
-------------------

(Alekhin – Nimzovitch,San Remo [C17] 1930)
30…Qe8 31.b5 1-0

Q –
queening

“Every Pawn is a potential Queen” –
Mason

-------------------
|r+bqkbnr|
|pp+-+ppp|
|-+p+p+n+|
|+B+P+-+-|
|-+-QN+-+|
|+-+-+-+-|
|PPP+-PPP|
|R-B-K-NR|
-------------------

1.e4 Nc6 2.d4 d5 3.Nc3 dxe4 4.d5 Ne5 5.Qd4 Ng6
6.Nxe4 e6? 7.Bb5+ c6
DIAGRAM 8.dxc6 Qxd4
9.cxb7+ Kd8 10.bxa8Q 1-0

R –
retreat

“What is immobile must suffer
violence
” – Lasker

-------------------
|r+-qkbnr|
|+-+b+ppp|
|p+-p-+-+|
|+p+Q+-+-|
|-+p+P+-+|
|+B+-+-+-|
|PPP+-PPP|
|RNB-K-+R|
-------------------

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 d6 5.d4 b5
6.Bb3 exd4 7.Nxd4 Nxd4 8.Qxd4? c5 9.Qd5 Be6 10.Qc6+ Bd7 11.Qd5
c4 0-1
The Noah’s Ark trap.

S – sacrifice at castle
gates

“Examine moves that smite!” – Purdy

-------------------
|r+-q-rk+|
|p-p-npp-|
|-pn+b+-p|
|+-+pP-+-|
|-+-P-B-+|
|+-PB+N+-|
|P+PQ-+PP|
|+R+-+RK-|
-------------------

(Blackburne – Blanchard (London) [C30],
1891)

1.e4 e5 2.f4 Bc5 3.Nc3 Nc6 4.Nf3 exf4 ? 5.d4 Bb4
6.Bxf4 d5 7.e5 Bxc3+ 8.bxc3

Be6 9.Bd3 h6 10.0-0
Nge7 11.Rb1 b6 12.Qd2 0-0 DIAGRAM13.Bxh6! gxh6 14.Qxh6
Ng6 15.Ng5 Re8 16.Rxf7 Bxf7 17.Qh7+ Kf8 18.Qxf7# 1-0

T – two for the price of
one

“All combinations are based on a double
attack
” – Fine

-------------------
|r+-qk+-r|
|p-+p+ppp|
|-pbbp+-+|
|+-+-+-+n|
|-+P+P+-+|
|P-N-B-+-|
|-PQ+-PPP|
|R-+-KB+R|
-------------------

(Christiansen – Karpov,1993 [E12]) 1.d4 Nf6
2.c4 e6 3.Nf3 b6 4.a3 Ba6 5.Qc2 Bb7 6.Nc3 c5 7.e4 cxd4 8.Nxd4
Nc6 9.Nxc6 Bxc6 10.Bf4 Nh5 11.Be3 Bd6
DIAGRAM
12.Qd1 1-0

U – undermining (removing
the guard)

“For the want of a horse a rider was
lost…
” – Franklin.

-------------------
|r+bqr+k+|
|pp+-+ppp|
|-+-+-b-+|
|+-+p+-+-|
|-+-+-+-+|
|+-NQPN+-|
|PP-+-PPP|
|R-+-K-+R|
-------------------

(Legueltel – Studev,Kuortane [D60] 1976) 1.d4
d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 Nbd7 6.Nf3 0-0 7.cxd5 exd5
8.Bd3 Re8 9.Qc2 c5 10.dxc5 Nxc5 11.Bxf6 Nxd3+ 12.Qxd3
Bxf6
DIAGRAM 13.Qxd5?? 13…Bxc3+ 0-1

U2 – unmasking
(discovery)

“Behind you!”

-------------------
|rn-q-rk+|
|pbpp+ppp|
|-p-+p+-+|
|+-+-+-+-|
|-+PPn+-+|
|+-N-+NP-|
|PPQ+PPBP|
|R-+-K-+R|
-------------------

1.d4 Nf6 2.c4 e6 3.Nf3 b6 4.g3 Bb7 5.Bg2 Bb4+
6.Bd2 Bxd2+ 7.Qxd2 0-0 8.Nc3 Ne4 9.Qc2!
DIAGRAM
9…Nxc3 10.Ng5! Ne4 11.Bxe4 Bxe4 12.Qxe4 Qxg5 13.Qxa8
1-0

V – vulnerable
f7

“The Achilles’ Heel of a chess position…”

-------------------
|rnbqk+nr|
|ppppbppp|
|-+-+-+-+|
|+-+-p-+-|
|-+B+P+-+|
|+-+-+-+-|
|PPPP-PPP|
|RNBQK-NR|
-------------------

(Paul Roberts – NN [C23] East Devon, 1996) 1.e4
e5 2.Bc4 Be7 3.Qh5 … 1-0

W – weakening
King’s-side

“Castles built of sand…”

-------------------
|-+r+r+k+|
|p-pbqppp|
|-p-+pn-+|
|+-+-+-B-|
|-+-P-+-+|
|+-+B+Q+-|
|PPP+-PPP|
|R-+-R-K-|
-------------------

(Tarrasch – Mieses (3) [C10] (Berlin m.), 1916)
1.e4 e6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nd7 5.Nf3 Ngf6 6.Bd3 Be7
7.0-0 Nxe4 8.Bxe4 Nf6 9.Bd3 b6 10.Ne5 0-0 11.Nc6 Qd6 12.Qf3 Bd7
13.Nxe7+ Qxe7 14.Bg5 Rac8 15.Rfe1 Rfe8
DIAGRAM
16.Qh3 Qd6 17.Bxf6 gxf6 18.Qh6 f5? 19.Re3 Qxd4 20.c3
1-0

X – X-ray
(skewer)

“Stap me vitals…”

-+-+-+d+
+-+-+-X-
-+j+-+-X
R-+-+-+b
x+-+-+-+
+-+-+-+-
-+p+-+p+
+-K-+-+-

Skewer frenzy in a Rinck study: 1.Ra8! Qa2! 2.
Rxa4! Qg8! 3. Ra8 Qh7 4. Bg6! 1-0

Y – your move! (defensive
play)

“A man does not die of threats” –
Proverb

-------------------
|rnb+-r-k|
|pp+-p-bp|
|-+pp-np+|
|q-+P+p+-|
|-+P+-+-+|
|+PN-+NP-|
|PB-+PPBP|
|R-+Q+RK-|
-------------------

(Robatsch – Jansa,Sochi [A10] 1974) 1.c4 f5
2.Nf3 Nf6 3.g3 g6 4.b3 Bg7 5.Bb2 0-0 6.Bg2 d6 7.d4 c6 8.0-0 Kh8
[8…Qc7] 9.d5 Qa5 10.Nc3
DIAGRAM 10…Nxd5?
11.cxd5 Bxc3 12.Qd2 Qxd5 13.Qxc3+ e5 14.Nxe5 1-0

Z –
Zwischenzug

“When you see a good move, stop – there
may be a better one
” – Lasker

-------------------
|r+bq-rk+|
|pp+-ppbp|
|-+np-np+|
|+-+-+-+-|
|-+PNP+-+|
|+-N-B-+-|
|PP-+BPPP|
|R-+Q+RK-|
-------------------

(Spassov – Kritiansen, Kringsja [E91], 1976)
1.Nf3 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.d4 0-0 6.Be2 c5 7.0-0
cxd4 8.Nxd4 Nc6 9.Be3
DIAGRAM9…Ng4 10.Bxg4
Bxg4
(10.Qxg4 Nxd4) 11.Nxc6 Qd7
12.Nxe7+ Kh8 13.f3 1-0


ABC of chess
strategy

A –
activity

“The most important feature of the
position
” – Stean

-------------------
|r+-r-+k+|
|+-Rb+ppp|
|p+-+pn-+|
|+p+-N-+-|
|-+-PP+-+|
|+-+BK-+-|
|P+-+-PPP|
|+R+-+-+-|
-------------------

(Rubinstein-Schlechter, San Sebastian
1912)
: White’s active pieces give him the advantage.

B – better pieces – bad
bishop bishop vs knight, offside piece,
coordination

“Quality, not quantity”

-------------------
|-r-+-k-+|
|+-rb+pp-|
|p+-N-+-p|
|+p+pPP+-|
|-PpP-+PP|
|P-+-K-+-|
|-+-+-R-+|
|+-R-+-+-|
-------------------

Tarrasch – Noa [c11] Hamburg, 1885

White’s great Knight and Black’s dismal Bishop are the key
to this position. 38.g5 h5 39.Rcf1 Kg8 40.g6 f6 41.Re2
Bc6 42.Rfe1 Rd8 43.Kf4 fxe5+ 44.Rxe5 Kf8 45.Nf7 Re8 46.Ng5 Rce7
47.Nh7+ 1-0

C – centre and
space

“I’m the King of the castle…”

-------------------
|r+-q-+k+|
|+p+-+r+n|
|n+-+-+pb|
|+-PNNp+-|
|p+BBP+-p|
|P-+-+-p-|
|-R-+-+-P|
|+-+Q+-K-|
-------------------

(Georgadze-Kupreichik, 1979)An
extraordinary piece of centralisation: despite the exchange
less, and the King’s-side attack, White soon won.

D –
development

“The early bird catches the King!”

-------------------
|rn-+kb-r|
|pp+-+ppp|
|-+p+-+-+|
|+-npq-+-|
|-+-+-+-+|
|+-N-BQP-|
|PPP+-+-P|
|+-KR+B+R|
-------------------

(Spielmann – Flamberg, Mannheim [C29], 1914)
1.e4 e5 2.Nc3 Nf6 3.f4 d5 4.fxe5 Nxe4 5.Nf3 Bg4 6.Qe2 6…Nc5
?
[6…Nxc3] 7.d4 Bxf3 8.Qxf3 Qh4+
9.g3 Qxd4 10.Be3 Qxe5 11.0-0-0 c6
DIAGRAM Black is
fighting with only half the army. Sortez les
pieces!
12. Nxd5 cxd5 13.Rxd5 Qe6 14.Bc4 Qe4
15.Bxc5 1-0

E –
exchanges

“Fair exchange is no robbery”

-------------------
|r+-+-rk+|
|+-+-bppp|
|p+-+bn-+|
|+-+p+-+-|
|N+-+-+-+|
|+-+BB-+-|
|PP-+-PPP|
|R-+-R-K-|
-------------------

(Fischer-Petrosian, seventh match game 1971)
16. Bc5!
Not an easy one to spot, but once seen, easy
to appreciate: White removes the defender of the dark squares,
leaving Black with a crummy light-squared Bishop.

F – files, ranks,
diagonals (lines)

“Let a Lord once own the happy
lines, How the wit brightens!
” – Pope

-------------------
|-+-r-+k+|
|p-+-+rpp|
|-b-+-P-+|
|n-pqpP+-|
|-p-+-+-+|
|+-+B+NR-|
|P+-Q-P-P|
|+-+-+-RK|
-------------------

(Anderssen-Zukertort, Barmen 1869):
the file

-------------------
|r+-+k+-+|
|+R+-+R+-|
|p+-r-+p+|
|+-+-+p+-|
|-PBp-n-p|
|+-+-+-+-|
|P+-K-+PP|
|+-+-+-+-|
-------------------

(Fischer-Petrosian, seventh match game,
1971)
: the rank

-------------------
|-+-rrn-+|
|+pp-nqkp|
|-+-+bpp+|
|p-N-p-P-|
|-+-+-+-+|
|PP+PP-R-|
|-BQ+BP-P|
|+-+-+-RK|
-------------------

(Fischer-Anderssen, Siegen 1970): the
diagonal

G – good and bad
pawns

“Pawns are the soul of chess” – Philidor

-------------------
|-+r+-+k+|
|+p+-+p+p|
|-pn+-q-+|
|+N+p+p+-|
|-+-+-+-+|
|P-+-Q-+P|
|-P-+-PP+|
|+-R-+-K-|
-------------------

(Deep Blue-Kasparov, m1 1996): just
hideous: every Black Pawn is isolated and most doubled! Black
tried a King’s-side hack but it was desparation and he knew it.

H – holes and weak
complexes

“Perils of both wind and limb” –
Butler

-------------------
|r+-+b+r+|
|+-k-+-+-|
|-+p+p+p+|
|p-BpK-Rp|
|P+-+-P-+|
|+P+-+-+-|
|-+P+-+PP|
|+-+-R-+-|
-------------------

(Bernstein-Mieses, 1921) – That is, perils of
both the dark-square holes and the backward Pawns on White
squares.

I – initiative,
tempo

“”Thou shalt not shilly-shally!” – Nimzo

-------------------
|r+bqk+-r|
|pppp+ppp|
|-+nb-+-+|
|+-+-+-+-|
|P+-+-+-+|
|+-+-+N+-|
|-PP+-PPP|
|RNBQ+RK-|
-------------------

(Alekhin-Poindle (simul.), 1936)
9.Ng5!
White plays the one move that stops Black
getting on with normal development.

J – jumping-off points
(outposts)

“Give me a place to stand, and I will
move the Earth
” – Archimedes

-------------------
|r+-q-rk+|
|+-p-+ppp|
|p+-p-+-+|
|+-+-p-+-|
|PPQnPn-+|
|+-+P+P+-|
|-P-+-P-P|
|RN+B+R+K|
-------------------

(Pegaroro-Scheipel)The Knights are
worth a Rook each, I reckon!


This is a list long enough to get you started comfortably.
There are a few other ideas, like “coordination”, which you may
come to later, and through Nimzovitch we learn about themes
like “overprotection” and “prophylaxis”.

Passed Pawn pandemonium

Studies:

A familiar breakthrough:

Chess Choice Challenge

{Our analysis ran:}
1. Nxh7 ( 1. h5 Kxf4 ( 1… gxh5 2. Nxh7 Nxh7 ( 2… Ng6 ) 3. g6 ) 2. Nxh7 Nxh7 3. hxg6 ) 1… Nxh7 2. f5 ( 2. h5 Nf8 3. f5 ) 2… Nf8 ( 2… exf5 3. e6 ) ( 2… gxf5 3. g6 ) 3. h5 ( 3. fxg6 Nxg6 4. h5 Ne7 5. g6 ( 5. h6 Ng6 ) 5… Ng8 ) 3… exf5 ( 3… gxf5 4. g6 ) ( 3… gxh5 4. g6 ) 4. h6 ( 4. e6 Nxe6 5. h6 Nf8 ) 4… f4 5. e6 Nxe6 6. h7 f3 7. h8=Q f2 8. Qh3+ ( 8. Qe5+ Kf3 ) 8… Kd2 ( 8… Ke2 9. Qxe6+ ) 9. Qf3 ( 9. Qf1 Ke3 10. Kc2 Nxg5 11. Kd1 ) ( 9. Qg2 Ke1 )
{The book gives h7 first, queening on e8 with check}

Staunton’s exercise:

I had a fairly amusing evening being beaten up by Simon in this position. Try it!

Click […] to see list of games

Lessons from Morphy

Paul Morphy is the perfect model for improving players — lots of fast development, vigorous attacking play, bright tactics, and killer instinct in the finish.  His brisk disposal of two toffs at the opera has been an inspiration to generations.

 

What’s wrong with club players? An MOT for us all

Overprotection and prophylaxis are all very well, Dave, but what
about ordinary players, what do they need? I believe that we don’t
really know a lot about the chess thinking of ordinary players.
There are some things that have been done on amateur games over the
years (by de Groot, Euwe/Meiden, Webb, Heisman, Silman,
Rubin/Emms and Davies) and there are a set of common beliefs about
amateur play, but I think that amateurs are a lot more complex than
is often suggested.

Amateurs are more diverse than is given credit for – they often
have marked strengths and weaknesses, but these weakness and
stylistic preferences may be very different between players. I was
interested to look at this book which focuses on one particular
amateur chess player, and offers some Grandmaster comments upon a
game. [Steve Davis Plays Chess (Norwood/Davis), also published as
Grandmaster meets Chess Amateur]


Norwood,D (2500) – Davis,S (1605) [C90],
1994

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Bxc6 dxc6 5.0-0

I am not happy with my Pawn structure

5…Bg4

counterattack

6.h3 Bxf3?

I thought it wasn’t a good idea to get the Queen out at an
early stage
“. (but here it can’t be harassed)

7.Qxf3


|r+.1kgn4|
|+p0.+p0p|
|p+p+.+.+|
|+.+.0.+.|
|.+.+P+.+|
|+.+.+Q+P|
|P)P).)P+|
|$NG.+RI.|
+-----------------+

DN: ” Where do your pieces belong?

SD: ” Nf6, Bd6/c5, Qe7, O-O-O

DN: ” Can’t find anything to fault there

7…Nf6 8.d3 Nd7

SD thought about:

[8…Be7 idea 9.Bg5 but… (9.Qg3! hence the chosen move)
9…Nd7!;

8…h6 ” to stop the pin “]

9.Nd2 Bd6 10.Nc4 0-0 11.Ne3 Qf6 12.Qg4

[12.Qg3 was analysed: 12…Qg6 13.Qxg6 hxg6]

12…Nc5 13.Nf5 Qg6


|r+.+.4k+|
|+p0.+p0p|
|p+pg.+q+|
|+.h.0N+.|
|.+.+P+Q+|
|+.+P+.+P|
|P)P+.)P+|
|$.G.+RI.|
+-----------------+

14.Be3

[14.Qxg6 analysed: 14…fxg6? x e5]

14…Rfe8 15.Nh4 Qxg4

[15…Qe6 overlooked]

16.hxg4

No Pawn breaks ” DN

16…Ne6 17.f3


|r+.+r+k+|
|+p0.+p0p|
|p+pgn+.+|
|+.+.0.+.|
|.+.+P+PH|
|+.+PGP+.|
|P)P+.+P+|
|$.+.+RI.|
+-----------------+

Maybe I should swap Bishops?

(Yes! see his own comment at move 8)

17…Nd4 18.Bxd4 exd4 19.f4

Oh hell

19…f6 20.g3 g5?


|r+.+r+k+|
|+p0.+.+p|
|p+pg.0.+|
|+.+.+N0.|
|.+.0P)P+|
|+.+P+.).|
|P)P+.+.+|
|$.+.+RI.|
+-----------------+

21.Nf5

and he can check me on h6

21…c5 22.Kg2

He’s going to double Rooks, I’ll get the King out of the
way

22…Kf7 23.fxg5 Re6?

[23…fxg5 24.Nxd6+]

24.gxf6 Rxf6 25.g5

From bad to worse

25…Rxf5

[cutting losses]

26.Rxf5+ Kg6 27.Rf6+ Kg7 28.Raf1 Be5 29.R6f5 Re8 30.Kh3
Re6 31.Rf7+ Kg6 32.Kg4 b6 33.Rd7 h6 34.gxh6 Kxh6 35.Rh1+ Kg6
36.Rdh7 Bd6? 37.R1h6# 1-0

This was the first time I had played Steve. During the
course of the game I made several observations about his chess
ability:

Reasonable grasp of strategy – understood
the importance of the centre and the need to have active pieces

Positional understanding less adequate –
did not appreciate the full importance of Pawns and Pawn structure.

Planning patchy – good at short-term
planning, but found it difficult to formulate a long-term plan.

Calculates well but prone to tactical
errors
– poor sense of danger.

Little opening knowledge – did not know the
general strategy behind one of the main line openings.

Good at assessing positions – main weakness
here was a tendency to be over-pessimistic.

…These are among the most typical failings of the
club/occasional chess player who wants to improve their
game

— NORWOOD in NORWOOD/DAVIS, Steve Davis
plays Chess (a.k.a. Grandmaster Meets Chess
Amateur)

Now, assuming that at least some of these might apply to at
least some of us, let us review these comments one by one, and
suggest some therapy.

I’ve recommended some books. This is the easy bit. There are
lots of good books which will give you the ideas you need, rather
fewer that will allow you to check your understanding and help you
incorporate the ideas into your own play.

The best ways to improve in all respects are to study games,
your own and others’, and check out your conclusions. We don’t do a
lot of this in group coaching sessions, but that’s what you should
be doing.

Get hold of collected annotated games, or get some recommended
to you. Pick games which illustrate the theme you are working on,
pick openings which feature the theme, and pick games by players
who are noted for their facility with your theme. Play through the
games three times: once quickly to get a feel for the game and its
phases/turning points, once slowly, making your own notes, and once
comparing your notes to the annotator’s. Games by the old masters
like Tarrasch, Lasker and Capablanca, are all pretty useful,
perhaps also some by the moderns like Alekhin, Botvinnik, Fischer
and Nunn, but these are more complex. The older guys are useful for
all points of study below, in my view – you can look to Lasker for
his endgames, his tactical alertness, his preferred classical
openings, and his swindles and general fighting spirit.

Reasonable grasp of strategy – understood the importance
of the centre and the need to have active pieces

Comment (DR): I wonder if DN would say that
after playing more games with SD. My scan through the openings in
the Minor section at WECU suggest to me that at least some club
players don’t have a good understanding of the centre, in
particular how to defend when your opponent has closed the centre
(as in this game). Moreover, when asked to come up with some plans
in a minority attack position (A), participants at a session
recently came up with some rather passive plans (B) rather than
more active ones (C).

(A)


|.+.+.+.+|
|0p+.+p0p|
|.+p+.+.+|
|+.+p+.+.|
|.+.).+.+|
|+.+.).+.|
|P).+.)P)|
|+R+.$.+.|
+-----------------+

(B)


|.4r+.+.+|
|+p+.hp0p|
|p+p+.+.+|
|+.+p+.+.|
|.).).+.+|
|+.+.).+.|
|P+.+.)P)|
|+R+.$.+.|
+-----------------+

(C)


|r+.+r+.+|
|+.+.+p0p|
|.+pg.+.+|
|0p+p+.+.|
|.)n)n+.1|
|).+.).+.|
|.+.+.)P)|
|+R+.$.+.|
+-----------------+

What you can do to get better : We can play and
study openings where the centre and activity are important (say,
like the Scotch Game), we can study games by other players in our
chosen openings (Lautier and Kasparov have been important in the
recent theory of the Scotch, and earlier Penrose played the Gambit
line), and study players whose style is marked by central control
and/or piece activity (Tarrasch, Capa, Lasker, Alekhin, Tal).

Good further reading : Logical Chess (Chernev),
The Middle Game (Vol. II, Euwe/Kramer).

Little opening knowledge – did not know the general
strategy behind one of the main line openings.

Comment (DR): You would have thought with all
those openings books out there, we’d be better than this, but we
aren’t.

What you can do to get better : DN’s next step
was to advise SD to play the Modern Defence, which I think is
wholly mistaken. It is important to become an expert in your
openings systems, but there is too much to the Modern to get a hold
of for Minor players. What else, then? Pick something more
straightforward, less flexible, more classical, more clearly
characterised. You must also learn to combat the common ‘no-theory’
systems like the Stonewall.

This is potentially a huge topic, but Tony D’s repertoire might
run: Scotch, French or Petroff as Black, QGD Swiss as Black, with
against the half-open defences: Tarrasch French, Panov Caro-Kann,
Alapin Sicilian (three systems with overlapping Pawn structures),
Exchange Alekhin, Be3 Pirc. I (DR) recommend: Italian Game (Giuoco
Piano and related openings) as White, with against the half-open
defences either the King’s Indian Attack and/or a selection from
Classical French, Classical Caro-Kann, Bb5 Sicilian, Exchange
Alekhin, Be3 Pirc. As Black, as well as approving Tony’s ideas, I
would also look at the Semi-Slav or Stonewall Dutch.

The real point is to find a repertoire which suits you, which
you believe in, and which has some consistency of style about
it.

Good further reading : The Ideas Behind The
Chess Openings (Fine), Chess Openings for Juniors (Walker), The
Chessplayer’s Battle Manual (Davies)

Calculates well but prone to tactical errors – poor
sense of danger.

Comment (DR): This apparent contradiction is
commonly found. We see tactics once they start happening, but can
blunder terribly if the danger light is off

What you can do to get better : Tactics really
is something you can get your eye in for. Euwe says: study, learn
and revise all the basic ideas, then rehearse examples (in your
mind or at the board). I came up with the mnemonic:
J ust M ight F
ind a N eat P owerful
T actic for J umps
M ates F orks N
ets P ins and T ies. What we also
need is a book of tactics with a realistic proportion of false
leads and positions with no tactical solutions. No such book
exists, but there are lots of straightforward tactics books. On
developing a sense of danger: I’ve just done two sessions and
looked at 111 games on this recently, so a quick run through the
positions given there might give you a better sense of when the
trap detector should be turned up a level.

Also, Steve didn’t recognise real and apparent dangers – he was
afraid of a measly check by a lone Knight, but didn’t appreciate
the concessions he was making on the king’s-side.

Good further reading : Winning Chess
(Chernev/Reinfeld), Test Your Chess IQ (Livshitz), Danger in Chess
(Avni), Chess for Tigers (Webb). Games by Tarrasch, Lasker.

Good at assessing positions – main weakness here was a
tendency to be over-pessimistic.

Comment (DR): Again, I wonder whether DN would
still say this after playing many games with minor players. Club
players seem to me to have a fine capacity for missing the
positional point just as much as the tactical point. It’s not that
we are thinking about nothing, we are making some sense and
noticing some features of the position, but we are often missing
much more important features.

What you can do to get better : We need to
review and refresh our stock of ideas, and check them out. I came
up with the mnemonic To Know What Plan to
Follow Look Carefully , for
T actics, K
ing safety, W eak squares & weak Pawns,
P iece position, F orcing moves
(initiative, breakthroughs), L ine control,
C entre and space . Many books review the
positional elements, but in terms of books for self-assessment we
have a market of about one. So, we are back studying master games.
On pessimism: this is again mostly attitude, but you might work on
it by finding more resources in your old games, perhaps by playing
over master games whose players might have shown a more
forward-going attitude in similar positions.

Good further reading : The Most Instructive
Games of Chess Ever Played (Chernev), The Strategy of Chess
(Cafferty), My System (Nimzovitch), Think/Plan Like A Grandmaster
(Kotov), How to Reassess Your Chess (Silman), Test Your Positional
Play (Bellin/Ponzetto). Games by Capa and Botvinnik.

Positional understanding less adequate – did not
appreciate the full importance of Pawns and Pawn
structure.

Comment (DR): I think Pawns and Pawn Structures
are the easiest thing in chess to learn about (what’s hard is
linking the understanding to piece play).

What you can do to get better : Choose openings
for study and play which have characteristic Pawn formations:
Scotch Four Knights, French Defence, Caro-Kann Panov, Ruy Lopez
Exchange all have these features. (I’ll do a session on it if you
like.)

Good further reading : The Middle Game Vol. 1
(Euwe & Kramer), Pawn Structures (Baburin), Test Your
Positional Play (Bellin/Ponzetto). Games by Capa, Botvinnik.

Planning patchy – good at short-term planning, but found
it difficult to formulate a long-term plan.

Comment (DR): Not all positions require
long-term planning – watch for priorities. There are some positions
which have marked long-term features which can be easily
understood. In this game Black had a long-term headache on the
Queen’s-side and with the dark-squared Bishop, which he sort of
recognised but did nothing positive about. When I showed this game
without identifying the combatants a disdainful howl went up when
White provoked the exchange of Queens – “White’s just playing for a
draw”. No – this was part of White’s winning plan! Exchanges are
like other moves, they make a difference. In this case, White would
like to get to an endgame, so the exchange improves White’s
chances.

What you can do to get better : Play and study
some games with ‘long-term’ features – things like weak Pawns or
Bad Bishops, in openings like the French Tarrasch, QGD or Exchange
Ruy – and see how these features are reflected or superceded in the
following play. Planning comes down to: Ready, Aim, Fire!
Ready – Notice and assess the positional elements
(see below), Aim – form a realistic plan based on
an appraisal of the chances for each side, then
Fire! – pick the moves which best meet your
needs.

Good further reading : Think/Plan Like A
Grandmaster (Kotov), The Chess Struggle in Practice (Bronstein –
some of the best bits are quoted by Kotov), How to Reassess Your
Chess (Silman). Botvinnik games again.

Also:

The endgame

Comment (DR): It didn’t arise in the Davis
game, but club players are widely regarded as being poor at
endgames, and everything I’ve observed at the club reinforces
this!

What you can do to get better : (1) know your
onions – get to grips with the theory of basic endings and general
endgame principles, (2) study the play and writings of endgame
specialists like Capa, Smyslov, Mednis, Karpov, (3) play “endgame
openings” with an early exchange of Queens – Ruy Lopez Exchange,
and French Tarrasch for example.

Good further reading : Winning Endgames
(Kosten), Capablanca’s 60 Best Chess Endings (Chernev), Rate Your
Endgame (Mednis/Crouch).

Panic and Collapse

Comment (DR): You notice in the game SD
panicked when he was attacked and lashed out with the horrible
20…g5 , instead of looking for defensive
improvements like centralising Rooks or finding Queen’s-side
counterplay, and later he allowed mate in one. By the time it came
to cutting his losses it was already over. Quite often in club
chess games are won by the more determined as often as by the
stronger player.

What you can do to get better : Again, the
blunders sessions hold some clues – so often I was writing “from
the frying pan into the fire”, and “panic” or “bluff”. This is a
change of attitude as much as theory. Try looking at the games of
the great swindlers – Marshall, Lasker, Webb – and the great
defensive players – Steinitz, Petrosian, Karpov – and the
counter-punchers like Korchnoi.

Good further reading : Chess for Tigers (Webb),
The Chess Amateur (Silman).

Inconsistency: know all the words, but there is no
consistency or rigour.

Comment (DR): It takes a bit of time to spot
this, but listen out for it. DN didn’t particularly emphasise this
in his notes, but SD was in two minds about whether to get shot of
his dark-squared Bishop. Undoubtedly he should have done – he did
talk about it more than once, but never got around to it. I think
this lack of clarity is more characteristic of club players than
lack of knowledge. Chess positions are complex and often pretty
balanced, so it is often possible to talk for a long time about a
chess game without saying anything wrong, but without really
getting to grips with it.

What you can do to get better : This goes back
to the first point about studying games and checking out your
conclusions, and the study of guys like Botvinnik who have a
well-marked analytical prowess.

Good further reading : How to Reassess Your
Chess (Silman), The Amateur’s Mind (Silman) Test Your Positional
Play (Bellin/Ponzetto).

 

OK, get that lot sorted out and then get back to me!

Books with amateur games

DAVIES The Chessplayers Battle Manual

EUWE/MEIDEN Chess Master vs. Chess Amateur

HEISMAN The Improving Annotator

RUBIN/EMMS Chess for the Rank and File

SILMAN The Amateur’s Mind

WEBB Chess for Tigers

 

Useful books for club players

Don’t buy the lot – just one from each category
(opening/strategy/endgames) – start with the ones marked * first,
then **

AVNI Danger in Chess

BABURIN Pawn Structures

BELLIN/PONZETTO. Test Your Positional Play

BRONSTEIN The Chess Struggle in Practice (some of the best bits
are quoted by KOTOV),

CAFFERTY, The Strategy of Chess

*CHERNEV Capablanca’s 60 Best Chess Endings

**CHERNEV, The Most Instructive Games of Chess Ever Played

*CHERNEV, Logical Chess

*CHERNEV/REINFELD, Winning Chess

DAVIES The Chessplayer’s Battle Manual

**EUWE & KRAMER, The Middle Game Vols. I/II

FINE, The Ideas Behind The Chess Openings

**KOSTEN, Winning Endgames

KOTOV, Think/Plan Like A Grandmaster

**LIVSHITZ, Test Your Chess IQ, Vol I

MEDNIS/CROUCH. Rate Your Endgame

NIMZOVITCH, My System

**PACHMAN Modern Chess Strategy

**SILMAN. How to Reassess Your Chess

*WALKER Chess Openings for Juniors

 

General Middlegame Advice


This compilation has been made by going through all my beginner’s
books and making notes. I was after practical advice on
thinking rather than chess theory this
time; the most useful titles by a mile were Simon Webb’s
Chess for Tigers, Jeremy Silman’s The
Amateur’s Mind
. Also running strongly were the old
Keres/Kotov title The Art of the Middle Game,
Kotov’s Think like a Grandmaster, Avni’s
Danger in Chess and Krogius’ Psychology in
Chess
. In each of these books, the points they make are
illustrated by actual examples, which helps fix the point in your
mind. I won’t attempt to reproduce examples from these or other
books on this page (as if the lawyers would let me), but the points
below could all do with reference to a practical context – see if
you can identify examples from your own play. I have a stash of
games from our last simul. and some
recent club games which might be
helpful.


Playing the Middlegame


“During a chess competition a chessmaster should be
a combination of a beast of prey and a monk.
“

— Alexander Alekhin


Attack and defence

You must think for both sides. I would guess that
the vast majority of decisive mistakes in club play are not
misjudgements (like, “I thought my attack would be faster than
yours
“) but oversights (“Oops – missed that one.“).
Purdy says you will never overcome blunders by effort alone (what
you need is a trained eye), which is surely true, but you must
also put in the effort! If you never try to work out what
your opponent might be doing, you will never find out until it is
too late. Let’s clarify this with an example:


Kasparov – Karpov, Linares, 1994

t+l+jL-T
+xD-+xX-
-S-+xS-X
X-+-N-+-
-+-P-+-+
Pb+-+-+-
-P-+qPpP
R-B-K-Nr

1. e4 c6 2. d4 d5 3. Nd2 dxe4 4. Nxe4 Nd7 5. Bc4 Ngf6 6.
Ng5 e6 7. Qe2 Nb6 8. Bb3 h6 9. N5f3 a5 10. c3 c5 11. a3 Qc7 12. Ne5
cxd4 13. cxd4 DIAGRAM

13… a4

[13… Bxa3]

14. Bc2 Bd7 15. Nxd7 Nbxd7 16. Qd1 Bd6 17. Ne2
Nd5 …drawn

  I wouldn’t like to say there’s anything wrong with the
analytical abilities of either player – but neither is it an error
of judgement. My guess is, it’s a quiet position in a solid
opening, and neither player bothered to look hard enough.

Chess is a tense game. This tension may make you want to believe
things that aren’t really true, and comfort yourself with things
that mean you don’t have to think too hard any more. Not a bit of
it….


Petrosian-Korchnoi 1963

-+-+-T-+
X-+-+j+-
-X-P-+rX
+-X-X-+p
-+p+pXk+
+p+-+-+-
p+-+-+-+
+-+-+-+-

Black has a hopeless, passive position, just as he has had for the
last umpteen moves. Petrosian just went

1. Rxh6

  which was met by

1…f3!

  Hoping for 2. Kxf3 Kg7 discovered
check
, winning the rook.

2. Kg5 Ke8 White resigns, unable to
catch the f-pawn.

  Afterwards, Petrosian explained that a move like …f3
just didn’t fit with “Black’s hopeless position“. But
where there’s life, there’s hope!

“For a long time I had regarded my position as a
winning one. Thus the whole opening phase of the struggle, when
Korchnoi was unable to get out of trouble, had psychologically
attuned me to the idea that the ending would be favourable to me
… and here comes the oversight 35 Rxh6?? I did
not even see the threat …f4-f3, possibly because it was in
contrast to Black’s hopeless position. Personally, I am of the view
that if a strong master does not see such a threat at once he will
not notice it, even if he analyses the position for twenty or
thirty minutes.” – PETROSIAN.

 

I have a whole book full of these types of disaster, when one
player just turned the alarm off. You should be on guard all the
time, with the alarm dial turned up to 11!

  Please note that Petrosian was also thinking less than
objectively about the game, and thinking only about his plans. Your
opponent also has a right to exist…


  • Remember:
    1. every position is capable of being ruined
    2. minor details can affect the outcome
    3. if there is only one way you can lose, make sure you secure
      against it
    4. if the position changes, re-assess your previous
      conclusions
    5. actively search for danger as a routine part of your choice of
      move
  • Danger signs – General things to watch out
    for:

    1. leaving the king without sufficient support from other
      pieces
    2. weakness of the eighth rank
    3. entering a lasting pin
    4. poisoned pawns
    5. placing pieces without escape routes

    — Amazia AVNI

  • You mustn’t ignore genuine threats, but don’t be panicked or
    distracted by them – especially when faced with a King’s-side
    attack [when you must pursue your own attack with extra vigour.].
    Don’t worry needlessly, resulting in panic and retreat – you need
    to keep active and keep counterplay.
  • Take nothing for granted. Don’t fret
    needlessly – analyse and find out if there is a win for your
    opponent. I often say, “Oh, Black’s only going to threaten
    mate
    “, by which I mean, the best they can achieve is a one
    move threat that can be easily contained. When they make that
    threat, you do need to react, but don’t worry needlessly; carry on
    with your own plans. There are some “clockwork” attacks (like the
    h-file assault against the fianchettoed King, or the King’s Indian
    Attack) that will eventually produce checkmate if left alone, but
    usually the best recipe is to counterattack, even if you do have to
    stop from time to time to counter a mating threat.
  • In particular, don’t panic and refuse sacrificed material that
    you could have for free. Don’t decline “on principle”. This is
    declining from fear, not knowledge. Play the strongest move, which
    may well be to take the material and make your opponent prove their
    judgement was correct.
  • Neither be over-impressed by your own threats. An attack by one
    piece on another is meaningless in itself – it may distract an
    important defender. Equally, don’t assume that a stock combination
    or sacrifice works for you in the position you have today – small
    differences can make it fail. Don’t hope vainly – analyse
    and find out
    .
  • Don’t allow counterplay, e.g. a Pawn race, a
    counterattack against the other wing, if you don’t have to.
    Defensive play is difficult, and playing the downside of a position
    without active chances of your own is doubly so. [Many of the best
    players are masters at snuffing out the opponent’s plans.]
  • [Read more about Rules for
    attack
    , Attacking the King,
    Attacking the Queen’s-side or Attacking
    techniques
    ]

You and your opponent

  • How do you react to pressure? Mental toughness and willpower
    are important in chess. The top boards often look calmer and more
    composed because they are; they are concentrating on the game and
    are not distracted by unexpected events on the board. [I have
    more than once played strong opponents who said afterwards they
    thought I was winning at one point, but I would never have guessed
    that from their expression during the game – they looked totally
    assured and confident!
    ]
  • Patience is a virtue. Good nerves are
    essential
    : this doesn’t mean you shouldn’t ever feel
    nervous during a game (boy, do I wish I could manage that!) but
    that you should not let your nervousness tempt you to poor
    decisions: e.g. make back away from a critical line, or make you
    try to force the issue too soon.
  • Don’t ever coast along. Keep coming up with ideas. Put your
    opponent under pressure. Force your will on your opponent – get
    them to react to you. If you think you see a win, go for it.
  • If you stand worse:
    • Fight, don’t just react to threats. Mednis calls passive play
      “awaiting the undertaker“! It is much harder for the
      attacker to keep their nerve if the defender has active play, and
      without counterplay your opponent will just keep building up their
      position. It used to be said of Alekhin that to beat him you had
      to win three games – once in the opening, once in the middlegame,
      and once in the endgame. Make the same be true for
      you.
    • Don’t stop looking for your own opportunities. Many games have
      been lost that could have been drawn or even won (don’t I know
      it!). But also, people resign with a saving move available on the
      board – they were just going through the motions until resigning,
      instead of planning their comeback.
    • Never give up. There is always hope if you
      fight
      . Don’t play for one last cheap trap and then resign.
      Play the move that will make your opponent groan, the move you
      would hate to see if you had the advantage. Defend with endless
      determination.
    • If your best hope is for your opponent to fall into a trap,
      then you can play for a swindle, but only when you know you are
      losing. Otherwise, play good moves, not trappy ones.
  • Take your opponent seriously if they are lower-rated, but don’t
    be overawed if they outgrade you. [Don’t look at your opponent’s
    rating if it takes the edge off your attitude.]
  • Everyone is vulnerable. Play without fear. Play to win
    from the first move against every opponent
    . That doesn’t
    mean, attack like a mad thing from move 1, but each move should be
    played accurately and seriously.

      When playing stronger players, don’t stick to the script!
    Make a nuisance of yourself. Don’t make concessions. Good players
    drop games to lesser lights every year – make sure it’s you that
    they drop them to. Many players when pitted against a stronger
    opponent try and swap everything off and get a draw in the endgame.
    They then get a worse game, and are ground steadily down by their
    opponent’s superior technique who is pleased to get a win without
    danger of losing. Every exchange made is going to be better for one
    side or the other, and every passive move makes your position less
    promising. The best way to get a draw is to play as well
    and actively as possible
    , just the same as if you were
    trying to win!
    If your opponent is trying to win a level position, don’t get
    impatient and rush, and don’t get bored and go on the defensive,
    don’t be tempted into exchanges that give a little ground. Stay
    calm. Give the impression of great patience, that you aren’t going
    to blunder no matter how long they spin it out. And keep trying to
    play good and active moves, even if you think it’s only a draw.

  • When playing weaker players, don’t go for the throat, don’t try
    to bamboozle your opponent in a complex position (you might get
    lost too!); instead, play steadily and wait for a mistake – in
    fact, don’t try to jump all over their first mistake, you can wait
    for another mistake to turn up. If your opponent is only a bit
    weaker than you, you may need to mix things up a bit, but generally
    the message is ‘steady does it’.
  • Ignore your opponent’s time pressure. Take
    your own time to find the best moves as you normally would. Don’t
    try and rush your opponent – they are probably more used to playing
    quickly than you are and may outplay you, or set you a trap!
  • [Read more about You
    and your opponent
    , Chess
    Psychology
    ]

Positional play

  • If you have a space advantage (or any other long-term
    advantage, like the Bishop pair), don’t rush to attack.
    Milk your advantages – don’t feel obliged to cash
    in immediately. You should not try to force the issue, but rather
    maintain or increase your advantage while preventing counterplay.
    Don’t lash out justy becaiuse you feel there ought to be a winning
    combination by now. Avoid exchanges and build up your position so
    that when things do come to a head the situation is at its most
    favourable to you.
  • Preserve your options. Do what is required –
    whether a retreat or an attack – but don’t burn your bridges
    unnecessarily. Squeeze your opponent’s options – this is hard for
    them to sit still for, and they may lash out without heed for the
    dangers.
  • [Read more about Chess
    Strategy
    ]

Planning

  • Good positions don’t win games – good moves
    do
    . Silman says, “Make good things happen“. Play
    with a positive plan (although part of your plan might be
    prevention). The initiative goes to the side than can devise and
    (at least threaten to) put into action a realistic plan.
  • Create a plan right away or you may drift.
    There is always something to do, e.g. improve the position of your
    worst piece. Appraise the position honestly. Avoid
    vagueness
    in assessment – don’t say “maybe I’ll get an
    attack on the Queen’s-side
    “, but “in three moves I can get
    my Knight to c5 and my rook to b1 to attack b7 – can my opponent
    defend in that time, or create a distraction?
    “
  • Your plan must be based on the actual features of the
    position
    . Work out what each side should be up to. You can’t
    attack the King just because you want to. Play where you
    have some advantage
    . Silman talks about the
    ‘pawn-pointing‘ rule: you have more space to attack where
    the Pawn-chains point. This is also true for blocked positions,
    like the French where opening a file with …c7-c5 will not leave
    you with a backward Pawn as does …f7-f6.
  • Don’t play a good-looking move in vague hopefulness: consider
    what your opponent’s reply might be. Don’t play a move with a
    one-move threat that can be easily stopped. Don’t hope that your
    opponent won’t see the threat – expect your opponent to
    play the best move
    , and see if you still like your plan.
    [You cannot base your game around one-idea plans like a3 Bc2
    Qd3 Qxh7# – this may take four moves to threaten and one move
    (…g6) to defend
    ]
  • “Play a move which improves your position no matter
    what.”
    – SILMAN
  • Don’t play a quick move because you can’t really decide what is
    going on, or because you suddenly see a good-looking idea. Take the
    time to find a good move. I think 15-20 minutes to decide if a Pawn
    grab is safe is not unreasonable.
  • But don’t dither – decide what your basic choices are at the
    start – narrow it down to the two or three most likely – and
    decide. [If you know which plan you are following the moves can
    come fairly easily.] If you get it down to two moves which look
    equally good, find some other way of deciding between them (most
    centralising, least forcing for your opponent…). [You know
    the story of Buridan’s ass, which died of starvation between two
    equal-sized piles of hay because it never could choose which one to
    start on
    ].
  • To summarise: anxiety, haste, vagueness, confusion and
    simple-mindedness are the enemies of good moves.
  • [Read more about Planning]

Strategical advice


General advice

  • Rules are meant to be broken (or, at least,
    checked to see if they apply in the actual position in front of
    you!)
  • Don’t seek or avoid exchanges without good reason.
    Exchanges are just moves, they make changes, and
    you must assess these changes. [It seems to me that many
    players exchange almost by reflex. I have a theory that when
    learning chess we may become anxious about leaving exchanges ‘on’,
    in case we leave the piece or pawn undefended later, and do not
    like the tension of unresolved exchange possibilities. A mark of
    maturity in a player is the capacity to manage tension in the
    position.
    ]
  • Quiet positions demand patience. They are not to be abandoned
    as a draw or played carelessly – you must learn to concentrate and
    outplay your opponent in these positions as well as when it’s very
    tactical.
  • Accumulation theory: even if you have several
    advantages, don’t be too confident to pick up another.
  • Dynamic positions require energetic play. You must make the
    most of your own chances, and not just react to threats or coast
    along until you have to do something.
  • [Read more about Strategy]

Space and the centre

  • Always look to the centre, even if it is
    closed or has been quiet.
  • Decentralising is always suspicious,
    particularly for knights, but also for long-range pieces like
    Queens. This is a corollary of Stean’s assertion that the most
    important feature of any position is the activity of the
    pieces
    , since pieces are most active in the centre.
  • A space advantage is meaningless without a potential
    breakthrough, or some other way to get behind enemy lines.
  • An attack on the wing is best met by play in the centre.
  • [Read more about Space and the
    centre
    ]

Advice about Kings and Queens

  • KING: tuck it away during the opening, by castling as a rule to
    get the rook out as well. But in the endgame, the King becomes a
    strong attacking piece, and can make raids on the opponent’s Pawns,
    and guide your own Pawns through to be Queens. Because of course,
    with only a few pieces on the board, there is less danger of a
    middle-game attack, and then the King needn’t hide. Then the King
    becomes like any other piece, and should be moved into the centre
    of the board to attack or defend as necessary.
  • QUEEN: Not very useful right at the start, because it may be
    harassed, but always powerful. Place it near the centre in the
    opening, behind the minor pieces – e2,d2 or f2/c2 are good squares
    – ready to jump out to make a raid in combination with other
    pieces. After some pieces have been exchanged, or you have a clear
    advantage, you can move the Queen further towards the little centre
    (e4,d4,e5,d5).

Advice about Rooks

  • Rooks need open files.
  • ROOK: Rooks must have open lines. This may take some time to
    arrange, and because they can be chased by minor pieces they are
    best place in waiting (like the Queen) on the central e- and
    d-files. Later, they can move strongly up the board using these
    central files – for example, in the middle game, to e3 and then
    move over to g3 to help attack the Black King, or right up to the
    seventh rank on e7 or d7, where it can attack pawns right along the
    opponent’s second rank. This control of the seventh rank is very
    powerful, particularly in the endame if your opponent’s King is
    stuck on the last rank (a8-h8). Rooks work even better in pairs –
    for example, by putting them on e1 and e2 they can control the
    e-file and then often Black cannot swap off by playing their own
    Rook to e8. Even stronger is to control the seventh rank absolutely
    with eg. Rook on d7 and e7, where they can gobble up pawns and
    often Ks.
  • The furthest available square on an open or half-open file is a
    potential outpost or entry point.
  • Open files are precious. If there is one around, with Rooks on
    the board, you must seek to control or challenge it. Particularly
    in open positions, control of files is paramount.
  • Open files are useful only if there is an entry point, and in
    semi-open positions with many minor pieces an entry for a Rook may
    be lacking. In these cases you may be able to use a minor piece to
    make the first invasion, but sometimes the open file is not very
    useful.
  • Very often the first priority in the early middle game in
    closed positions is to see where you can open a file. (Like in
    the French defence: after 1. e4 e6 2. d4 d5 3. e5
    Black should immediately see about opening up space on the
    Queen’s-side with 3…c5.
    )
  • Half-open files (in positions without an open file) can be used
    to create pressure against the exposed Pawn.
  • [Read more about Rooks]

Advice about minor pieces

  • BISHOP: like the Rook, also needs open lines. The long
    diagonals a1-h8 and h1-a8 are useful, but often it is more
    important to point them at your opponent’s King’s-side , for
    example, by putting them on c4 and e3. Two bishops side by side can
    be very powerful in attacking from a distance, for example on b2
    and c2.
  • Fianchettoed Bishops, at b2 or g2, need open diagonals.
  • Knights need to be near the centre and
    forward
    ; they thrive on outposts (whether
    absolute = can’t be dislodged by a Pawn, or
    relative, like on f5, when a pawn move (…g6) would
    weaken the opponent’s position).
  • KNIGHT: The short-stepping Knight can get left behind if the
    battle moves away, so the best bet is to keep them in the centre.
    They are often best placed on c3 and f3 in the opening, although a
    Pawn on c3 may be needed to support d2-d4. Later, e5 and d5 are
    useful squares to occupy when they can threaten Pawns on c7/f7 and
    pinned Knights on c6/f6. They may be driven away from e5/d5 by
    pawns; best are squares where the opponent cannot – or dare not –
    chase them with pawns. If Black has moved his Pawns from c7 to c5
    and from e7 to e5 then a Knight on d5 can never be driven away,
    only exchanged for another piece. When this happens, you can try to
    recapture with another piece which also cannot be driven off. But
    another good square for a Knight, when pawns are on e4 and e5, is
    f5: here it threatens the pawn on g7, and if ever Black pushes it
    away with g6 then a hole appears on h6 for the Knight to hop into,
    perhaps giving check.
  • The struggle of Bishop(s) against Knight(s) is
    crucial
    : the Bishops are not always better but in all
    positions you must strive to make your minor piece(s) better, or
    make the position suit them more.
  • Bishops are better than Knights in Pawn races, because they can
    influence each side of the board at once.
  • If you have the Bishop pair you must try to open up lines for
    them, and deny the opposing Knights any central posts.
  • [Read more about Bishops and
    Knights]

Advice about Pawns

  • PAWNS: You will have to move some to get your pieces out, and
    you can try to dominate the centre with pawns on e4 and d4 (
    perhaps with c4 and/or f4). But the pawns in front of your castled
    King form a solid wall on f2/g2/h2, and those on a2/b2/c2 are
    probably OK where they are too. So, oddly, pawns are often
    well-placed where they are at the start of the game. “Every
    pawn move loosens the position
    “, says Tarrasch: if you move
    the pawn on g2 to g3, you immediately get holes at f3 and h3.
    Moving a pawn from f2 to f3 not only takes away the best square for
    your Knight, which is a good defender of the pawn on h2, but also
    opens up a check to your King from c5. When the endgame appears,
    one side or the other will have to win material to win – by
    queening a Pawn, or at least threatening to. Then Pawns can be
    moved more freely, to block opposing Pawns, to create and support
    extra or passed Pawns of their own side, and to keep out the
    opponent’s pieces – including their King.
  • If the pieces don’t suggest what plan you must adopt, the Pawns
    will.
  • Weak Pawns are only weak if they (or the squares near them) can
    be attacked.
  • Pawn structures usually have positive and negative
    features
    , e.g. every doubled Pawn yields a (half)-open
    file.
  • Hanging Pawns are a typical example of an unbalanced dynamic
    situation, requiring vigorous action from both players.
  • [Read more about Pawns]

Advice on tactics

  • Combinations do not usually come out of nowhere – they are
    based on a superiority in position, and you can
    tell when a combination is likely to be around:

    1. Exposed or “stalemated” Kings are always
      vulnerable
    2. Undefended or ‘hanging’ pieces aften lead to
      trouble
      .
    3. Pieces which are defended only as often as they are
      attacked can also lead to trouble, because their defenders are at
      least partly immobilised.
      .
  • [Read more about Tactics]

Kings and Queens

Now, each of the pieces we have considered so far – pawns, knights, bishops and rooks – have peculiarities which make certain positions more or less suitable for them to operate. Kings and Queens move in each direction with equal ease, and so have no such rules – although Queens do like a bit of space to get into their stride.

Their flexibility gives them value, and because they are so valuable they are often the subject of tricks and traps in the opening. Here’s some illustrations: forgive me using my own but they don’t put many cheapos in master game collections.

 

Winning a drawn endgame

Two observations:

1.

When you look at the games of club players, you often see draws agreed in positions which are clearly better for one side, e.g.:

Blackmore – Isaac (116) (3), 1995

Black to move
Move chosen: draw agreed

Better move(s): 33…c4

Commentary:
Black has generally better pieces and two Bishops, while White has little play. If you look around the position there are lots of little ideas for Black (…Rb3, …Be2) and few for White. The pawn move suggested gives the Black Knight a superb post and releases the Bishop on e7. I don’t mean to pick on Mark, I’ve done the same myself (more than once!), but the point must be made.

2.

When you read books about Capablanca, you read comments like:

“Whether this advantage is decisive or not does not interest Capablanca. He simply wins the ending! That’s why he is Capablanca!” — EUWE

Can we become more like Capablanca?

Most people would say no, because Capa is a genius, with almost faultless insight into the theory of endgames. But you don’t need to be a genius to win drawn endgames. Have a look at this one from “Chess for Tigers”:

Miles,AJ – Webb,S (Birmingham) 1975
(wKg2,Qd4,Rb1,d1,Pa2,f2,g3,h2; bKg7,Qf5,Rc8,f7,Pa7,f6,g6,h7)

Webb was surprised and I guess a little peeved that Miles refused a draw in this position.
23… Rc2 24. a3 Qc5 25. Rb3 Qxd4?

Simplifying but going on the defensive – a needless concession.

[25… Re7]

[25… Rc7 26. Rf3 Qc6]

26. Rxd4 Re7 27. Ra4 Kf7 28. Ra6

White has contrived a little threat, which costs nothing, and Black might be careless…

28… Rce2 29. Rb4

[29. Rf3 R2e6]

29… Rd7 30. Rba4 Ree7 31. g4! h5?

Creating targets on the King’s-side – another concession. Holding tight would have allowed a weakened square on f6 but White has no way through.

[31… Kg7 32. h4 Kf7 33. g5 fxg5 34. hxg5 Kg7 35. Rf6]

32. gxh5 gxh5 33. R4a5 Kg6 34. h4

Now, this is probably still drawn, but Black has slipped a long way back since the first diagram.
34… Rc7? Careless.

[34… Rf7]

35. Rg5+ Kf7 36. Rxh5 Kg7

Now it’s lost. The technical phase may give White problems, but that’s not the point: Black should never have lost the Pawn.

37. Rf5 Rf7 38. Kg3 Rc3+ 39. f3 Rc1 40. Rfa5 Rcc7 41. Kg4 Rc4+ 42. f4 Rcc7 43. Kf5 Rb7 44. a4 Rbc7 45. h5 Rb7 46. h6+ Kxh6 47. Rxf6+ Kg7 48. Rxf7+ Kxf7 49. Ra6 Rc7 50. Kg5 Kg7 51. f5 Rd7 52. a5 Rc7 53. Rd6 Kf8 54. Rd8+ Ke7 55. Rh8 Kd6 56. Kg6 Rc1 57. Ra8 Ke5 58. Re8+ Kf4 59. f6 Rg1+ 60. Kf7 Ra1 61. Kg7 Kf5 62. f7 Rg1+ 63. Kf8 Kg6 64. Re6+ 1-0

What’s going on here? It’s not chess theory or insight, but psychology.

White was playing as though he was going to win. He kept trying to put pressure on the opponent, collecting little advantages, looking for opportunities.

Black was playing as thought he was trying to draw. In fact, he tried and failed. He kept solid, but passive, and kept making little concessions – and the biggest concession really was his attitude.

Black should have been playing much more assertively, not thinking about the result, but the position, trying to play the strongest and most active moves, making concessions only when forced to. In fact, it is said in truth that the best way to draw is to play for a win. Not in a reckless way that Tarrasch wryly termed “playing for the loss”, but rather like Miles did – keep playing actively – and not like Webb did – don’t give an inch that you aren’t forced to.

Once we have realised this, we can see it in other games:

Cooper – Hebden (Lutterworth) 1986
(wKg1,Qf4,Rf2,Pa2,b2,g2,h2; bKg8,Qe6,Rf8,Pa7,f7,g7,h6)

Completely drawn, but probably so is the starting position of a game of chess! You must play actively, make the most of your assets, and set your opponent problems. White has a Queen’s-side majority, which must be advanced. Black must advance his majority on the King’s-side.
1. b3 Rd8 2. Qf3 Rc8 3. g3 Rc1+ 4. Kg2 Re1 5. Qa8+ Kh7 6. Qf3

[6. Qxa7 Qe4+]

6… Kg6 7. Qd3+ f5 8. Qf3

White is just hacking about, perhaps thinking vaguely about perpetual check, waiting for the draw to turn up. These hopeful checks are actually time-wasters, and hope gradually fades…

8… Re3 9. Qb7 Kh7 10. Rf3 Re1 11. Rf2 h5 12. Qf3 g6 13. Qb7+ Kh6 14. Qf3

 

Black is making progress, White none. Compare the first diagram!
14… Re4 15. Qc3 g5 16. Qh8+ Kg6 17. Qc3 Qd5 18. Kg1 h4 19. Qd2 Rd4 20. Qe2 Rd1+ 21. Rf1 Qd4+

 

White is almost lost.
22. Kh1

[22. Qf2 Qxf2+ 23. Kxf2 Rd2+ loses a Pawn, but that may have been the best chance.]

22… Qd5+ 23. Kg1 Rd2

 

Winning? White must go for perpetual, Black must make a break for the Queen’s-side.
24. Qe8+ Kg7 25. Qe7+ Kh6 26. Qf6+ Kh5 27. Qh8+ Kg4 28. Rf4+ gxf4 29. Qxh4+ Kf3 30. Qxf4+ Ke2 31. Qf1+ Ke3 32. Qf4+ Kd3 0-1

And, if you will forgive the immodesty, once you have seen this done, you can even imitate it.

Wilcox, RJ (154) – Regis, D (168) (Paignton #3) 1996

I did have the advantage earlier, but was now struggling to draw.
40. b4 Re4

Time control, and I offered a draw. Declined! So, Black must fight like fury. Activity is everything, going passive is equivalent to resigning.

41. b5

[41. Rf1]

41… Qd3 42. Qa2

 

I had to seal a move here. While I was fiddling with envelopes, Peter overheard him say to a friend of his “I should win this one pretty quickly” (!). Black is genuinely in difficulty (once that Pawn takes another step, Black can start to worry!) But Black has the move.
42… Re2 (Sealed)

43. Qa8+?

This “hopeful check” actually just exposes the Rook.

43…Kh7 44. Rf1 Re7

White obviously hoped Rf1 was strong; he and his colleagues had overlooked Black’s best reply. This can be seen as a simple oversight, but also as reward for Black using his pieces as actively as possible.

45. Qf3 Qxb5 46. Qf6=

OK, we have have now a new phase. This is objectively a drawn position, I believe. I thought this at the time, but was happy to play on, knowing that White had to adjust his mood to suit the new situation. I had the example of the Miles-Webb game very much in my mind while playing.

46…Qe2 47. Ra1 Qe6! 48. Qd4

[48. Qxe6 fxe6 obtaining a passed Pawn is very much what I hoped for]

48… Qe5!? (bluff)

49. Qa4?

[49. Qxe5 Rxe5 50. Ra7= is absolutely level. Normally you try to keep pieces on when trying to draw, but while Black has an extra Pawn, with Pawns on only one side, it’s a draw. White should have known this.]

49… Qd5 50. Rf1?

Passive. [50. Rd1]

50… Re2 51. Rg1 Re3 52. Kh2 Qe5+ 53. Kh1

[53. g3 Re2+ 54. Rg2 Rxg2+ 55. Kxg2 Qe2+ 56. Kg1 Qf3 57. Kh2 Qf2+ 58. Kh1 Qxg3-+ ]

53… Qf5 54. Qa2 h4

Collecting another advantage (weak g-Pawn, maybe a passed f-Pawn if White exchanges g- for h-Pawn).

[54… Rc3 55. Qe2 Rc2]

55. Qd2?

Another do-nothing move, and this time it’s fatal. The position is still interesting and may be no more than drawn, but I hope you can see the same attitudes at work here.

55… Qe4 56. Qf2 Rxh3# 0-1

A couple from Capa: the first is the game about which Euwe made his remark.

Capablanca,Jose – Vidmar,Milan sr [New York ] (12) [C98] 1927

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 d6 8. c3 Na5 9. Bc2 c5 10. d4 Qc7 11. Nbd2 O-O 12. h3

These days played before d2-d4, otherwise a fairly typical Lopez position.
12… Nc6 13. d5 Nd8 14. a4

A typical undermining thrust in the Ruy Lopez; Black’s Pawns offer a target for White and counterplay for Black!

14… b4 15. Nc4 a5

 

16. Nfxe5! Ba6 17. Bb3 dxe5 18. d6 Bxd6 19. Qxd6 Qxd6 20. Nxd6 Nb7 21. Nxb7 Bxb7

White has the two Bishops and pressure against Black’s advanced but rather immobile Queen’s-side Pawns.
“Whether this advantage is decisive or not does not interest Capablanca. He simply wins the ending! That’s why he is Capablanca!” — EUWE

22. cxb4 cxb4 23. f3 Rfd8 24. Be3 h6 25. Red1 Bc6 26. Rac1 Be8 27. Kf2

KUFTE – “King Up For The Ending”!

27… Rxd1 28. Rxd1 Rc8

 

Poor Black’s Rook has no entry point, as the unmoved White Pawn on b2 secures the c3 square. This is a concrete example of Tarrasch’s statement that every Pawn move loosens the position.
29. g4 Bd7 30. Bb6

Decisive. Now there are a couple of exchanges, which leave only White’s best piece (Bb6) and Black’s worst piece (Nf6) on the board! 30… Be6

[30… Ra8 31. Bc7 snookering the Rook [31. Rc1 and Rc5]]

31. Bxe6 fxe6 32. Rd8+ Rxd8 33. Bxd8 Nd7 34. Bxa5 Nc5

 

35. b3 Nxb3 36. Bxb4 Nd4 37. a5 1-0
Capa seemed born with this facility at endgames.

Capablanca,Jose – Corzo y Principe,Juan (Havana m ) (09) [A83] 1901

1. d4
This is the ninth game of the match for the Cuban Championship, which Capa played at the age of 12. He took 24 minutes over this game.

1… f5 2. e4 fxe4 3. Nc3 Nf6 4. Bg5 c6 5. Bxf6 exf6 6. Nxe4 d5 7. Ng3 Qe7+ 8. Qe2 Qxe2+ 9. Bxe2 Bd6 10. Nf3 O-O 11. O-O Bg4 12. h3

Black could try to play for a win with the two Bishops, but instead exchanges apparently seeking a draw.

12… Bxf3 13. Bxf3 Bxg3 14. fxg3 Nd7 15. Rfe1 Rae8 16. Kf1 f5 17. Rxe8 Rxe8 18. Re1 Rxe1+ 19. Kxe1 Nf6

 

20. Kd2 (tempting…) Ne4+ 21. Ke3 Nd6
[21… Nxg3 22. Kf4 Ne4

[22… Nf1 23. Be2 Nd2 24. Kxf5]

23. Kxf5]

22. Be2 Kf7 23. Kf4 Kf6

Chernev comments “The position may look drawish, but it is to Capablanca’s liking; he often manages to squeeze a win out of a theoretical draw”. I haven’t seen a GM assessment of this position and Chernev (by no means a weak player) does not commit himself as to the ‘proper’ result of this endgame. Without wishing to enter the (possibly fruitless) debate about whether this position is in fact drawn, White does have the advantage of Bishop over Knight, with play on both sides of the board. If White can create tension in more than one area of the board, Black’s Knight will find itself over-committed. While all the Black Pawns are on the board and are all on light squares, White’s Bishop lacks scope, but if things open up a little, the Black Pawns may become vulnerable.

24. h4 g6

[24… h6 25. h5]

25. g4 h6 26. g5+ hxg5+ 27. hxg5+ Ke7 28. g4 fxg4 29. Bd3

 

Now the King’s-side has opened up the strength of the Bishop begins to show itself.
29… Nf5

concedes a passed Pawn

[29… Kf7 (Hooper) 30. Kxg4 Nb5 31. c3 Nc7 “with good drawing chances”; neither Bishop nor King have an obvious entry point.]

30. Kxg4 Nxd4

[30… Ke6 31. Bxf5+ gxf5+ 32. Kf4 and who has the most tempi to lose on the Queen’s-side? Chernev assumes Black will run out of moves, but it’s worth being sure! Perhaps..

32… a5

[32…b6 33. b4 a6

[33… a5 34. bxa5 bxa5 35. a4]

34. a4 a5 35. bxa5 bxa5 36. c3]

33. a4 b6 34. b3 b5 35. c3 b4 36. cxb4 axb4 37. a5]

31. Bxg6 c5 32. Kh5 Ne6 33. Kh6 Kf8 34. Bf5 Ng7

[34… Nd4 35. Bd7 Nxc2 36. g6 Kg8 37.

Be6+ Kh8 38. g7#]

35. Bc8 b6 36. g6 d4

 

Black’s only hope is to do something with the Queen’s-side Pawns, but they lack support.
37. b3 Kg8 38. a4 Kf8 39. Bg4 Ne8 40. Kh7 Ng7 41. Kh6 Ne8 42. Be2 Ng7 43. Bc4 Ne8

 

White begins a long King-march
44. Kg5 Ke7

[44… Kg7 45. Bb5 Nd6 46. Bd3 Ne8 47. Kf5]

45. Kf5 Ng7+ 46. Ke5 Nh5

[46… Kd7 47. Kf6 Ne8+ 48. Kf7 Nd6+ 49. Kf8]

47. Be2 Ng7 48. Kd5 Ne8

[48… Kd7 49. Bg4+]

49. Kc6 Ng7 50. Kb7 Kd6

 

White attacks the Pawn chain at the base!
51. Kxa7 Kc7 52. Ka6 Ne8 53. Bf3 Ng7 54. Bd5 Ne8

[54… Nf5 55. Be4 Ng7 56. Kb5 Ne8 57. a5 Nd6+ 58. Ka6 Nxe4 59. axb6+ Kb8 60. g7 Nf6 61. Kb5 Kb7 62. Kxc5 Ng8 63. Kxd4]

55. Bf7 Ng7 56. Kb5

Now the White King covers the break at a5, and the Pawns at b6 and d5. 56… Nf5

 

57. a5 Nd6+
[57… bxa5 58. Kxc5]

58. Ka6 bxa5

[58… Nf5 59. axb6+ Kb8 60. Kb5]

59. g7 1-0

 

Two last examples, which illustrate the same problem, although at rather different levels of the game…

Marshall-Capablanca, 1909

1.d4 d5 2.c4 e6 3.Nc3 c5 4.cxd5 exd5 5.Nf3 Nc6 6.g3 Be6 7.Bg2 Be7 8.O-O Nf6 9.Bg5 Ne4 10.Bxe7 Qxe7 11.Ne5 Nxd4 12.Nxe4 dxe4 13.e3 Nf3+ 14.Nxf3 exf3 15.Qxf3 O-O 16.Rfc1

“He should have advanced his K-side pawns at once to counterbalance the advance of Black on the Q-side. White’s inactivity on his stronger wing took away all the chances he had of drawing the game.” CAPABLANCA
16…Rab8 17.Qe4 Qc7 18.Rc3 b5 19.a3 c4 20.Bf3 Rfd8 21.Rd1 Rxd1+ 22.Bxd1 Rd8 23.Bf3 g6 24.Qc6 Qe5 25.Qe4 Qxe4 26.Bxe4 Rd1+ {!} 27.Kg2 a5 28.Rc2 b4 29.axb4 axb4 30.Bf3 Rb1 31.Be2 b3 32.Rd2 Rc1 33.Bd1 c3 34.bxc3 b2 35.Rxb2 Rxd1 36.Rc2 Bf5 37.Rb2 Rc1 38.Rb3 Be4+ 39.Kh3 Rc2 40.f4 h5 41.g4 hxg4+ 42.Kxg4 Rxh2 43.Rb4 f5+ 44.Kg3 Re2 45.Rc4 Rxe3+ 46.Kh4 Kg7 47.Rc7+ Kf6 48.Rd7 Bg2 49.Rd6+ Kg7 0-1

There are some bones to pick in the details of this game, but the flow of it is very convincing. I believe that it is helpful to play over the whole of games like this quite quickly to start with, and then go back over the moves more slowly. Knowing what happens later can help you unpick the thread of the game to the point where a mistake was made, although here Capa points his finger firmly at the move of the King’s Rook to defend the King’s-side.

 

Democrito – DrDave: EICS rated blitz game EICS, Aarhus, Denmark (-), 1997

1. e4 e5 2. Nf3 Nc6 3. Bb5 Bc5 4. Nc3 Nf6 5. d3 O-O 6. O-O d6 7. Bg5 h6 8. Bxf6 Qxf6 9. Nd5 Qd8 10. c3 a6 11. Ba4 b5 12. Bc2 Ne7 13. Ne3 f5 14. exf5 Nxf5 15. Nxf5 Bxf5 16. d4 Bxc2 17. Qxc2 exd4 18. Nxd4 Qf6 19. Rad1 Rae8 20. Rfe1 d5 21. Qd2 Bd6 22. Nf3 c6 23. Qd4 Qxd4 24. Nxd4 Rxe1+ 25. Rxe1 c5 26. Nf3 Kf7 27. Ne5+ Bxe5 28. Rxe5 Rd8

Very much analogous, I think. Black can create a passed Pawn straight away, but I would advise White to try and create trouble or at least force some exchanges with f2-f4, Kg1-f2, g2-g4 and so on. Instead, my opponent plays “safe”, which is actually fatal!
29. Kf1?! Kf6 30. Re2?

That Rook was fine where it was.

30…d4 31. cxd4 cxd4 32. f3?

Again, merely solid, not active.

32…d3 33. Rd2 Ke5 34. Ke1 Kd4 35. Kd1 Rd5 36. g3 Ke3 37. f4 g5 38. fxg5 hxg5 39. h4 Rf5 40. Ke1 gxh4 41. gxh4 Rf1+ 42. Kxf1 Kxd2 43. h5 Kc1 44. h6 d2 45. h7 d1=Q+ 46. Kf2 Qh5 White resigned 0-1

Knight outposts

When looking at openings I often ask players to perform the following exercise:

 


[EXERCISE:]

On a bare chessboard, put a knight on a1. How many squares can it move to? Just two. On b1, three. On c1, four. On c2, six. On c3, eight. From this you can see that moving from b1 to c3 in the opening makes the knight more than twice as powerful.

Now, this is part of the argument about control of the centre, and helps explain why development towards the centre is so important. But it is particularly true of knights, because their step is so small. A bishop developed in fianchetto on b2 or g2 can extend its reach to the other side of the board, but a knight on b2 can hardly make it to the half-way line. Knights become much stronger by being moved into the centre, but as a rule are vulnerable to being swapped off or nudged by pawns. An outpost is a square which a knight can occupy , which is either immune from attack (like d5 in the lower diagram) or the opponent would get into other sorts of trouble by getting rid of it (like in the Tal game overleaf). So, one of the key strategical ideas in chess is the knight outpost.

David Norwood describes an exercise given to players in the old USSR where they were given the position in the diagram

and asked:


[EXERCISE:]

remove pairs of pieces of equal value to White’s advantage.

The solution they were looking for was to remove all the Qs,Rs, and everything else apart from the Kings, one White knight and the Black B on f8. Then White’s knight could go to d5, dominating the board, while Black’s poor bishop couldn’t ever swap it off. It would be a pretty miserable bishop anyhow, which is our next idea – the bad bishop. But this exercise also starts to show you how to plan a game of chess based on the pawn structure: this ‘remove pairs of pieces’ exercise is what you can try and do by exchanging pieces, and this is pretty well what Smyslov does in the illustrative game.

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